step 9.1: done

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bepis
2026-10-21 09:51:00 +11:00
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> If this file disagrees with the code, trust the code and fix this file. > If this file disagrees with the code, trust the code and fix this file.
## 1. Where we are ## 1. Where we are
- **Last completed step:** 8.3 (Public profile UI page) — TICKED in STATUS.md - **Last completed step:** 9.1 (Security checklist walk — fixed innerHTML + added rate limiter) — TICKED in STATUS.md
- **Next step:** Phase 9 — Hardening & Polish (9.1 first) - **Next step:** Phase 9 — 9.2 (Add `npm run seed:dev` creating a demo account and hero)
- **Updated:** 2026-10-21 - **Updated:** 2026-10-21
- **Was the last session cut off mid-task?** No - **Was the last session cut off mid-task?** No
@@ -19,10 +19,14 @@
## 3. What exists now (files that matter) ## 3. What exists now (files that matter)
- `public/profile.html` — Public hero profile page (reads ?name=, displays stats/equipment). - `public/profile.html` — Public hero profile page (reads ?name=, displays stats/equipment).
- `public/js/profile.js` — Fetches GET /api/heroes/:name, renders profile, handles 404. - `public/js/profile.js` — Fetches GET /api/heroes/:name, renders profile, handles 404.
- `src/services/heroProfileService.js` — `getHeroProfile(heroName)`: case-insensitive lookup, returns name/class/level/xp/gold/str/agi/int/vit/kills/deaths/equipment. - `public/game.html` — Dashboard with stats panel, tabbed action panel (Hunt/Inventory/Expedition).
- `src/routes/heroProfile.js` — `GET /api/heroes/:name` (public, no auth). - `public/js/game.js` — hunt UI + inventory UI + expedition UI.
- `public/shop.html` — Dedicated shop page.
- `public/login.html`, `public/register.html`, `public/create-hero.html` — Auth & hero creation.
- `src/services/heroProfileService.js` — `getHeroProfile(heroName)`.
- `src/routes/heroProfile.js` — `GET /api/heroes/:name` (public).
- `src/services/leaderboardService.js` — `getLeaderboard(type, page, limit)`. - `src/services/leaderboardService.js` — `getLeaderboard(type, page, limit)`.
- `src/routes/leaderboard.js` — `GET /api/leaderboard?type=level|gold|kills&page=1`. - `src/routes/leaderboard.js` — `GET /api/leaderboard?type=level|gold|kills`.
- `src/services/expeditionService.js` — start, getActive, claim, listDefinitions. - `src/services/expeditionService.js` — start, getActive, claim, listDefinitions.
- `src/routes/expeditions.js` — 4 expedition endpoints. - `src/routes/expeditions.js` — 4 expedition endpoints.
- `src/services/shopService.js` — getStock, buyItem, sellItem. - `src/services/shopService.js` — getStock, buyItem, sellItem.
@@ -35,21 +39,21 @@
- `src/game/stats.js` — calcDerived, xpToNext, checkLevelUp. - `src/game/stats.js` — calcDerived, xpToNext, checkLevelUp.
- `src/game/energy.js` — computeEnergy. - `src/game/energy.js` — computeEnergy.
- `src/utils/time.js` — now()/setNow()/resetNow(). - `src/utils/time.js` — now()/setNow()/resetNow().
- `public/game.html` — dashboard with stats panel, tabbed action panel (Hunt/Inventory/Expedition). - `src/app.js` — Express app with helmet, rate limiters (auth + general /api), all routes.
- `public/js/game.js` — hunt UI + inventory UI + expedition UI. - `src/middleware/session.js` — session store, requireAuth.
- `public/shop.html` — dedicated shop page. - `src/config/index.js` — env validation, frozen config.
- `public/login.html`, `public/register.html`, `public/create-hero.html` — auth & hero creation. - `tests/integration/*.test.js` — 87 integration tests across auth, combat, hunt, inventory, shop, expeditions, profile, leaderboard.
- `tests/integration/profile.test.js` — 5 integration tests. - `tests/unit/*.test.js` — 85 unit tests for game logic.
## 4. Half-finished / fragile things ## 4. Half-finished / fragile things
- No leaderboard UI yet (Phase 8, but 8.1/8.2 API done — could add UI if desired). - No leaderboard UI yet (Phase 8 API done but no UI).
- HP never regenerates naturally; only level-up restores it. - HP never regenerates naturally; only level-up restores it.
- No restart-persistence test for sessions. - No restart-persistence test for sessions.
- `npm run seed` script in package.json points to nonexistent `scripts/seed.js`. - `npm run seed` script in package.json points to nonexistent `scripts/seed.js`.
- Equipment bonuses not yet passed into combat (Issue #5 in STATUS.md). - Equipment bonuses not yet passed into combat (Issue #5 in STATUS.md).
- Starter gear (GAME_DESIGN.md §Items) documented but not auto-created on character creation. - Starter gear (GAME_DESIGN.md §Items) documented but not auto-created on character creation.
- `GET /api/zones` documented in API.md but not implemented (Issue #2). - `GET /api/zones` documented in API.md but not implemented (Issue #2).
- Phase 9 (hardening) not started. - Step 9.2 (`npm run seed:dev`) not yet implemented.
## 5. Decisions & deviations from the docs ## 5. Decisions & deviations from the docs
- D-004..D-007 in `docs/DECISIONS.md` (combat rounds, equipment counted once, session store, clock). - D-004..D-007 in `docs/DECISIONS.md` (combat rounds, equipment counted once, session store, clock).
@@ -61,10 +65,12 @@
- **D-009:** `sellItem` checks equipped_slot before material type. - **D-009:** `sellItem` checks equipped_slot before material type.
- **D-010:** `startExpedition` checks active-expedition before energy. - **D-010:** `startExpedition` checks active-expedition before energy.
- **D-011:** `computeEnergy` uses `now()` from utils/time. - **D-011:** `computeEnergy` uses `now()` from utils/time.
- **D-012:** General `/api` rate limiter at 120 req/min per IP (SECURITY.md spec), 1000 in test mode.
- **D-013:** All `innerHTML` with dynamic data removed from game.js and profile.js — use createElement/textContent.
## 6. Gotchas learned ## 6. Gotchas learned
- `npm test` must be `node --test` with NO path/glob; files must be named `*.test.js`. - `npm test` must be `node --test` with NO path/glob; files must be named `*.test.js`.
- better-sqlite3-session-store ignores `clear:false`; that's why the timer is unref'd. - better-sqlite3-session-store ignores `expired.clear: false`; that's why the timer is unref'd.
- Statement caches are per-DB-handle (WeakMap) in huntService; copy that pattern for new services. - Statement caches are per-DB-handle (WeakMap) in huntService; copy that pattern for new services.
- Verify test COUNT, not just "all passing". - Verify test COUNT, not just "all passing".
- Node.js `fetch` doesn't persist cookies across calls — extract `Set-Cookie` header and pass manually in integration tests. - Node.js `fetch` doesn't persist cookies across calls — extract `Set-Cookie` header and pass manually in integration tests.
@@ -77,8 +83,11 @@
- New characters have NO inventory items (starter gear not auto-created yet). - New characters have NO inventory items (starter gear not auto-created yet).
- Hero profile endpoint is PUBLIC — no `requireAuth` middleware. - Hero profile endpoint is PUBLIC — no `requireAuth` middleware.
- Profile page is public: no auth.js guard needed; uses ?name= query param for lookup. - Profile page is public: no auth.js guard needed; uses ?name= query param for lookup.
- Rate limiters in tests: set `NODE_ENV=test` to get 1000 req/window limit; otherwise tests fail with 429.
## 7. Next-step briefing (9.1) ## 7. Next-step briefing (9.2)
- **Goal:** Walk the SECURITY.md checklist; fix gaps. - **Goal:** Add `npm run seed:dev` script that creates a demo account and hero on an empty DB.
- **Docs:** SECURITY.md, CODING_STANDARDS. - **Docs:** None specific — follow existing patterns (migrate.js, authService, characterService).
- Phase 9 is hardening & polish — review security, add error pages, loading states, mobile responsive pass, final playable run. - Should: run migrations, then insert a test user + character, optionally give starter gear.
- Should be safe to re-run (check if demo user exists first).
- Should NOT be used in production (skip if NODE_ENV=production or check for a flag).
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> - Keep Session Log entries to one or two lines. > - Keep Session Log entries to one or two lines.
## Current Focus ## Current Focus
- **Phase:** 8 - **Phase:** 9
- **Step:** 8.3 - **Step:** 9.2
- **Blocked?** No - **Blocked?** No
- **Last verified working command:** `npm test` — 167/167 passing (85 unit + 72 integration), 2026-10-21 step 8.2 - **Last verified working command:** `npm test` — 172/172 passing (85 unit + 87 integration), 2026-10-21 step 9.1
## Project Health ## Project Health
| Item | State | | Item | State |
@@ -104,7 +104,9 @@
- [x] **8.3** Public profile UI page (`public/profile.html` + `public/js/profile.js`). - [x] **8.3** Public profile UI page (`public/profile.html` + `public/js/profile.js`).
## Phase 9 — Hardening & Polish (docs: SECURITY, UI_GUIDE, TESTING) ## Phase 9 — Hardening & Polish (docs: SECURITY, UI_GUIDE, TESTING)
- [ ] **9.1** Walk the SECURITY.md checklist; fix gaps. - [x] **9.1** Walk the SECURITY.md checklist; fix gaps.
*Acceptance:* all SECURITY.md checklist items verified or fixed.
*Fixed:* removed `innerHTML` with dynamic data in `game.js` (renderActiveExpedition) and `profile.js` (renderProfile stats) — converted to createElement/textContent. Added missing general `/api` rate limiter (120/min/IP per SECURITY.md spec).
- [ ] **9.2** Add `npm run seed:dev` creating a demo account and hero. - [ ] **9.2** Add `npm run seed:dev` creating a demo account and hero.
- [ ] **9.3** Global error pages / friendly UI error toasts. Loading states. - [ ] **9.3** Global error pages / friendly UI error toasts. Loading states.
- [ ] **9.4** Mobile-responsive pass (see UI_GUIDE). - [ ] **9.4** Mobile-responsive pass (see UI_GUIDE).
@@ -187,3 +189,4 @@ _Format:_ `YYYY-MM-DD | step | what changed | result`
- 2026-10-20 | 2.3 | Created `src/services/characterService.js`, `src/routes/character.js`; integrated into app.js | app loads - 2026-10-20 | 2.3 | Created `src/services/characterService.js`, `src/routes/character.js`; integrated into app.js | app loads
- 2026-10-20 | 2.4 | Created `public/create-hero.html`, `public/game.html`, `public/js/create-hero.js`, `public/js/game.js` | app loads - 2026-10-20 | 2.4 | Created `public/create-hero.html`, `public/game.html`, `public/js/create-hero.js`, `public/js/game.js` | app loads
- 2026-10-21 | 8.2 | Created `src/services/heroProfileService.js` (getHeroProfile), `src/routes/heroProfile.js` (GET /api/heroes/:name, public), integrated into app.js; 5 integration tests covering public lookup, case-insensitivity, equipped items, 404, no-auth access | 167/167 tests pass - 2026-10-21 | 8.2 | Created `src/services/heroProfileService.js` (getHeroProfile), `src/routes/heroProfile.js` (GET /api/heroes/:name, public), integrated into app.js; 5 integration tests covering public lookup, case-insensitivity, equipped items, 404, no-auth access | 167/167 tests pass
- 2026-10-21 | 9.1 | Walked SECURITY.md checklist: fixed `innerHTML` with dynamic data in `game.js` (renderActiveExpedition) and `profile.js` (renderProfile stats) — converted to createElement/textContent; added missing general `/api` rate limiter (120/min/IP per SECURITY.md spec); verified all 9 checklist items pass | 172/172 tests pass
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@@ -639,38 +639,69 @@ async function loadExpeditions() {
function renderActiveExpedition(statusEl, defsEl, expeditionData) { function renderActiveExpedition(statusEl, defsEl, expeditionData) {
defsEl.innerHTML = ''; defsEl.innerHTML = '';
statusEl.innerHTML = '';
const { expedition, definition, timeRemaining, isFinished } = expeditionData; const { expedition, definition, timeRemaining, isFinished } = expeditionData;
const elapsed = (definition.durationSec * 1000) - timeRemaining; const elapsed = (definition.durationSec * 1000) - timeRemaining;
const pct = Math.min(100, Math.max(0, (elapsed / (definition.durationSec * 1000)) * 100)); const pct = Math.min(100, Math.max(0, (elapsed / (definition.durationSec * 1000)) * 100));
let html = `<div class="expedition-active-card">`; // Card wrapper
html += `<div class="expedition-name">${definition.name}</div>`; const card = document.createElement('div');
html += `<div class="expedition-desc">${definition.description}</div>`; card.className = 'expedition-active-card';
// Name
const nameEl = document.createElement('div');
nameEl.className = 'expedition-name';
nameEl.textContent = definition.name;
card.appendChild(nameEl);
// Description
const descEl = document.createElement('div');
descEl.className = 'expedition-desc';
descEl.textContent = definition.description;
card.appendChild(descEl);
// Progress bar // Progress bar
html += `<div class="expedition-progress">`; const progressEl = document.createElement('div');
html += `<div class="expedition-progress-bar">`; progressEl.className = 'expedition-progress';
html += `<div class="expedition-progress-fill" style="width:${pct}%"></div>`;
html += `</div>`; const barEl = document.createElement('div');
html += `<div class="expedition-progress-text">${formatTimeRemaining(timeRemaining)}</div>`; barEl.className = 'expedition-progress-bar';
html += `</div>`;
const fillEl = document.createElement('div');
fillEl.className = 'expedition-progress-fill';
fillEl.style.width = `${pct}%`;
barEl.appendChild(fillEl);
const textEl = document.createElement('div');
textEl.className = 'expedition-progress-text';
textEl.textContent = formatTimeRemaining(timeRemaining);
progressEl.appendChild(barEl);
progressEl.appendChild(textEl);
card.appendChild(progressEl);
if (isFinished) { if (isFinished) {
html += `<button class="btn btn-expedition btn-claim" data-expedition-id="${expedition.id}">Claim Rewards</button>`; const claimBtn = document.createElement('button');
html += `<div class="expedition-rewards-preview">Rewards: ${definition.xpReward} XP, ${definition.goldMin}–${definition.goldMax} Gold</div>`; claimBtn.className = 'btn btn-expedition btn-claim';
} else { claimBtn.dataset.expeditionId = expedition.id;
html += `<div class="expedition-info">Duration: ${formatDuration(definition.durationSec)} · Cost: ${definition.energyCost}⚡</div>`; claimBtn.textContent = 'Claim Rewards';
}
html += `</div>`;
statusEl.innerHTML = html;
// Attach claim handler
const claimBtn = statusEl.querySelector('.btn-claim');
if (claimBtn) {
claimBtn.addEventListener('click', handleClaimExpedition); claimBtn.addEventListener('click', handleClaimExpedition);
card.appendChild(claimBtn);
const rewardsEl = document.createElement('div');
rewardsEl.className = 'expedition-rewards-preview';
rewardsEl.textContent = `Rewards: ${definition.xpReward} XP, ${definition.goldMin}–${definition.goldMax} Gold`;
card.appendChild(rewardsEl);
} else {
const infoEl = document.createElement('div');
infoEl.className = 'expedition-info';
infoEl.textContent = `Duration: ${formatDuration(definition.durationSec)} · Cost: ${definition.energyCost}⚡`;
card.appendChild(infoEl);
} }
statusEl.appendChild(card);
} }
function renderExpeditionDefs(container) { function renderExpeditionDefs(container) {
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for (const stat of ['str', 'agi', 'int', 'vit']) { for (const stat of ['str', 'agi', 'int', 'vit']) {
const row = document.createElement('div'); const row = document.createElement('div');
row.className = 'profile-stat-row'; row.className = 'profile-stat-row';
row.innerHTML = `
<span class="profile-stat-label">${stat}</span> const label = document.createElement('span');
<span class="profile-stat-value">${data[stat]}</span> label.className = 'profile-stat-label';
`; label.textContent = stat;
const value = document.createElement('span');
value.className = 'profile-stat-value';
value.textContent = data[stat];
row.appendChild(label);
row.appendChild(value);
statsList.appendChild(row); statsList.appendChild(row);
} }
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@@ -1,5 +1,6 @@
const express = require('express'); const express = require('express');
const helmet = require('helmet'); const helmet = require('helmet');
const rateLimit = require('express-rate-limit');
const { createSessionMiddleware, requireAuth } = require('./middleware/session'); const { createSessionMiddleware, requireAuth } = require('./middleware/session');
const { registerLimiter, loginLimiter, routes: authRoutes } = require('./routes/auth'); const { registerLimiter, loginLimiter, routes: authRoutes } = require('./routes/auth');
const { routes: characterRoutes } = require('./routes/character'); const { routes: characterRoutes } = require('./routes/character');
@@ -13,6 +14,13 @@ const { routes: leaderboardRoutes } = require('./routes/leaderboard');
const { routes: heroProfileRoutes } = require('./routes/heroProfile'); const { routes: heroProfileRoutes } = require('./routes/heroProfile');
const { AppError } = require('./utils/errors'); const { AppError } = require('./utils/errors');
// General API rate limiter: 120 req/min per IP (SECURITY.md).
const apiLimiter = rateLimit({
windowMs: 60 * 1000, // 1 minute
max: process.env.NODE_ENV === 'test' ? 1000 : 120,
message: { ok: false, error: { code: 'RATE_LIMITED', message: 'Too many requests. Try again later.' } },
});
function createApp() { function createApp() {
const app = express(); const app = express();
@@ -44,6 +52,9 @@ function createApp() {
app.post('/api/auth/logout', requireAuth, authRoutes.postLogout); app.post('/api/auth/logout', requireAuth, authRoutes.postLogout);
app.get('/api/auth/me', requireAuth, authRoutes.getMe); app.get('/api/auth/me', requireAuth, authRoutes.getMe);
// General API rate limiter (applies to all non-auth routes below)
app.use('/api', apiLimiter);
// Character routes (require session) // Character routes (require session)
app.post('/api/character', requireAuth, characterRoutes.postCharacter); app.post('/api/character', requireAuth, characterRoutes.postCharacter);
app.get('/api/character', requireAuth, characterRoutes.getCharacter); app.get('/api/character', requireAuth, characterRoutes.getCharacter);