loop: baseline
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- Decision: Static HTML/CSS/JS served by Express.
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- Consequences: Slightly more DOM boilerplate; far fewer moving parts.
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<!-- Add D-004 onward below -->
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## D-004: Both combatants attack every round
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- Date: 2026-10-20 (review)
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- Context: Combat treated "higher speed acts first" as "only the faster side acts", so the slower side never attacked.
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- Decision: Each round, both attack; faster first; hero wins speed ties; a kill ends the round.
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- Consequences: Round log has up to 2 entries per round (max 40). Win rates need re-tuning (see STATUS issue 1).
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## D-005: Equipment stats are counted once in derived stats
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- Context: maxHp added equipment VIT twice (once in totalVit, once as a separate term).
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- Decision: `calcDerived` in `src/game/stats.js` is the ONLY derived-stat formula; combat and services call it.
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## D-006: Real SQLite session store everywhere; unref its cleanup timer
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- Context: better-sqlite3-session-store ignores `expired.clear:false` (`clear || true`), so its setInterval kept tests alive; the project had used a memory store in tests, so the real store was never exercised.
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- Decision: Wrap store creation so its interval is unref'd. Tests now use the real store.
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## D-007: `src/utils/time.js` is the only clock
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- Decision: Services call `time.now()`; tests use `time.setNow()`. Game functions take `nowMs`/`rng` as parameters.
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<!-- Add D-008 onward below -->
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