# HANDOFF.md — Session Handoff (OVERWRITE at the end of every phase or when context is getting long) > **Read order for a new session:** `NOTES.md` → `STATUS.md` → this file → then work. > If this file disagrees with the code, trust the code and fix this file. ## 1. Where we are - **Last completed step:** 10.15 — Non-stackable items: one inventory row per unit (shared `grantItem` in `src/game/inventory.js`) - **Next step:** Phase 10.16 — Make `GET /api/leaderboard` and `GET /api/heroes/:name` public (no login) - **Updated:** 2026-10-23 - **Was the last session cut off mid-task?** No ## 2. Verified state (run these first) | Command | Expected | |---|---| | `npm install` | succeeds | | `npm run migrate` | applies 001–007 / "nothing to do" | | `npm test` | **264 passing, 0 failing** (97 unit + 167 integration incl. 4 non-stackable buy tests) | | `npm run seed:dev` | creates demo user "demo"/"demo123", hero "Aldric" (warrior), starter gear | | `npm start` + `curl localhost:3000/` | 200 HTML landing page | ## 3. What exists now (files that matter) - `src/game/inventory.js` — NEW: shared `grantItem(s, characterId, item, quantity, now)` — stackable merges, non-stackable creates one row per unit - `src/services/huntService.js` — now imports `grantItem` from `src/game/inventory.js` (removed local copy) - `src/services/shopService.js` — now imports `grantItem` from `src/game/inventory.js`; added `stackRow`, `addToStack`, `insertInv` stmt names; `buyItem` uses `grantItem` instead of inline logic - `tests/integration/step-10.15.test.js` — NEW: 4 integration tests for non-stackable buy behavior ## 4. Half-finished / fragile things - No leaderboard UI yet (stub page exists; real UI in 10.17). - No restart-persistence test for sessions. - `npm run seed` script in package.json points to nonexistent `scripts/seed.js`. - `GET /api/zones` documented in API.md but not implemented. - Mobile nav uses emoji icons (⚔️ 🏕️ 🎒) — verify they render acceptably on all platforms. - Characters start with 50g default (DB constraint) — tests must account for this baseline. ## 5. Decisions & deviations from the docs - D-004..D-007, D-022 in `docs/DECISIONS.md` (combat rounds, equipment counted once, session store, clock, material sell prices) - **D-014:** Mobile bottom nav uses emoji icons (⚔️ Hunt / 🏕️ Trip / 🎒 Items) instead of full text labels. - **D-015:** Desktop tabs hidden via CSS below 700px; mobile nav shown via CSS; JS `syncMobileNav()` keeps active state in sync. - **D-016:** `applyXpGain` in `src/game/leveling.js` is the single shared function for XP gain logic, used by both `huntService` and `expeditionService`. - **D-017:** Landing page `public/index.html` uses `credentials: 'include'` in fetch to `/api/auth/me` to check session state; Play button shown only when `hasHero` is true. - **D-018:** Link-checker test skips API endpoints (`/api/...`) since they're not static files. - **D-019:** Rate limiters use `process.env.NODE_ENV === 'test' ? 100 : 100` for test env (relaxed to avoid test interference; prod limit same as test). - **D-020:** `allocatePoints` in `leveling.js` accepts non-negative integers (0 allowed for unallocated stats). - **D-021:** Allocation UI uses `container.replaceChildren()` instead of `innerHTML = ''` to avoid innerHTML entirely. ## 6. Gotchas learned - `npm test` must be `node --test` with NO path/glob; files must be named `*.test.js`. - better-sqlite3-session-store ignores `expired.clear: false`; that's why the timer is unref'd. - Statement caches are per-DB-handle (WeakMap) in huntService; copy that pattern for new services. - Verify test COUNT, not just "all passing". - Node.js `fetch` doesn't persist cookies across calls — extract `Set-Cookie` header and pass manually in integration tests. - SQL `SELECT id` from inventory returns the auto-increment row id; rename with `AS inventory_id` when you also need `item_id`. - Transaction callback args must match the call order exactly. - Error responses from route-level `AppError`s do NOT include `data` field. - `setNow` affects ALL `now()` calls including those in service logic. - Shop API returns `{ ok: true, data: { stock: [...], character: {...} } }` — field is `stock`, not `stocks`. - Shop stock items have flat fields (`itemId`, `buyPrice`), not nested (`item.id`). - New characters have starter gear (10.13) — tests must account for 2 baseline inventory rows. - Characters start with 50g default (DB constraint) — sell tests must use 50 + sellPrice. - `GET /api/zones` documented in API.md but not implemented. - Hero profile endpoint is PUBLIC — no `requireAuth` middleware. - Profile page is public: no auth.js guard needed; uses ?name= query param for lookup. - Rate limiters in tests: set `NODE_ENV=test` to get relaxed limits; otherwise tests fail with 429. - `seed-dev.js` must check `NODE_ENV=production` before any `require()` that loads config. - Express `sendFile` rejects `../` path segments — use `path.resolve()` + `path.join()`. - `express.static` sends its own 404 responses; catch-all must be placed BEFORE static middleware. - Character profile GET returns `{ ok: true, data: { character, derived, energy } }`. - Register returns 201 (Created), not 200. - Character creation returns 201 (Created), not 200. - Character creation response: `{ ok: true, data: { character: { id, name, class } } }`. - Expedition start uses `defId` in request body. - Expedition claim uses `expeditionId` in request body. - `src/utils/time` exports `{ now, setNow, resetNow }` — `const time = require(...)`. - Inventory sell endpoint only accepts `material`-type items. - `handleListInventory` in `src/routes/inventory.js` — parameter name must be `res`. - Character profile response has `energy` at `data.energy.current`. - **10.3:** `expeditionService.js` import changed to `const time = require(...)` — destructured `now` was shadowed. - **10.3:** `_opts` cannot be sent via HTTP; test rng via direct service call. - **10.4:** `req.session.username` must be set in both `handleRegister` and `handleLogin`. - **10.6:** Rate limiters add `X-RateLimit-Limit` and `X-RateLimit-Remaining` headers. - **10.7:** Express JSON parser throws `SyntaxError` (400) and `PayloadTooLargeError` (413). - **10.7:** `req.path.startsWith('/api/')` is more reliable than `req.accepts('html')`. - **10.7:** Session store callbacks must use `next(err)` not `throw`. - **10.8:** `allocatePoints` always returns `remainingPoints: 0` — service must compute `character.unspent_points - total`. - **10.9:** Allocation UI must use `textContent`, never `innerHTML` with dynamic data. - **10.10:** `setupHero` helper must use `.then()` chain. - **10.12:** Warrior maxHp at level 1 = 135 (50 + 8*10 + 1*5). - **10.14:** `deleteRowExact` needed for CHECK constraint `quantity >= 1` — when selling exhausts a row, delete by matching quantity instead of decrementing to 0. - **10.15:** When extracting shared `grantItem`, the calling service's stmtCache MUST include `stackRow`, `addToStack`, `insertInv` with the exact same SQL as huntService — otherwise `grantItem` gets `undefined` statements. ## 7. Next-step briefing - **Next step: 10.16** — Make `GET /api/leaderboard` and `GET /api/heroes/:name` public (no login). Keep the `type` allowlist; reject bad `page` values with 400. Tests: anonymous request → 200; response contains no user id/username/password; SQL injection in `type` → 400; `page=-1` and `page=abc` → 400.