step 9.3: done
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> If this file disagrees with the code, trust the code and fix this file.
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## 1. Where we are
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- **Last completed step:** 9.2 (seed-dev script — creates demo account + hero) — TICKED in STATUS.md
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- **Next step:** Phase 9 — 9.3 (Global error pages / friendly UI error toasts. Loading states.)
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- **Last completed step:** 9.3 (error pages, shared toast system, loading states) — TICKED in STATUS.md
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- **Next step:** Phase 9 — 9.4 (Mobile-responsive pass per UI_GUIDE)
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- **Updated:** 2026-10-21
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- **Was the last session cut off mid-task?** No
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@@ -14,37 +14,29 @@
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|---|---|
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| `npm install` | succeeds |
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| `npm run migrate` | applies 001–006 / "nothing to do" |
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| `npm test` | **172 passing, 0 failing** (85 unit + 87 integration) |
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| `npm test` | **175 passing, 0 failing** (85 unit + 90 integration) |
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| `npm run seed:dev` | creates demo user "demo"/"demo123", hero "Aldric" (warrior), starter gear |
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## 3. What exists now (files that matter)
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- `public/profile.html` — Public hero profile page (reads ?name=, displays stats/equipment).
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- `public/js/profile.js` — Fetches GET /api/heroes/:name, renders profile, handles 404.
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- `public/404.html` — Custom 404 error page (branding: "Page Not Found", Emberfall theme).
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- `public/500.html` — Custom 500 error page (branding: "Something went wrong", retry button).
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- `public/js/toast.js` — Shared toast notification system (window.showToast, 3 types: error/info/success).
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- `public/game.html` — Dashboard with stats panel, tabbed action panel (Hunt/Inventory/Expedition).
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- `public/js/game.js` — hunt UI + inventory UI + expedition UI.
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- `public/js/game.js` — hunt UI + inventory UI + expedition UI (uses shared toast.js).
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- `public/shop.html` — Dedicated shop page.
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- `public/login.html`, `public/register.html`, `public/create-hero.html` — Auth & hero creation.
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- `public/js/shop.js` — buy/sell handlers (uses shared toast.js).
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- `public/login.html`, `public/register.html`, `public/create-hero.html` — Auth & hero creation (all include toast.js).
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- `public/profile.html` — Public hero profile page.
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- `public/js/profile.js` — Fetches GET /api/heroes/:name, renders profile.
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- `public/js/auth.js` — Shared API wrapper + showError.
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- `public/css/main.css` — All styles including spinner, toast, button loading states, error page shared CSS.
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- `scripts/seed-dev.js` — Creates demo account + hero + starter gear (idempotent, skips in production).
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- `src/services/heroProfileService.js` — `getHeroProfile(heroName)`.
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- `src/routes/heroProfile.js` — `GET /api/heroes/:name` (public).
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- `src/services/leaderboardService.js` — `getLeaderboard(type, page, limit)`.
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- `src/routes/leaderboard.js` — `GET /api/leaderboard?type=level|gold|kills`.
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- `src/services/expeditionService.js` — start, getActive, claim, listDefinitions.
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- `src/routes/expeditions.js` — 4 expedition endpoints.
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- `src/services/shopService.js` — getStock, buyItem, sellItem.
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- `src/routes/shop.js` — GET/POST shop endpoints.
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- `src/services/inventoryService.js` — listInventory, equipItem, unequipItem, useConsumable.
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- `src/services/huntService.js` — hunt (one transaction).
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- `src/services/characterService.js` — createCharacter, getCharacterProfile, getCharacterIdForUser.
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- `src/services/authService.js` — register, verifyLogin.
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- `src/game/combat.js` — resolveCombat.
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- `src/game/stats.js` — calcDerived, xpToNext, checkLevelUp.
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- `src/game/energy.js` — computeEnergy.
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- `src/utils/time.js` — now()/setNow()/resetNow().
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- `src/app.js` — Express app with helmet, rate limiters (auth + general /api), all routes.
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- `src/middleware/session.js` — session store, requireAuth.
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- `src/config/index.js` — env validation, frozen config.
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- `tests/integration/*.test.js` — 87 integration tests across auth, combat, hunt, inventory, shop, expeditions, profile, leaderboard.
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- `src/app.js` — Express app with helmet, rate limiters, catch-all 404, 500 HTML serving.
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- `src/services/*` — All game services (auth, character, hunt, inventory, shop, expedition, leaderboard, profile).
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- `src/routes/*` — All route handlers.
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- `src/game/*` — Pure game logic (combat, stats, energy, leveling, rewards).
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- `tests/integration/error-pages.test.js` — 3 tests for 404/500 page serving.
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- `tests/integration/*.test.js` — 90 integration tests across auth, combat, hunt, inventory, shop, expeditions, profile, leaderboard, error-pages.
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- `tests/unit/*.test.js` — 85 unit tests for game logic.
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## 4. Half-finished / fragile things
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- Equipment bonuses not yet passed into combat (Issue #5 in STATUS.md).
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- Starter gear (GAME_DESIGN.md §Items) documented but not auto-created on character creation.
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- `GET /api/zones` documented in API.md but not implemented (Issue #2).
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- Step 9.3 (error pages/toasts/loading states) not yet implemented.
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## 5. Decisions & deviations from the docs
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- D-004..D-007 in `docs/DECISIONS.md` (combat rounds, equipment counted once, session store, clock).
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@@ -87,11 +78,13 @@
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- Profile page is public: no auth.js guard needed; uses ?name= query param for lookup.
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- Rate limiters in tests: set `NODE_ENV=test` to get 1000 req/window limit; otherwise tests fail with 429.
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- `seed-dev.js` must check `NODE_ENV=production` before any `require()` that loads config (config throws on placeholder SECRET).
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- Express `sendFile` rejects `../` path segments — use `path.resolve()` + `path.join()` for absolute paths.
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- `express.static` sends its own 404 responses; catch-all must be placed BEFORE static middleware.
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## 7. Next-step briefing (9.3)
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- **Goal:** Add global error pages / friendly UI error toasts. Loading states.
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- **Docs:** UI_GUIDE, SECURITY (for error handling), TESTING.
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- Should: add a generic 404/500 error page template in `public/`.
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- Should: add a toast notification system (JS + CSS) for user-facing errors.
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- Should: add loading spinners/states for async operations (hunt, buy, etc.).
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## 7. Next-step briefing (9.4)
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- **Goal:** Mobile-responsive pass per UI_GUIDE (< 700px: single column, tabs become bottom nav).
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- **Docs:** UI_GUIDE §game.html layout (Mobile section).
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- Current CSS has some `@media (max-width: 600px)` rules but needs comprehensive mobile review.
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- Should: verify all pages render correctly on mobile viewports.
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- Should: tabs → bottom nav on mobile (per UI_GUIDE).
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- Should NOT introduce new dependencies — use vanilla HTML/CSS/JS.
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