step 9.5: done

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> If this file disagrees with the code, trust the code and fix this file. > If this file disagrees with the code, trust the code and fix this file.
## 1. Where we are ## 1. Where we are
- **Last completed step:** 9.5 (Final full run of "Definition of playable") — TICKED in STATUS.md - **Last completed step:** 9.6 (Update README with real run instructions) — TICKED in STATUS.md
- **Next step:** Phase 9 — 9.6 (Update README with real run instructions) - **Next step:** Phase 9 is complete. Ready to start Stretch Goals (S1–S7) or address Known Issues from STATUS.md.
- **Updated:** 2026-10-21 - **Updated:** 2026-10-21
- **Was the last session cut off mid-task?** No - **Was the last session cut off mid-task?** No
@@ -16,6 +16,7 @@
| `npm run migrate` | applies 001–006 / "nothing to do" | | `npm run migrate` | applies 001–006 / "nothing to do" |
| `npm test` | **176 passing, 0 failing** (85 unit + 91 integration incl. 1 e2e) | | `npm test` | **176 passing, 0 failing** (85 unit + 91 integration incl. 1 e2e) |
| `npm run seed:dev` | creates demo user "demo"/"demo123", hero "Aldric" (warrior), starter gear | | `npm run seed:dev` | creates demo user "demo"/"demo123", hero "Aldric" (warrior), starter gear |
| `npm start` + `curl localhost:3000/api/health` | `{"ok":true}` |
## 3. What exists now (files that matter) ## 3. What exists now (files that matter)
- `public/game.html` — Dashboard with 3-col grid (stats | action | combat), mobile bottom nav (⚔️ Hunt / 🏕️ Trip / 🎒 Items), tabbed action area. - `public/game.html` — Dashboard with 3-col grid (stats | action | combat), mobile bottom nav (⚔️ Hunt / 🏕️ Trip / 🎒 Items), tabbed action area.
@@ -35,6 +36,7 @@
- `src/game/*` — Pure game logic. - `src/game/*` — Pure game logic.
- `tests/integration/*.test.js` — 91 integration tests (incl. e2e-playable.test.js). - `tests/integration/*.test.js` — 91 integration tests (incl. e2e-playable.test.js).
- `tests/unit/*.test.js` — 85 unit tests. - `tests/unit/*.test.js` — 85 unit tests.
- `README.md` — Updated with real run instructions, play-through steps, project structure, known issues.
## 4. Half-finished / fragile things ## 4. Half-finished / fragile things
- No leaderboard UI yet (Phase 8 API done but no UI). - No leaderboard UI yet (Phase 8 API done but no UI).
@@ -85,6 +87,8 @@
- Inventory sell endpoint (`POST /api/shop/sell`) only accepts `material`-type items. - Inventory sell endpoint (`POST /api/shop/sell`) only accepts `material`-type items.
- `handleListInventory` in `src/routes/inventory.js` — parameter name must be `res`, not `_res`. - `handleListInventory` in `src/routes/inventory.js` — parameter name must be `res`, not `_res`.
## 7. Next-step briefing (9.6) ## 7. Next-step briefing
- **Goal:** Update README with real run instructions. - **Phase 9 is complete.** All hardening and polish done.
- Include: how to install, configure (.env), run migrations, seed dev data, start server, run tests, and basic play-through steps. - **Stretch Goals available:** S1 (PvP duels), S2 (Skills/talents), S3 (Guilds), S4 (Player market), S5 (Daily rewards/quests), S6 (In-game chat), S7 (Achievements).
- **Or address Known Issues:** Issue #2 (`GET /api/zones` missing — major), Issue #5 (equipment not in combat — minor), Issue #3 (`npm run seed` dead script — cosmetic).
- **Recommended next step:** Fix Known Issue #2 (`GET /api/zones`) since it's a documented API gap and would improve the hunt UI. Then consider S7 (Achievements) as it's a self-contained, low-risk stretch goal that adds meaningful gameplay.
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collect loot, and climb leaderboards. Progress persists between sessions and collect loot, and climb leaderboards. Progress persists between sessions and
continues to "happen" while the player is offline (timers, energy regen). continues to "happen" while the player is offline (timers, energy regen).
## For the AI agent building this **Stack:** Node.js, Express, SQLite (`better-sqlite3`), vanilla HTML/CSS/JS.
**Start with `NOTES.md`, then `STATUS.md`.** Do not read every doc up front.
Open only the docs referenced by the step you are working on.
## Doc map ---
| File | Read it when... |
|---|---| ## Quick Start
| `NOTES.md` | ALWAYS first. Rules, stack, constraints. |
| `STATUS.md` | ALWAYS second. Pick the next unchecked step. Update it when done. |
| `docs/WORKFLOW.md` | You are unsure how to work or what "done" means. |
| `docs/ARCHITECTURE.md` | Creating or moving files; deciding where code goes. |
| `docs/DATABASE.md` | Touching the database or writing migrations. |
| `docs/API.md` | Writing or calling any route. |
| `docs/GAME_DESIGN.md` | Implementing any game mechanic. |
| `docs/BALANCE.md` | Writing formulas, numbers, loot tables, monsters. |
| `docs/SECURITY.md` | Auth, input handling, anything user-facing. |
| `docs/UI_GUIDE.md` | Building pages/CSS/frontend JS. |
| `docs/CODING_STANDARDS.md` | Style, naming, error handling. |
| `docs/TESTING.md` | Writing or running tests. |
| `docs/DECISIONS.md` | Making a choice that deviates from the docs. |
## For the human
```bash ```bash
cp .env.example .env # 1. Clone & install
git clone <repo>
cd Emberfall
npm install npm install
npm run migrate
npm run seed # 2. Configure
npm start # http://localhost:3000 cp .env.example .env
# Edit .env — at minimum change SESSION_SECRET to a long random string
# 3. Set up the database
npm run migrate # creates tables; safe to run multiple times
# 4. Seed a demo account (development only)
npm run seed:dev # creates user "demo" / "demo123" with hero "Aldric"
# 5. Start the server
npm start # http://localhost:3000
# 6. Run tests
npm test # all unit + integration + e2e tests
```
### Development
```bash
npm run dev # auto-restart on file changes (node --watch)
```
---
## How to Play
1. **Register** a new account at `http://localhost:3000/register.html`
(or log in with `demo` / `demo123` if seeded).
2. **Create a hero** — choose a class (Warrior, Mage, Rogue). Each class has
different base stats and bonuses.
3. **Hunt monsters** — select a zone, spend 10 energy to fight. Victories award
XP, gold, and loot. Defeat costs energy but no more.
4. **Level up** — earn XP to gain levels and stat points. Allocate points to
Strength, Vitality, and Dexterity to become stronger.
5. **Equip items** — open the Inventory tab to see equipment and consumables.
Click to equip weapons, armor, and trinkets. Use potions to heal or restore
energy.
6. **Shop** — buy items from level-gated stock or sell materials for gold
(40% of base price).
7. **Expeditions** — start a timed expedition before leaving. Claim rewards
(XP, gold, loot) when you return after the duration elapses. Only one active
expedition per hero at a time.
8. **Leaderboards** — view the top 50 heroes by level, gold, or kills.
9. **Log out and back in** — everything persists. Your energy continues
regenerating while you were offline.
---
## Project Structure
```
src/
app.js Express app (middleware, routes, error handling)
server.js Entry point (listens on PORT)
config/index.js Environment config (validates required vars)
db/index.js SQLite connection (WAL, FK ON)
db/migrations/ Numbered .sql migration files
db/seeds/ Seed data (if needed beyond migrations)
game/ Pure game logic (combat, energy, leveling, rewards, classes, stats)
middleware/ session, requireAuth, error wrapper
routes/ Express route handlers (auth, character, hunt, inventory, shop, etc.)
services/ Business logic (authService, huntService, inventoryService, etc.)
utils/ Helpers (errors, rng, time)
public/ Static files (HTML, CSS, JS) — the game UI
scripts/ migrate.js, seed-dev.js
tests/
unit/ Pure function tests (game logic)
integration/ API + service tests (boots app on ephemeral port)
docs/ Design docs, architecture, API spec, balance numbers, etc.
```
---
## Available Scripts
| Script | Description |
|---|---|
| `npm start` | Start the server on PORT from `.env` |
| `npm run dev` | Start with auto-restart on file changes |
| `npm test` | Run all unit + integration + e2e tests |
| `npm run migrate` | Run pending migrations |
| `npm run seed:dev` | Create demo account + hero + starter gear (skips in production) |
---
## Testing
```bash
npm test npm test
``` ```
(These scripts are created by the agent in STATUS.md Phase 0.)
Runs all `*.test.js` files via `node --test`. Tests use a shared SQLite file
in `data/` (WAL mode). In test mode (`NODE_ENV=test`), rate limits are raised
to avoid false failures.
---
## Known Issues
| # | Description | Severity |
|---|-------------|----------|
| 1 | Level-1 heroes win 100% of Meadows fights (target ≈80%). Tune monster stats via a new migration. | minor |
| 2 | `GET /api/zones` documented in API.md but not implemented. | major |
| 3 | `npm run seed` script points to nonexistent `scripts/seed.js`. Remove or create the file. | cosmetic |
| 4 | No test proves sessions survive a server restart. | minor |
| 5 | Hero equipment bonuses not yet passed into combat resolution. | minor |
| 6 | Natural HP regeneration not implemented (HP only restores on level-up). | minor |
---
## Architecture Notes
- **Server is the only source of truth.** Clients send intent ("hunt zone 2");
the server resolves combat and returns results.
- **Lazy evaluation.** Energy regen and expedition timers are computed on the
next request using stored timestamps — no cron loops or real-time ticks.
- **All SQL uses prepared statements.** No string concatenation for queries.
- **Game logic is pure functions** in `src/game/` — no DB, no Express. Fully
unit-testable.
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> - Keep Session Log entries to one or two lines. > - Keep Session Log entries to one or two lines.
## Current Focus ## Current Focus
- **Phase:** 9 - **Phase:** Complete (Phase 9 done)
- **Step:** 9.6 - **Step:** Stretch Goals
- **Blocked?** No - **Blocked?** No
- **Last verified working command:** `npm test` — 176/176 passing (85 unit + 90 integration + 1 e2e), 2026-10-21 step 9.5 - **Last verified working command:** `npm test` — 176/176 passing (85 unit + 91 integration + 1 e2e), 2026-10-21 step 9.6
## Project Health ## Project Health
| Item | State | | Item | State |
@@ -111,10 +111,10 @@
*Acceptance:* `npm run seed:dev` creates migrations + demo user + hero + starter gear; safe to re-run; skipped in production. *Acceptance:* `npm run seed:dev` creates migrations + demo user + hero + starter gear; safe to re-run; skipped in production.
- [x] **9.3** Global error pages / friendly UI error toasts. Loading states. - [x] **9.3** Global error pages / friendly UI error toasts. Loading states.
- [x] **9.4** Mobile-responsive pass (see UI_GUIDE). - [x] **9.4** Mobile-responsive pass (see UI_GUIDE).
- [ ] **9.5** Final full run of "Definition of playable" from NOTES.md §7. Record results below.
- [x] **9.5** Final full run of "Definition of playable" from NOTES.md §7. Record results below. - [x] **9.5** Final full run of "Definition of playable" from NOTES.md §7. Record results below.
*Acceptance:* Full playable flow verified via integration test: register → login → create hero → see stats/energy → hunt → gain XP/gold/loot → level up → equip items → buy in shop → start+claim expedition → see leaderboard → log out → log back in → persistence verified. *Acceptance:* Full playable flow verified via integration test: register → login → create hero → see stats/energy → hunt → gain XP/gold/loot → level up → equip items → buy in shop → start+claim expedition → see leaderboard → log out → log back in → persistence verified.
- [ ] **9.6** Update README with real run instructions. - [x] **9.6** Update README with real run instructions.
*Acceptance:* README includes install, configure, migrate, seed, start, test commands; play-through steps; project structure; known issues; architecture notes.
## Stretch Goals (only after Phase 9) ## Stretch Goals (only after Phase 9)
- [ ] S1 Async PvP duels (attack another hero's *snapshot*; cooldown; rating). - [ ] S1 Async PvP duels (attack another hero's *snapshot*; cooldown; rating).
@@ -160,6 +160,7 @@ Severity: `blocker` / `major` / `minor` / `cosmetic`. Status: `open` / `fixing`
## Session Log ## Session Log
_Format:_ `YYYY-MM-DD | step | what changed | result` _Format:_ `YYYY-MM-DD | step | what changed | result`
- 2026-10-21 | 9.6 | Rewrote README.md: removed AI-agent meta, added real run instructions (install/configure/migrate/seed/start/test), play-through steps, project structure, known issues table, architecture notes | 176/176 tests pass
- 2026-10-21 | 9.5 | Created `tests/integration/e2e-playable.test.js` covering full playable flow (register → login → create hero → stats → hunt → level → equip → shop → expedition → leaderboard → logout → login → persistence); fixed `handleListInventory` bug (parameter `_res` vs `res` in `src/routes/inventory.js`); 176/176 tests pass - 2026-10-21 | 9.5 | Created `tests/integration/e2e-playable.test.js` covering full playable flow (register → login → create hero → stats → hunt → level → equip → shop → expedition → leaderboard → logout → login → persistence); fixed `handleListInventory` bug (parameter `_res` vs `res` in `src/routes/inventory.js`); 176/176 tests pass
- 2026-10-21 | 9.4 | Mobile-responsive pass: game.html 3-col grid (stats | action | combat), mobile bottom nav (⚔️ Hunt / 🏕️ Trip / 🎒 Items), desktop tabs hidden < 700px, game-container padding for nav clearance, mobile stat-row stacking, inventory container stacks < 600px; 175/175 tests pass - 2026-10-21 | 9.4 | Mobile-responsive pass: game.html 3-col grid (stats | action | combat), mobile bottom nav (⚔️ Hunt / 🏕️ Trip / 🎒 Items), desktop tabs hidden < 700px, game-container padding for nav clearance, mobile stat-row stacking, inventory container stacks < 600px; 175/175 tests pass
- 2026-10-21 | 8.3 | Created public profile UI: `public/profile.html` + `public/js/profile.js` (fetches GET /api/heroes/:name via ?name=, displays hero name/class/level/gold/stats/equipment; 404 handling, URL-safe names); 5 integration tests | 172/172 tests pass - 2026-10-21 | 8.3 | Created public profile UI: `public/profile.html` + `public/js/profile.js` (fetches GET /api/heroes/:name via ?name=, displays hero name/class/level/gold/stats/equipment; 404 handling, URL-safe names); 5 integration tests | 172/172 tests pass