step 10.4: done
This commit is contained in:
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@@ -4,8 +4,8 @@
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> If this file disagrees with the code, trust the code and fix this file.
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## 1. Where we are
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- **Last completed step:** 10.3 (Make expeditions testable — inject time/rng) — TICKED in STATUS.md
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- **Next step:** Phase 10.4 — Fix `GET /api/auth/me` and `POST /api/auth/login` to return real username and hasHero
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- **Last completed step:** 10.4 (Fix `GET /api/auth/me` and `POST /api/auth/login` to return real username and hasHero) — TICKED in STATUS.md
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- **Next step:** Phase 10.5 — Add a landing page `public/index.html` (title, one-line tagline, Login/Register buttons; "Play" button if already logged in with a hero). Fix the "Return to Emberfall" links on the 404/500 pages. Add a link-checker test.
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- **Updated:** 2026-10-22
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- **Was the last session cut off mid-task?** No
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@@ -14,7 +14,7 @@
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|---|---|
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| `npm install` | succeeds |
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| `npm run migrate` | applies 001–006 / "nothing to do" |
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| `npm test` | **184 passing, 0 failing** (85 unit + 99 integration incl. 2 new 10.3 tests) |
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| `npm test` | **187 passing, 0 failing** (85 unit + 99 integration incl. 3 new 10.4 tests) |
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| `npm run seed:dev` | creates demo user "demo"/"demo123", hero "Aldric" (warrior), starter gear |
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| `npm start` + `curl localhost:3000/api/health` | `{"ok":true}` |
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@@ -29,6 +29,8 @@
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- `public/login.html`, `public/register.html`, `public/create-hero.html` — Auth & hero creation.
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- `public/profile.html` / `public/js/profile.js` — Public hero profile page.
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- `public/js/auth.js` — Shared API wrapper + showError.
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- `public/js/login.js` — Login form submits to `/api/auth/login`; on success uses `data.hasHero` to redirect to `/game.html` or `/create-hero.html`.
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- `public/js/create-hero.js` — On DOMContentLoaded checks `/api/auth/me`; if `hasHero` is true, redirects to `/game.html`. Otherwise shows hero creation form.
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- `scripts/seed-dev.js` — Creates demo account + hero + starter gear.
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- `src/app.js` — Express app with helmet, rate limiters, catch-all 404, 500 HTML serving.
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- `src/services/expeditionService.js` — Fixed in 10.1 (energy tx params) + 10.2 (uses `applyXpGain`) + 10.3 (injectable `opts.now`/`opts.rng`).
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@@ -37,8 +39,9 @@
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- `src/routes/expeditions.js` — Route handler passes `req.body._opts` to `claimExpedition`.
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- `src/utils/time.js` — `{ now, setNow, resetNow }` — `const time = require(...)`, not destructured.
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- `src/utils/rng.js` — `{ mulberry32, rngInt, rngFloat, rngRange }` — Mulberry32 PRNG.
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- `src/routes/auth.js` — `handleRegister` and `handleLogin` now set `req.session.username` in addition to `req.session.userId`. `handleMe` reads `req.session.username`.
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- `tests/integration/expeditions.test.js` — 22 expedition tests (incl. 2 new 10.3 tests).
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- `tests/integration/*.test.js` — 99 integration tests (incl. 1 e2e).
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- `tests/integration/*.test.js` — 102 integration tests (incl. 3 new 10.4 tests).
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- `tests/unit/*.test.js` — 85 unit tests.
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- `README.md` — Updated with real run instructions, play-through steps, project structure, known issues.
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@@ -51,7 +54,7 @@
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- Starter gear documented but not auto-created on character creation.
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- `GET /api/zones` documented in API.md but not implemented (Issue #2).
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- Mobile nav uses emoji icons (⚔️ 🏕️ 🎒) — verify they render acceptably on all platforms.
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- **10.4 next:** `GET /api/auth/me` and `POST /api/auth/login` need to return real `username` and correct `hasHero`. Frontend (`login.js`, `create-hero.js`) needs updating for navigation logic.
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- **10.5 next:** Need a landing page at `public/index.html` with title, tagline, Login/Register buttons, "Play" button if logged in with hero. Fix "Return to Emberfall" links on 404/500 pages. Add link-checker test.
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## 5. Decisions & deviations from the docs
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- D-004..D-007 in `docs/DECISIONS.md` (combat rounds, equipment counted once, session store, clock).
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@@ -94,12 +97,13 @@
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- Character profile response has `energy` at `data.energy.current`, NOT `data.character.energy`.
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- **10.3:** `expeditionService.js` import changed from `const { now, setNow } = require('../utils/time')` to `const time = require('../utils/time')` — the destructured `now` variable was shadowed by the local `opts.now ?? time.now()` pattern.
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- **10.3:** `_opts` cannot be sent via HTTP (functions don't serialize to JSON); test the rng injectable via direct service call instead.
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- **10.4:** `req.session.username` must be set in both `handleRegister` and `handleLogin` — register was the gap. `/me` reads it, so without it username is always empty string.
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## 7. Next-step briefing
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- **Next step: 10.4** — Fix `GET /api/auth/me` and `POST /api/auth/login`:
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- Currently `/me` may return hardcoded/stale username and `hasHero` is always `false`
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- Need to store username in session at login/register
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- `hasHero` should check if a character row exists for the user
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- Frontend: `public/js/login.js` — returning players with a hero go to `/game.html`; without → `/create-hero.html`
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- Frontend: `public/js/create-hero.js` — redirect to `/game.html` if hero already exists
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- Tests: `/me` before hero → `hasHero:false`, after creating → `hasHero:true`, `username` non-empty
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- **Next step: 10.5** — Create `public/index.html` (landing page):
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- Title + tagline + Login/Register buttons (when not logged in)
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- "Play" button linking to `/game.html` (when logged in with a hero)
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- Can use `GET /api/auth/me` to detect logged-in state
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- Fix "Return to Emberfall" links on 404.html and 500.html (ensure they point to `/` or `/index.html`)
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- Add a link-checker test: read all `public/*.html`, extract local `href`/`src` values, assert each target file exists
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- Note: this will also catch `/leaderboard.html` until 10.17 is done — either create a stub page or allow that one known gap
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@@ -7,10 +7,10 @@
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> - Keep Session Log entries to one or two lines.
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## Current Focus
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- **Phase:** 10.3
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- **Step:** 10.4 — Fix GET /api/auth/me and POST /api/auth/login to return real username and hasHero
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- **Phase:** 10.4
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- **Step:** 10.5 — Add a landing page `public/index.html` (title, one-line tagline, Login/Register buttons; "Play" button if already logged in with a hero). Fix the "Return to Emberfall" links on the 404/500 pages. Add a link-checker test.
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- **Blocked?** No
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- **Last verified working command:** `npm test` — 184/184 passing (85 unit + 99 integration incl. 2 new 10.3 tests), 2026-10-22 step 10.3
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- **Last verified working command:** `npm test` — 187/187 passing (85 unit + 99 integration incl. 3 new 10.4 tests), 2026-10-22 step 10.4
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## Project Health
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| Item | State |
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@@ -148,8 +148,9 @@
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*Acceptance:* test with a fixed rng asserts the exact gold reward; a test using `time.setNow` proves claim is rejected before `ends_at` and accepted after.
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*Verified:* 2 new integration tests (fixed rng → exact gold=10, time.setNow → NOT_FINISHED before ends_at then success after); `startExpedition`/`getActive`/`claimExpedition` all accept `opts` with injectable `now`; `claimExpedition` uses injectable `rng` with fallback to `Math.random`; import changed from destructured `{now}` to `const time = require(...)`.
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### B. Accounts & navigation
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- [ ] **10.4** Fix `GET /api/auth/me` and `POST /api/auth/login`: return the real `username` and a correct `hasHero` (true when a character row exists). Store the username in the session at login/register. Update `public/js/login.js` and `public/js/create-hero.js`: returning players with a hero go to `/game.html`; players without go to `/create-hero.html`; `/create-hero.html` redirects to `/game.html` if a hero already exists.
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- [x] **10.4** Fix `GET /api/auth/me` and `POST /api/auth/login`: return the real `username` and a correct `hasHero` (true when a character row exists). Store the username in the session at login/register. Update `public/js/login.js` and `public/js/create-hero.js`: returning players with a hero go to `/game.html`; players without go to `/create-hero.html`; `/create-hero.html` redirects to `/game.html` if a hero already exists.
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*Acceptance:* tests: `/me` before hero → `hasHero:false`, after creating a hero → `hasHero:true`, `username` non-empty; login response matches. No frontend code assumes `hasHero` is always false.
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*Verified:* 3 new integration tests (username in /me before/after hero creation, hasHero transition, non-empty username after register); `req.session.username` set in both `handleRegister` and `handleLogin`; `create-hero.js` checks `/me` on DOMContentLoaded and redirects to `/game.html` if `hasHero` is true; 187/187 tests pass.
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- [ ] **10.5** Add a landing page `public/index.html` (title, one-line tagline, Login/Register buttons; "Play" button if already logged in with a hero). Fix the "Return to Emberfall" links on the 404/500 pages so they work. Add a link-checker test that reads every `public/*.html`, extracts local `href`/`src` values, and asserts each target file exists.
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*Acceptance:* `GET /` → 200 HTML; link-checker test passes (this will also catch `/leaderboard.html` until 10.17 is done, so create a stub leaderboard page there or order the test to allow only that one known gap and remove the exception in 10.17).
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### C. Security & robustness
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@@ -1,4 +1,14 @@
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document.addEventListener('DOMContentLoaded', () => {
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// If user already has a hero, redirect to game page
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api.get('/auth/me').then((data) => {
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if (data.hasHero) {
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window.location.href = '/game.html';
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return;
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}
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}).catch(() => {
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// Not logged in or error — stay on page (login form will show)
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});
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const form = document.getElementById('create-hero-form');
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if (!form) return;
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@@ -51,6 +51,7 @@ async function handleRegister(req, res) {
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req.session.regenerate((err) => {
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if (err) throw new AppError('INTERNAL_ERROR', 'Session regeneration failed.', 500);
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req.session.userId = user.id;
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req.session.username = user.username;
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res.status(201).json({ ok: true, data: { user: { id: user.id, username: user.username } } });
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});
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}
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@@ -0,0 +1,155 @@
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const test = require('node:test');
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const assert = require('node:assert/strict');
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const { setup, teardown, cleanup } = require('../helpers');
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// Simple cookie jar for tests
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function createJar() {
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return { cookies: [] };
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}
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function jarSet(jar, res) {
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const cookies = res.headers['set-cookie'];
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if (cookies && cookies.length) {
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jar.cookies = cookies.map((c) => c.split(';')[0]);
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}
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}
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function jarGet(jar) {
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return jar.cookies.join('; ');
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}
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function fetchJson(base, path, options = {}) {
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return new Promise((resolve, reject) => {
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const url = new URL(path, base);
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const opts = {
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method: options.method || 'GET',
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headers: {
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'Content-Type': 'application/json',
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...(options.cookie ? { Cookie: options.cookie } : {}),
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},
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};
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const req = require('node:http').request(url, opts, (res) => {
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let data = '';
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res.on('data', (c) => { data += c; });
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res.on('end', () => {
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resolve({
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status: res.statusCode,
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headers: res.headers,
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body: data ? JSON.parse(data) : null,
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});
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});
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});
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req.on('error', reject);
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if (options.body) req.write(JSON.stringify(options.body));
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req.end();
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});
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}
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test('10.4 /api/auth/me returns username before and after hero creation', async () => {
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const baseUrl = await setup();
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const jar = createJar();
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try {
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// Register
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const regRes = await fetchJson(baseUrl, '/api/auth/register', {
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method: 'POST',
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body: { username: 'meuser', password: 'password123' },
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});
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assert.equal(regRes.status, 201);
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assert.equal(regRes.body.ok, true);
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assert.equal(regRes.body.data.user.username, 'meuser');
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jarSet(jar, regRes);
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// /me before hero: hasHero should be false, username should be 'meuser'
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const meRes1 = await fetchJson(baseUrl, '/api/auth/me', {
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cookie: jarGet(jar),
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});
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assert.equal(meRes1.status, 200);
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assert.equal(meRes1.body.ok, true);
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assert.equal(meRes1.body.data.user.username, 'meuser');
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assert.equal(meRes1.body.data.hasHero, false);
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// Create a hero
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const charRes = await fetchJson(baseUrl, '/api/character', {
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method: 'POST',
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cookie: jarGet(jar),
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body: { name: 'MyHero', class: 'warrior' },
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});
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assert.equal(charRes.status, 201);
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// /me after hero: hasHero should be true, username still 'meuser'
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const meRes2 = await fetchJson(baseUrl, '/api/auth/me', {
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cookie: jarGet(jar),
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});
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assert.equal(meRes2.status, 200);
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assert.equal(meRes2.body.ok, true);
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assert.equal(meRes2.body.data.user.username, 'meuser');
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assert.equal(meRes2.body.data.hasHero, true);
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} finally {
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await teardown();
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cleanup();
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}
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});
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test('10.4 /api/auth/login returns username and hasHero', async () => {
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const baseUrl = await setup();
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try {
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// Register + login without hero
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await fetchJson(baseUrl, '/api/auth/register', {
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method: 'POST',
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body: { username: 'logintest2', password: 'password123' },
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});
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const loginRes1 = await fetchJson(baseUrl, '/api/auth/login', {
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method: 'POST',
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body: { username: 'logintest2', password: 'password123' },
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});
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assert.equal(loginRes1.status, 200);
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assert.equal(loginRes1.body.ok, true);
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assert.equal(loginRes1.body.data.user.username, 'logintest2');
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assert.equal(loginRes1.body.data.hasHero, false);
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// Login again after creating a hero
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const jar = createJar();
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jarSet(jar, loginRes1);
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await fetchJson(baseUrl, '/api/character', {
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method: 'POST',
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cookie: jarGet(jar),
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body: { name: 'HeroTwo', class: 'mage' },
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});
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// Re-login to get fresh session
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const loginRes2 = await fetchJson(baseUrl, '/api/auth/login', {
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method: 'POST',
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body: { username: 'logintest2', password: 'password123' },
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});
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assert.equal(loginRes2.status, 200);
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assert.equal(loginRes2.body.ok, true);
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assert.equal(loginRes2.body.data.user.username, 'logintest2');
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assert.equal(loginRes2.body.data.hasHero, true);
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} finally {
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await teardown();
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cleanup();
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}
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});
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test('10.4 /api/auth/me returns non-empty username after register', async () => {
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const baseUrl = await setup();
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const jar = createJar();
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try {
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const regRes = await fetchJson(baseUrl, '/api/auth/register', {
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method: 'POST',
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body: { username: 'nonemptyuser', password: 'password123' },
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});
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assert.equal(regRes.status, 201);
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jarSet(jar, regRes);
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const meRes = await fetchJson(baseUrl, '/api/auth/me', {
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cookie: jarGet(jar),
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});
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assert.equal(meRes.status, 200);
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assert.ok(meRes.body.data.user.username.length > 0, 'username should be non-empty');
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assert.equal(meRes.body.data.user.username, 'nonemptyuser');
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} finally {
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await teardown();
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cleanup();
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}
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});
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Reference in New Issue
Block a user