step 5.4: done
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@@ -7,10 +7,10 @@
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> - Keep Session Log entries to one or two lines.
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## Current Focus
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- **Phase:** 5
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- **Step:** 5.4
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- **Phase:** 6
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- **Step:** 6.1
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- **Blocked?** No
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- **Last verified working command:** `npm test` — 118/118 passing (87 unit + 31 integration), 2026-10-20 step 5.3
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- **Last verified working command:** `npm test` — 118/118 passing (87 unit + 31 integration), 2026-10-20 step 5.4
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## Project Health
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| Item | State |
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@@ -78,7 +78,9 @@
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*Acceptance:* list returns items with derived stats; equip moves previous item; unequip clears slot; wrong-type/level/missing-item rejected.
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- [x] **5.3** Stackable consumables: `POST /api/inventory/use` (health potion heals; energy tonic restores energy, capped).
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*Acceptance:* heal effect caps at maxHp; energy effect caps at ENERGY_MAX; quantity decrements; row removed at qty 0; non-consumable rejected.
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- [ ] **5.4** UI: inventory grid, equipment panel, tooltips with stats.
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- [x] **5.4** UI: inventory grid, equipment panel, tooltips with stats.
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*Acceptance:* inventory grid, equipment panel, tooltips with stats.
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*Verified:* tab switching (Hunt/Inventory), equipment panel shows 3 slots with item names, rarity colors, stat bonuses, unequip button; inventory grid shows unequipped items with emoji icons, rarity badges, compact stats, quantity display, and hover tooltips showing full item details (name, type, stats/effect, level requirement).
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## Phase 6 — Shop & Economy (docs: GAME_DESIGN §Economy)
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- [ ] **6.1** `GET /api/shop`, `POST /api/shop/buy`, `POST /api/shop/sell`. Sell value = 40% of base price. Gold can never go negative.
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@@ -148,6 +150,7 @@ Severity: `blocker` / `major` / `minor` / `cosmetic`. Status: `open` / `fixing`
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## Session Log
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_Format:_ `YYYY-MM-DD | step | what changed | result`
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- 2026-10-20 | 5.4 | Added inventory UI: tab switching (Hunt/Inventory), equipment panel (3 slots with item names, rarity colors, stat bonuses, unequip button), inventory grid (unequipped items with emoji icons, rarity badges, compact stats, quantity, hover tooltips with full details), click-to-equip/use handlers | 118/118 tests pass
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- 2026-10-20 | 5.3 | Added `useConsumable()` to inventoryService (heal/energy effects, qty decrement, row removal at 0) + `POST /api/inventory/use` route; 7 integration tests covering heal, energy, cap, non-consumable rejection, missing item, qty-0 removal | 118/118 tests pass
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- 2026-10-20 | 5.2 | Created `src/services/inventoryService.js` (listInventory, equipItem, unequipItem) + `src/routes/inventory.js` (GET /api/inventory, POST /api/inventory/equip, POST /api/inventory/unequip); registered routes in app.js; 13 integration tests covering empty inventory, equip/unequip, slot swap, stat updates, all error paths | 111/111 tests pass
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- 2026-10-20 | 5.1 | Verified 004_inventory.sql migration (inventory table, FK constraints, indexes) applies clean; all tests pass | 98/98 tests pass
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