step 5.4: done

This commit is contained in:
bepis
2026-10-20 23:07:57 +11:00
parent bf3cb35e68
commit ae8ee02721
5 changed files with 540 additions and 23 deletions
+250
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@@ -290,6 +290,256 @@ button:hover { background: #c73650; }
color: #eadfce;
}
/* ===== Tabs ===== */
.tabs {
display: flex;
gap: 0;
border-bottom: 1px solid var(--border, #3a2f27);
margin-bottom: 0.75rem;
}
.tab {
padding: 0.5rem 1.25rem;
background: transparent;
color: var(--muted, #a59a8a);
border: none;
border-bottom: 2px solid transparent;
cursor: pointer;
font-size: 0.875rem;
font-weight: 600;
transition: color 0.2s, border-color 0.2s;
}
.tab:hover {
color: var(--text, #eadfce);
}
.tab.active {
color: var(--accent, #e2822b);
border-bottom-color: var(--accent, #e2822b);
}
/* ===== Inventory layout ===== */
.inventory-container {
display: grid;
grid-template-columns: 1fr 1.5fr;
gap: 1rem;
}
@media (max-width: 600px) {
.inventory-container {
grid-template-columns: 1fr;
}
}
/* ===== Equipment panel ===== */
.equipment-panel h4 {
color: var(--accent, #e2822b);
font-size: 0.9rem;
margin-bottom: 0.5rem;
}
.equipment-slots {
display: flex;
flex-direction: column;
gap: 0.35rem;
}
.equip-slot {
display: flex;
justify-content: space-between;
align-items: center;
padding: 0.4rem 0.6rem;
background: #0f3460;
border-radius: 4px;
font-size: 0.8rem;
position: relative;
}
.slot-label {
color: var(--muted, #a59a8a);
text-transform: capitalize;
min-width: 2.5em;
}
.slot-item {
flex: 1;
text-align: right;
}
.slot-item .item-name {
font-weight: 600;
}
.slot-item .item-stats {
font-size: 0.7rem;
color: var(--muted, #a59a8a);
}
.btn-unequip {
background: transparent;
color: var(--danger, #c0392b);
border: 1px solid var(--danger, #c0392b);
padding: 0.15rem 0.5rem;
font-size: 0.7rem;
border-radius: 3px;
cursor: pointer;
margin-left: 0.5rem;
}
.btn-unequip:hover {
background: var(--danger, #c0392b);
color: #fff;
}
.slot-empty {
color: var(--muted, #a59a8a);
font-style: italic;
font-size: 0.75rem;
}
/* ===== Inventory grid ===== */
.inventory-grid-panel h4 {
color: var(--accent, #e2822b);
font-size: 0.9rem;
margin-bottom: 0.5rem;
}
.inventory-grid {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(160px, 1fr));
gap: 0.5rem;
max-height: 320px;
overflow-y: auto;
}
.inv-item {
background: #0f3460;
border: 1px solid var(--border, #3a2f27);
border-radius: 4px;
padding: 0.5rem;
cursor: pointer;
position: relative;
transition: border-color 0.2s;
}
.inv-item:hover {
border-color: var(--accent, #e2822b);
}
.inv-item-header {
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 0.25rem;
}
.inv-item-icon {
font-size: 1rem;
}
.inv-item-name {
font-weight: 600;
font-size: 0.8rem;
flex: 1;
text-align: right;
margin-right: 0.5rem;
}
.inv-item-rarity {
font-size: 0.65rem;
padding: 0.1rem 0.35rem;
border-radius: 3px;
text-transform: uppercase;
font-weight: 600;
}
.inv-item-stats {
font-size: 0.7rem;
color: var(--success, #4f9d69);
line-height: 1.3;
}
.inv-item-type {
font-size: 0.65rem;
color: var(--muted, #a59a8a);
margin-top: 0.15rem;
}
.inv-item-qty {
position: absolute;
bottom: 0.3rem;
right: 0.4rem;
font-size: 0.7rem;
color: var(--muted, #a59a8a);
font-weight: 600;
}
/* Rarity colors */
.rarity-common { color: #b8b0a3; }
.rarity-uncommon { color: #5fb36b; }
.rarity-rare { color: #4a8fe0; }
.rarity-epic { color: #a45ee0; }
.rarity-legendary { color: #f2a23a; }
.bg-rarity-common { background: rgba(184, 176, 163, 0.2); color: #b8b0a3; }
.bg-rarity-uncommon { background: rgba(95, 179, 107, 0.2); color: #5fb36b; }
.bg-rarity-rare { background: rgba(74, 143, 224, 0.2); color: #4a8fe0; }
.bg-rarity-epic { background: rgba(164, 94, 224, 0.2); color: #a45ee0; }
.bg-rarity-legendary { background: rgba(242, 162, 58, 0.2); color: #f2a23a; }
/* ===== Tooltip ===== */
.inv-item .tooltip {
display: none;
position: absolute;
bottom: calc(100% + 6px);
left: 50%;
transform: translateX(-50%);
background: #1a1a2e;
border: 1px solid var(--border, #3a2f27);
border-radius: 6px;
padding: 0.6rem 0.75rem;
min-width: 170px;
max-width: 220px;
z-index: 100;
pointer-events: none;
box-shadow: 0 4px 12px rgba(0, 0, 0, 0.4);
}
.inv-item:hover .tooltip {
display: block;
}
.tooltip-name {
font-weight: 700;
font-size: 0.85rem;
margin-bottom: 0.15rem;
}
.tooltip-type {
font-size: 0.7rem;
color: var(--muted, #a59a8a);
margin-bottom: 0.35rem;
}
.tooltip-stats {
font-size: 0.75rem;
color: var(--success, #4f9d69);
line-height: 1.4;
}
.tooltip-effect {
font-size: 0.75rem;
color: var(--accent, #e2822b);
margin-top: 0.25rem;
}
.tooltip-level {
font-size: 0.7rem;
color: var(--muted, #a59a8a);
margin-top: 0.2rem;
}
/* ===== Toast notifications ===== */
.toast {
position: fixed;
+23 -4
View File
@@ -72,11 +72,30 @@
</div>
</section>
<!-- Action panel -->
<!-- Action panel (tabs: Hunt / Inventory) -->
<section class="panel action-panel" id="action-panel">
<h3>Hunt</h3>
<div id="zone-list" class="zone-list">
<p class="loading">Loading zones...</p>
<div class="tabs" role="tablist">
<button class="tab active" data-tab="hunt" role="tab" aria-selected="true">Hunt</button>
<button class="tab" data-tab="inventory" role="tab" aria-selected="false">Inventory</button>
</div>
<div id="hunt-tab">
<div id="zone-list" class="zone-list">
<p class="loading">Loading zones...</p>
</div>
</div>
<div id="inventory-tab" style="display:none;">
<div class="inventory-container">
<div class="equipment-panel">
<h4>Equipment</h4>
<div id="equipment-slots" class="equipment-slots"></div>
</div>
<div class="inventory-grid-panel">
<h4>Items</h4>
<div id="inventory-grid" class="inventory-grid">
<p class="loading">Loading...</p>
</div>
</div>
</div>
</div>
</section>
+243 -1
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@@ -1,8 +1,24 @@
// Game dashboard: load character profile, zones, hunt, and combat log.
// Game dashboard: load character profile, zones, hunt, combat log, and inventory.
let energyInterval = null;
let energyData = null; // store latest server energy data for sync
let isHunting = false;
let currentTab = 'hunt';
let inventoryCache = null;
/**
* Switch active tab in the action panel.
*/
function switchTab(tab) {
currentTab = tab;
document.querySelectorAll('.tab').forEach((t) => {
const isActive = t.dataset.tab === tab;
t.classList.toggle('active', isActive);
t.setAttribute('aria-selected', isActive);
});
document.getElementById('hunt-tab').style.display = tab === 'hunt' ? '' : 'none';
document.getElementById('inventory-tab').style.display = tab === 'inventory' ? '' : 'none';
}
/**
* Refresh energy state from the server at a fixed interval.
@@ -357,6 +373,226 @@ async function loadCombatLog() {
}
}
// ===== Item display helpers =====
const ITEM_EMOJI = { weapon: '⚔️', armor: '🛡️', trinket: '💍', consumable: '🧪', material: '📦' };
function formatBonuses(bonuses) {
const parts = [];
if (bonuses.bonus_attack) parts.push(`+${bonuses.bonus_attack} ATK`);
if (bonuses.bonus_defense) parts.push(`+${bonuses.bonus_defense} DEF`);
if (bonuses.bonus_str) parts.push(`+${bonuses.bonus_str} STR`);
if (bonuses.bonus_agi) parts.push(`+${bonuses.bonus_agi} AGI`);
if (bonuses.bonus_int) parts.push(`+${bonuses.bonus_int} INT`);
if (bonuses.bonus_vit) parts.push(`+${bonuses.bonus_vit} VIT`);
return parts.join(', ');
}
function formatEffect(item) {
if (!item.effect) return '';
const match = item.effect.match(/^(heal|energy):(\d+)$/);
if (!match) return '';
const [_full, type, value] = match;
return type === 'heal' ? `Heals ${value} HP` : `Restores ${value} Energy`;
}
// ===== Inventory =====
const EQUIP_SLOTS = ['weapon', 'armor', 'trinket'];
async function loadInventory() {
try {
const data = await api.get('/inventory');
if (!data) return;
inventoryCache = data;
renderEquipmentPanel(data.items);
renderInventoryGrid(data.items);
} catch (_) {
// Character doesn't exist yet or not authenticated — skip.
}
}
function renderEquipmentPanel(items) {
const container = document.getElementById('equipment-slots');
container.innerHTML = '';
for (const slot of EQUIP_SLOTS) {
const slotDiv = document.createElement('div');
slotDiv.className = 'equip-slot';
const label = document.createElement('span');
label.className = 'slot-label';
label.textContent = slot;
const equipped = items.find((i) => i.equipped_slot === slot);
const itemInfo = document.createElement('span');
itemInfo.className = 'slot-item';
if (equipped) {
const nameSpan = document.createElement('span');
nameSpan.className = `item-name rarity-${equipped.rarity}`;
nameSpan.textContent = equipped.name;
itemInfo.appendChild(nameSpan);
const statsText = formatBonuses(equipped.bonuses);
if (statsText) {
const statsSpan = document.createElement('span');
statsSpan.className = 'item-stats';
statsSpan.textContent = statsText;
itemInfo.appendChild(statsSpan);
}
const unequipBtn = document.createElement('button');
unequipBtn.className = 'btn-unequip';
unequipBtn.textContent = '✕';
unequipBtn.title = `Unequip ${equipped.name}`;
unequipBtn.addEventListener('click', (e) => {
e.stopPropagation();
handleUnequip(slot);
});
itemInfo.appendChild(unequipBtn);
} else {
const emptySpan = document.createElement('span');
emptySpan.className = 'slot-empty';
emptySpan.textContent = 'Empty';
itemInfo.appendChild(emptySpan);
}
slotDiv.appendChild(label);
slotDiv.appendChild(itemInfo);
container.appendChild(slotDiv);
}
}
function renderInventoryGrid(items) {
const container = document.getElementById('inventory-grid');
container.innerHTML = '';
const unequipped = items.filter((i) => !i.equipped);
if (unequipped.length === 0) {
const p = document.createElement('p');
p.className = 'placeholder';
p.textContent = 'No items.';
container.appendChild(p);
return;
}
for (const item of unequipped) {
const card = document.createElement('div');
card.className = 'inv-item';
// Tooltip (always shown on hover)
const tooltip = document.createElement('div');
tooltip.className = 'tooltip';
const tooltipName = document.createElement('div');
tooltipName.className = `tooltip-name rarity-${item.rarity}`;
tooltipName.textContent = item.name;
tooltip.appendChild(tooltipName);
const tooltipType = document.createElement('div');
tooltipType.className = 'tooltip-type';
tooltipType.textContent = `${item.type}${item.quantity > 1 ? ` (x${item.quantity})` : ''}`;
tooltip.appendChild(tooltipType);
const statsText = formatBonuses(item.bonuses);
if (statsText) {
const tooltipStats = document.createElement('div');
tooltipStats.className = 'tooltip-stats';
tooltipStats.textContent = statsText;
tooltip.appendChild(tooltipStats);
}
const effectText = formatEffect(item);
if (effectText) {
const tooltipEffect = document.createElement('div');
tooltipEffect.className = 'tooltip-effect';
tooltipEffect.textContent = effectText;
tooltip.appendChild(tooltipEffect);
}
if (item.min_level > 1) {
const tooltipLevel = document.createElement('div');
tooltipLevel.className = 'tooltip-level';
tooltipLevel.textContent = `Requires Lv. ${item.min_level}`;
tooltip.appendChild(tooltipLevel);
}
card.appendChild(tooltip);
// Compact card content
const header = document.createElement('div');
header.className = 'inv-item-header';
const icon = document.createElement('span');
icon.className = 'inv-item-icon';
icon.textContent = ITEM_EMOJI[item.type] || '❓';
header.appendChild(icon);
const name = document.createElement('span');
name.className = 'inv-item-name rarity-' + item.rarity;
name.textContent = item.name;
header.appendChild(name);
const rarityBadge = document.createElement('span');
rarityBadge.className = `inv-item-rarity bg-rarity-${item.rarity}`;
rarityBadge.textContent = item.rarity;
header.appendChild(rarityBadge);
card.appendChild(header);
const stats = document.createElement('div');
stats.className = 'inv-item-stats';
stats.textContent = formatBonuses(item.bonuses) || formatEffect(item) || '—';
card.appendChild(stats);
if (item.quantity > 1) {
const qty = document.createElement('span');
qty.className = 'inv-item-qty';
qty.textContent = `x${item.quantity}`;
card.appendChild(qty);
}
card.addEventListener('click', () => handleItemClick(item));
container.appendChild(card);
}
}
async function handleItemClick(item) {
try {
let data;
if (item.type === 'consumable') {
data = await api.post('/inventory/use', { itemId: item.itemId });
} else {
data = await api.post('/inventory/equip', { itemId: item.itemId, slot: item.type });
}
if (!data || !data.ok) {
showToast(data?.error?.message || 'Action failed.', 'error');
return;
}
inventoryCache = data;
renderEquipmentPanel(data.items);
renderInventoryGrid(data.items);
loadCharacter();
} catch (err) {
showToast(err.message || 'Action failed.', 'error');
}
}
async function handleUnequip(slot) {
try {
const data = await api.post('/inventory/unequip', { slot });
if (!data || !data.ok) {
showToast(data?.error?.message || 'Unequip failed.', 'error');
return;
}
inventoryCache = data;
renderEquipmentPanel(data.items);
renderInventoryGrid(data.items);
loadCharacter();
} catch (err) {
showToast(err.message || 'Unequip failed.', 'error');
}
}
// ===== Toast notifications =====
function showToast(message, type = 'info') {
// Remove existing toasts
@@ -377,7 +613,13 @@ document.addEventListener('DOMContentLoaded', async () => {
await loadCharacter();
await loadZones();
await loadCombatLog();
await loadInventory();
startEnergySync();
// Tab click handlers
document.querySelectorAll('.tab').forEach((tab) => {
tab.addEventListener('click', () => switchTab(tab.dataset.tab));
});
});
// Logout handler