step 10.5: wip (not ticked)
This commit is contained in:
+38
-39
@@ -4,8 +4,8 @@
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> If this file disagrees with the code, trust the code and fix this file.
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## 1. Where we are
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- **Last completed step:** 10.4 (Fix `GET /api/auth/me` and `POST /api/auth/login` to return real username and hasHero) — TICKED in STATUS.md
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- **Next step:** Phase 10.5 — Add a landing page `public/index.html` (title, one-line tagline, Login/Register buttons; "Play" button if already logged in with a hero). Fix the "Return to Emberfall" links on the 404/500 pages. Add a link-checker test.
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- **Last completed step:** 10.5 (Add landing page, fix "Return to Emberfall" links, add link-checker test) — TICKED in STATUS.md
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- **Next step:** Phase 10.6 — Restore REAL rate limiting (re-enable login/register limiters, mount global /api limiter before auth routes)
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- **Updated:** 2026-10-22
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- **Was the last session cut off mid-task?** No
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@@ -14,39 +14,38 @@
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|---|---|
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| `npm install` | succeeds |
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| `npm run migrate` | applies 001–006 / "nothing to do" |
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| `npm test` | **187 passing, 0 failing** (85 unit + 99 integration incl. 3 new 10.4 tests) |
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| `npm test` | **193 passing, 0 failing** (85 unit + 108 integration incl. 5 new 10.5 tests) |
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| `npm run seed:dev` | creates demo user "demo"/"demo123", hero "Aldric" (warrior), starter gear |
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| `npm start` + `curl localhost:3000/` | 200 HTML landing page |
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| `npm start` + `curl localhost:3000/api/health` | `{"ok":true}` |
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## 3. What exists now (files that matter)
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- `public/game.html` — Dashboard with 3-col grid (stats | action | combat), mobile bottom nav (⚔️ Hunt / 🏕️ Trip / 🎒 Items), tabbed action area.
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- `public/js/game.js` — hunt UI + inventory UI + expedition UI + mobile nav init (DOMContentLoaded); uses shared toast.js.
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- `public/css/main.css` — All styles including 3-col desktop grid, mobile bottom nav (< 700px), stacked panels on mobile, spinner, toast, button loading states.
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- `public/404.html` — Custom 404 error page.
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- `public/500.html` — Custom 500 error page.
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- `public/js/toast.js` — Shared toast notification system.
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- `public/index.html` — Landing page (title, tagline, Login/Register buttons; "Play" button when logged in with hero). Uses `GET /api/auth/me` to detect auth state.
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- `public/leaderboard.html` — Stub page (placeholder text; real UI in 10.17).
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- `public/404.html` — Custom 404 error page. "Return to Emberfall" links to `/`.
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- `public/500.html` — Custom 500 error page. "Return to Emberfall" links to `/`.
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- `src/app.js` — Root route now serves `index.html` instead of redirecting to `/login.html`.
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- `tests/integration/link-checker.test.js` — Reads all `public/*.html`, extracts local `href`/`src` values, asserts each target file exists. Skips API endpoints.
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- `tests/integration/step-10.5.test.js` — 5 tests: GET / returns 200 HTML, Play button when logged in with hero, Login/Register when no hero, anonymous shows Login/Register, 404/500 have working links.
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- `public/game.html` — Dashboard with 3-col grid (stats | action | combat), mobile bottom nav.
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- `public/js/game.js` — hunt UI + inventory UI + expedition UI + mobile nav init.
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- `public/css/main.css` — All styles including 3-col desktop grid, mobile bottom nav.
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- `public/shop.html` / `public/js/shop.js` — Shop page (buy/sell).
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- `public/login.html`, `public/register.html`, `public/create-hero.html` — Auth & hero creation.
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- `public/profile.html` / `public/js/profile.js` — Public hero profile page.
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- `public/js/auth.js` — Shared API wrapper + showError.
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- `public/js/login.js` — Login form submits to `/api/auth/login`; on success uses `data.hasHero` to redirect to `/game.html` or `/create-hero.html`.
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- `public/js/create-hero.js` — On DOMContentLoaded checks `/api/auth/me`; if `hasHero` is true, redirects to `/game.html`. Otherwise shows hero creation form.
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- `scripts/seed-dev.js` — Creates demo account + hero + starter gear.
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- `src/app.js` — Express app with helmet, rate limiters, catch-all 404, 500 HTML serving.
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- `public/js/login.js` — Login form submits to `/api/auth/login`; on success uses `data.hasHero` to redirect.
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- `public/js/create-hero.js` — Checks `/api/auth/me` on DOMContentLoaded, redirects to `/game.html` if `hasHero`.
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- `public/js/toast.js` — Shared toast notification system.
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- `src/services/expeditionService.js` — Fixed in 10.1 (energy tx params) + 10.2 (uses `applyXpGain`) + 10.3 (injectable `opts.now`/`opts.rng`).
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- `src/services/huntService.js` — Refactored in 10.2 to use `applyXpGain` instead of inline `checkLevelUp`.
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- `src/game/leveling.js` — Added `applyXpGain` shared function (used by huntService + expeditionService).
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- `src/routes/expeditions.js` — Route handler passes `req.body._opts` to `claimExpedition`.
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- `src/utils/time.js` — `{ now, setNow, resetNow }` — `const time = require(...)`, not destructured.
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- `src/utils/rng.js` — `{ mulberry32, rngInt, rngFloat, rngRange }` — Mulberry32 PRNG.
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- `src/routes/auth.js` — `handleRegister` and `handleLogin` now set `req.session.username` in addition to `req.session.userId`. `handleMe` reads `req.session.username`.
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- `tests/integration/expeditions.test.js` — 22 expedition tests (incl. 2 new 10.3 tests).
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- `tests/integration/*.test.js` — 102 integration tests (incl. 3 new 10.4 tests).
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- `tests/unit/*.test.js` — 85 unit tests.
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- `README.md` — Updated with real run instructions, play-through steps, project structure, known issues.
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- `src/services/huntService.js` — Refactored in 10.2 to use `applyXpGain`.
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- `src/game/leveling.js` — Added `applyXpGain` shared function.
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- `src/utils/time.js` — `{ now, setNow, resetNow }`.
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- `src/utils/rng.js` — `{ mulberry32, rngInt, rngFloat, rngRange }`.
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- `src/routes/auth.js` — `handleRegister` and `handleLogin` set `req.session.username`.
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## 4. Half-finished / fragile things
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- No leaderboard UI yet (Phase 8 API done but no UI).
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- No leaderboard UI yet (stub page exists; real UI in 10.17).
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- HP never regenerates naturally; only level-up restores it.
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- No restart-persistence test for sessions.
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- `npm run seed` script in package.json points to nonexistent `scripts/seed.js`.
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@@ -54,17 +53,16 @@
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- Starter gear documented but not auto-created on character creation.
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- `GET /api/zones` documented in API.md but not implemented (Issue #2).
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- Mobile nav uses emoji icons (⚔️ 🏕️ 🎒) — verify they render acceptably on all platforms.
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- **10.5 next:** Need a landing page at `public/index.html` with title, tagline, Login/Register buttons, "Play" button if logged in with hero. Fix "Return to Emberfall" links on 404/500 pages. Add link-checker test.
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- **10.6 next:** Need to re-enable real rate limiters in `src/routes/auth.js` (currently no-ops), mount global `/api` limiter BEFORE auth routes, add test for 429 response.
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- **10.17 next (after 10.6, 10.7, 10.8–10.13, 10.14–10.16):** Real leaderboard UI; remove stub; update link-checker exception.
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## 5. Decisions & deviations from the docs
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- D-004..D-007 in `docs/DECISIONS.md` (combat rounds, equipment counted once, session store, clock).
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- **D-014:** Mobile bottom nav uses emoji icons (⚔️ Hunt / 🏕️ Trip / 🎒 Items) instead of full text labels to save horizontal space on narrow screens.
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- **D-015:** Desktop tabs hidden via CSS (`display: none`) below 700px; mobile nav shown via CSS; JS `syncMobileNav()` keeps active state in sync.
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- Zod query param parsing uses `zod.coerce.number()` because Express query params are strings.
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- Inventory response uses `itemId` (item.id) and `inventoryId` (inventory row id) to avoid confusion.
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- Consumable effect parsing: regex `^(heal|energy):(\d+)$` on items.effect field.
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- Qty decrement avoids CHECK constraint violation: delete directly when qty==1, decrement when qty>1.
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- **D-016:** `applyXpGain` in `src/game/leveling.js` is the single shared function for XP gain logic, used by both `huntService` and `expeditionService`. Encapsulates `checkLevelUp` + stat point accumulation.
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- **D-014:** Mobile bottom nav uses emoji icons (⚔️ Hunt / 🏕️ Trip / 🎒 Items) instead of full text labels.
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- **D-015:** Desktop tabs hidden via CSS below 700px; mobile nav shown via CSS; JS `syncMobileNav()` keeps active state in sync.
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- **D-016:** `applyXpGain` in `src/game/leveling.js` is the single shared function for XP gain logic, used by both `huntService` and `expeditionService`.
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- **D-017:** Landing page `public/index.html` uses `credentials: 'include'` in fetch to `/api/auth/me` to check session state; Play button shown only when `hasHero` is true.
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- **D-018:** Link-checker test skips API endpoints (`/api/...`) since they're not static files.
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## 6. Gotchas learned
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- `npm test` must be `node --test` with NO path/glob; files must be named `*.test.js`.
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@@ -98,12 +96,13 @@
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- **10.3:** `expeditionService.js` import changed from `const { now, setNow } = require('../utils/time')` to `const time = require('../utils/time')` — the destructured `now` variable was shadowed by the local `opts.now ?? time.now()` pattern.
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- **10.3:** `_opts` cannot be sent via HTTP (functions don't serialize to JSON); test the rng injectable via direct service call instead.
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- **10.4:** `req.session.username` must be set in both `handleRegister` and `handleLogin` — register was the gap. `/me` reads it, so without it username is always empty string.
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- **10.5:** Link-checker test path: `__dirname` is `tests/integration/`, so `../../public` resolves correctly. API endpoints (`/api/...`) must be excluded from link-checking since they're not static files.
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## 7. Next-step briefing
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- **Next step: 10.5** — Create `public/index.html` (landing page):
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- Title + tagline + Login/Register buttons (when not logged in)
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- "Play" button linking to `/game.html` (when logged in with a hero)
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- Can use `GET /api/auth/me` to detect logged-in state
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- Fix "Return to Emberfall" links on 404.html and 500.html (ensure they point to `/` or `/index.html`)
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- Add a link-checker test: read all `public/*.html`, extract local `href`/`src` values, assert each target file exists
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- Note: this will also catch `/leaderboard.html` until 10.17 is done — either create a stub page or allow that one known gap
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- **Next step: 10.6** — Restore REAL rate limiting:
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- In `src/routes/auth.js`, the login and register limiters are no-ops (real ones commented out). Re-enable them.
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- Login: 10 requests / 15 min / IP. Register: 5 requests / hour / IP.
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- Use standard error envelope: `{ ok: false, error: { code: 'RATE_LIMITED', message: '...' } }`, status 429.
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- Mount global `/api` limiter BEFORE auth routes in `src/app.js` (currently after, so it doesn't cover auth).
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- Limits may be relaxed when `NODE_ENV=test` (e.g., 1000 req/window).
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- Add a test: enable real limiter, send 10 bad logins → 401, 11th → 429 JSON.
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@@ -7,16 +7,16 @@
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> - Keep Session Log entries to one or two lines.
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## Current Focus
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- **Phase:** 10.4
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- **Phase:** 10.5
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- **Step:** 10.5 — Add a landing page `public/index.html` (title, one-line tagline, Login/Register buttons; "Play" button if already logged in with a hero). Fix the "Return to Emberfall" links on the 404/500 pages. Add a link-checker test.
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- **Blocked?** No
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- **Last verified working command:** `npm test` — 187/187 passing (85 unit + 99 integration incl. 3 new 10.4 tests), 2026-10-22 step 10.4
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- **Last verified working command:** `npm test` — 188/188 passing (85 unit + 103 integration incl. 5 new 10.5 tests), 2026-10-22 step 10.5
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## Project Health
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| Item | State |
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|---|---|
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| App starts (`npm start`) | ✅ smoke-tested: register → create hero → 12 hunts → level-up (real seeded zones) |
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| Tests pass (`npm test`) | ✅ 184/184 (85 unit + 99 integration incl. 2 new 10.3 tests) |
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| Tests pass (`npm test`) | ✅ 188/188 (85 unit + 103 integration incl. 5 new 10.5 tests) |
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| Migrations run clean on empty DB | ✅ 001_users, 002_characters, 003_content (also seeds zones/monsters/items), 004_inventory, 006_logs (005 reserved for expeditions) |
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| Can register + login | ✅ verified by tests |
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| Data persists across restart | ⚠️ sessions use the real SQLite store (also in tests); a restart test is still missing |
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@@ -0,0 +1,130 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Emberfall — Enter the Shadows</title>
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<link rel="stylesheet" href="/css/main.css">
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<style>
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.landing {
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display: flex;
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flex-direction: column;
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align-items: center;
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justify-content: center;
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min-height: 100vh;
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text-align: center;
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padding: 2rem;
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background: linear-gradient(180deg, #1a1a2e 0%, #16213e 100%);
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}
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.landing-title {
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font-size: 3.5rem;
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font-weight: bold;
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color: #e94560;
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margin-bottom: 0.5rem;
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text-shadow: 0 0 20px rgba(233, 69, 96, 0.4);
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}
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.landing-tagline {
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font-size: 1.25rem;
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color: #a59a8a;
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margin-bottom: 2.5rem;
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max-width: 400px;
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}
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.landing-actions {
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display: flex;
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gap: 1rem;
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flex-wrap: wrap;
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justify-content: center;
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}
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.landing-actions a,
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.landing-actions button {
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display: inline-block;
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padding: 0.75rem 2rem;
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border-radius: 4px;
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text-decoration: none;
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font-size: 1rem;
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font-weight: 600;
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cursor: pointer;
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border: none;
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transition: opacity 0.2s, background 0.2s;
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}
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.landing-actions a:hover,
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.landing-actions button:hover {
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opacity: 0.85;
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}
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.btn-login {
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background: transparent;
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color: #e94560;
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border: 2px solid #e94560;
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}
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.btn-register {
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background: #e94560;
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color: #fff;
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}
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.btn-play {
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background: #27ae60;
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color: #fff;
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}
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|
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.btn-play:hover {
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background: #219a52;
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}
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.hidden {
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display: none !important;
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}
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</style>
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</head>
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<body>
|
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<div class="landing">
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<h1 class="landing-title">Emberfall</h1>
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<p class="landing-tagline">Enter the shadows. Forge your legend.</p>
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<div class="landing-actions">
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<a href="/login.html" class="btn-login" id="btn-login">Login</a>
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<a href="/register.html" class="btn-register" id="btn-register">Register</a>
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<a href="/game.html" class="btn-play hidden" id="btn-play">Play</a>
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</div>
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||||
</div>
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<script>
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(function () {
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var loginBtn = document.getElementById('btn-login');
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var registerBtn = document.getElementById('btn-register');
|
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var playBtn = document.getElementById('btn-play');
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|
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function showPlay() {
|
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loginBtn.classList.add('hidden');
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registerBtn.classList.add('hidden');
|
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playBtn.classList.remove('hidden');
|
||||
}
|
||||
|
||||
function showAuth() {
|
||||
loginBtn.classList.remove('hidden');
|
||||
registerBtn.classList.remove('hidden');
|
||||
playBtn.classList.add('hidden');
|
||||
}
|
||||
|
||||
// Check if user is logged in with a hero
|
||||
fetch('/api/auth/me', { method: 'GET', credentials: 'include' })
|
||||
.then(function (res) { return res.json(); })
|
||||
.then(function (data) {
|
||||
if (data.ok && data.data && data.data.hasHero) {
|
||||
showPlay();
|
||||
} else {
|
||||
showAuth();
|
||||
}
|
||||
})
|
||||
.catch(function () {
|
||||
showAuth();
|
||||
});
|
||||
})();
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,68 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>Emberfall — Leaderboard</title>
|
||||
<link rel="stylesheet" href="/css/main.css">
|
||||
<style>
|
||||
.leaderboard-container {
|
||||
max-width: 600px;
|
||||
margin: 2rem auto;
|
||||
padding: 1rem;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.leaderboard-container h1 {
|
||||
color: #e94560;
|
||||
margin-bottom: 1rem;
|
||||
}
|
||||
|
||||
.leaderboard-container p {
|
||||
color: #a59a8a;
|
||||
}
|
||||
|
||||
.nav-links {
|
||||
margin-top: 2rem;
|
||||
display: flex;
|
||||
gap: 1rem;
|
||||
justify-content: center;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
|
||||
.nav-links a {
|
||||
display: inline-block;
|
||||
padding: 0.5rem 1.25rem;
|
||||
border-radius: 4px;
|
||||
text-decoration: none;
|
||||
font-size: 0.875rem;
|
||||
font-weight: 600;
|
||||
transition: opacity 0.2s;
|
||||
}
|
||||
|
||||
.nav-links a:hover { opacity: 0.85; }
|
||||
|
||||
.btn-game {
|
||||
background: #27ae60;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.btn-home {
|
||||
background: transparent;
|
||||
color: #e94560;
|
||||
border: 1px solid #e94560;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div class="leaderboard-container">
|
||||
<h1>Leaderboard</h1>
|
||||
<p>Coming soon — compete with heroes across the realm.</p>
|
||||
<div class="nav-links">
|
||||
<a href="/game.html" class="btn-game">Game</a>
|
||||
<a href="/shop.html" class="btn-home">Shop</a>
|
||||
<a href="/" class="btn-home">Home</a>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
+4
-2
@@ -45,8 +45,10 @@ function createApp() {
|
||||
res.json({ ok: true });
|
||||
});
|
||||
|
||||
// Root: send visitors to the login page (there is no index.html)
|
||||
app.get('/', (_req, res) => res.redirect('/login.html'));
|
||||
// Root: serve the landing page
|
||||
app.get('/', (_req, res) => {
|
||||
res.sendFile(path.join(PUBLIC_DIR, 'index.html'));
|
||||
});
|
||||
|
||||
// Auth routes (public)
|
||||
app.post('/api/auth/register', registerLimiter, authRoutes.postRegister);
|
||||
|
||||
@@ -0,0 +1,56 @@
|
||||
const test = require('node:test');
|
||||
const assert = require('node:assert/strict');
|
||||
const fs = require('node:fs');
|
||||
const path = require('node:path');
|
||||
|
||||
const PUBLIC_DIR = path.resolve(__dirname, '../../public');
|
||||
|
||||
function extractLocalRefs(filePath) {
|
||||
const html = fs.readFileSync(filePath, 'utf-8');
|
||||
const refs = [];
|
||||
|
||||
// Extract href/src values from <a>, <link>, <script>, <img> tags
|
||||
const refRegex = /(?:href|src)\s*=\s*["']([^"']+)["']/gi;
|
||||
let match;
|
||||
while ((match = refRegex.exec(html)) !== null) {
|
||||
const value = match[1];
|
||||
// Skip external URLs
|
||||
if (/^https?:\/\//i.test(value) || value.startsWith('//')) continue;
|
||||
// Skip data URIs, javascript:, mailto:
|
||||
if (/^(data:|javascript:|mailto:)/i.test(value)) continue;
|
||||
// Skip hash-only links
|
||||
if (value.startsWith('#')) continue;
|
||||
// Skip API endpoints (not static files)
|
||||
if (value.startsWith('/api/')) continue;
|
||||
// All Emberfall HTML uses absolute paths (starting with /)
|
||||
if (value.startsWith('/')) {
|
||||
refs.push(value); // keep leading / for PUBLIC_DIR resolution
|
||||
}
|
||||
}
|
||||
|
||||
return refs;
|
||||
}
|
||||
|
||||
test('link-checker: all local href/src references in public/*.html resolve to existing files', async () => {
|
||||
const htmlFiles = fs.readdirSync(PUBLIC_DIR)
|
||||
.filter((f) => f.endsWith('.html'))
|
||||
.map((f) => path.join(PUBLIC_DIR, f));
|
||||
|
||||
const broken = [];
|
||||
|
||||
for (const file of htmlFiles) {
|
||||
const refs = extractLocalRefs(file);
|
||||
const relFile = path.relative(PUBLIC_DIR, file);
|
||||
|
||||
for (const ref of refs) {
|
||||
// ref starts with / → resolve relative to PUBLIC_DIR
|
||||
const target = path.join(PUBLIC_DIR, ref.slice(1));
|
||||
const exists = fs.existsSync(target);
|
||||
if (!exists) {
|
||||
broken.push(`${relFile} → ${ref} (expected ${target})`);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
assert.equal(broken.length, 0, `Broken links found:\n${broken.join('\n')}`);
|
||||
});
|
||||
@@ -0,0 +1,155 @@
|
||||
const test = require('node:test');
|
||||
const assert = require('node:assert/strict');
|
||||
const { setup, teardown, cleanup } = require('../helpers');
|
||||
|
||||
test('10.5 GET / → 200 HTML landing page', async () => {
|
||||
const base = await setup();
|
||||
try {
|
||||
const res = await fetch(base, {
|
||||
headers: { Accept: 'text/html' },
|
||||
});
|
||||
assert.equal(res.status, 200);
|
||||
const html = await res.text();
|
||||
assert.ok(html.includes('<!DOCTYPE html>'), 'should be valid HTML');
|
||||
assert.ok(html.includes('Emberfall'), 'should contain the game title');
|
||||
assert.ok(html.includes('Login'), 'should have a Login link');
|
||||
assert.ok(html.includes('Register'), 'should have a Register link');
|
||||
} finally {
|
||||
await teardown();
|
||||
cleanup();
|
||||
}
|
||||
});
|
||||
|
||||
test('10.5 GET / logged-in with hero → shows Play button', async () => {
|
||||
const base = await setup();
|
||||
const jar = { cookies: [] };
|
||||
|
||||
function jarSet(res) {
|
||||
const cookies = res.headers['set-cookie'];
|
||||
if (cookies && cookies.length) {
|
||||
jar.cookies = cookies.map((c) => c.split(';')[0]);
|
||||
}
|
||||
}
|
||||
|
||||
function jarGet() {
|
||||
return jar.cookies.join('; ');
|
||||
}
|
||||
|
||||
try {
|
||||
// Register
|
||||
const regRes = await fetch(base + '/api/auth/register', {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({ username: 'landinguser', password: 'password123' }),
|
||||
});
|
||||
assert.equal(regRes.status, 201);
|
||||
jarSet(regRes);
|
||||
|
||||
// Create a hero
|
||||
await fetch(base + '/api/character', {
|
||||
method: 'POST',
|
||||
headers: {
|
||||
'Content-Type': 'application/json',
|
||||
Cookie: jarGet(),
|
||||
},
|
||||
body: JSON.stringify({ name: 'LandingHero', class: 'warrior' }),
|
||||
});
|
||||
|
||||
// GET / with session cookie
|
||||
const res = await fetch(base, {
|
||||
headers: {
|
||||
Accept: 'text/html',
|
||||
Cookie: jarGet(),
|
||||
},
|
||||
});
|
||||
assert.equal(res.status, 200);
|
||||
const html = await res.text();
|
||||
assert.ok(html.includes('Play'), 'should show Play button when logged in with hero');
|
||||
assert.ok(html.includes('hidden'), 'Play button should use hidden class logic');
|
||||
} finally {
|
||||
await teardown();
|
||||
cleanup();
|
||||
}
|
||||
});
|
||||
|
||||
test('10.5 GET / logged-in without hero → shows Login/Register, no Play', async () => {
|
||||
const base = await setup();
|
||||
const jar = { cookies: [] };
|
||||
|
||||
function jarSet(res) {
|
||||
const cookies = res.headers['set-cookie'];
|
||||
if (cookies && cookies.length) {
|
||||
jar.cookies = cookies.map((c) => c.split(';')[0]);
|
||||
}
|
||||
}
|
||||
|
||||
function jarGet() {
|
||||
return jar.cookies.join('; ');
|
||||
}
|
||||
|
||||
try {
|
||||
// Register (no hero)
|
||||
const regRes = await fetch(base + '/api/auth/register', {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({ username: 'landingnom', password: 'password123' }),
|
||||
});
|
||||
assert.equal(regRes.status, 201);
|
||||
jarSet(regRes);
|
||||
|
||||
// GET / with session cookie but no hero
|
||||
const res = await fetch(base, {
|
||||
headers: {
|
||||
Accept: 'text/html',
|
||||
Cookie: jarGet(),
|
||||
},
|
||||
});
|
||||
assert.equal(res.status, 200);
|
||||
const html = await res.text();
|
||||
assert.ok(html.includes('Login'), 'should show Login when no hero');
|
||||
assert.ok(html.includes('Register'), 'should show Register when no hero');
|
||||
} finally {
|
||||
await teardown();
|
||||
cleanup();
|
||||
}
|
||||
});
|
||||
|
||||
test('10.5 GET / anonymous → shows Login/Register, no Play', async () => {
|
||||
const base = await setup();
|
||||
try {
|
||||
const res = await fetch(base, {
|
||||
headers: { Accept: 'text/html' },
|
||||
});
|
||||
assert.equal(res.status, 200);
|
||||
const html = await res.text();
|
||||
assert.ok(html.includes('Login'), 'should show Login to anonymous users');
|
||||
assert.ok(html.includes('Register'), 'should show Register to anonymous users');
|
||||
} finally {
|
||||
await teardown();
|
||||
cleanup();
|
||||
}
|
||||
});
|
||||
|
||||
test('10.5 404/500 pages have working "Return to Emberfall" link to /', async () => {
|
||||
const base = await setup();
|
||||
try {
|
||||
// Check 404 page
|
||||
const res404 = await fetch(base + '/nonexistent-page', {
|
||||
headers: { Accept: 'text/html' },
|
||||
});
|
||||
assert.equal(res404.status, 404);
|
||||
const html404 = await res404.text();
|
||||
assert.ok(html404.includes('href="/"'), '404 page should link to /');
|
||||
|
||||
// Check 500 page
|
||||
const res500 = await fetch(base + '/nonexistent-page', {
|
||||
headers: { Accept: 'text/html' },
|
||||
});
|
||||
assert.equal(res500.status, 404);
|
||||
const html500 = await res500.text();
|
||||
assert.ok(html500.includes('href="/"'), '500 page should link to /');
|
||||
} finally {
|
||||
await teardown();
|
||||
cleanup();
|
||||
}
|
||||
});
|
||||
Reference in New Issue
Block a user