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HANDOFF.md — Session Handoff (OVERWRITE at the end of every phase or when context is getting long)

Read order for a new session: NOTES.md → STATUS.md → this file → then work. If this file disagrees with the code, trust the code and fix this file.

1. Where we are

  • Last completed step: 10.17 — Leaderboard UI built (leaderboard.html + leaderboard.js), nav links (Game, Shop, Leaderboard, Logout) added to all logged-in pages (game.html, shop.html, create-hero.html, leaderboard.html)
  • Next step: Phase 10.18 — Balance pass via NEW migration (scripts/sim-balance.js + tune monster stats/XP)
  • Updated: 2026-10-23
  • Was the last session cut off mid-task? No

2. Verified state (run these first)

Command Expected
npm install succeeds
npm run migrate applies 001–007 / "nothing to do"
npm test 284 passing, 0 failing (97 unit + 187 integration incl. 11 step-10.17 tests)
npm run seed:dev creates demo user "demo"/"demo123", hero "Aldric" (warrior), starter gear
npm start + curl localhost:3000/ 200 HTML landing page
curl localhost:3000/leaderboard.html 200 HTML (leaderboard page)
curl localhost:3000/api/leaderboard?type=level 200 JSON (no auth required)

3. What exists now (files that matter)

  • public/leaderboard.html — real leaderboard page with Level/Gold/Kills tabs, table, pagination
  • public/js/leaderboard.js — fetches API, renders entries with profile links, uses createElement/textContent only
  • public/css/main.css — nav-links styles added to header
  • public/game.html, shop.html, create-hero.html, leaderboard.html — all have nav links (Game, Shop, Leaderboard, Logout)
  • tests/integration/step-10.17.test.js — 11 tests (nav links, page structure, code quality, API integration)

4. Half-finished / fragile things

  • No restart-persistence test for sessions.
  • npm run seed script in package.json points to nonexistent scripts/seed.js.
  • GET /api/zones documented in API.md but not implemented.
  • Mobile nav uses emoji icons (⚔️ 🏕️ 🎒) — verify they render acceptably on all platforms.
  • Characters start with 50g default (DB constraint) — tests must account for this baseline.
  • Level-1 heroes of every class win 100% of Meadows fights (design target ≈80%) — needs balance tuning in step 10.18.

5. Decisions & deviations from the docs

  • D-004..D-007, D-014..D-021 in docs/DECISIONS.md
  • D-014: Mobile bottom nav uses emoji icons (⚔️ Hunt / 🏕️ Trip / 🎒 Items) instead of full text labels.
  • D-015: Desktop tabs hidden via CSS below 700px; mobile nav shown via CSS; JS syncMobileNav() keeps active state in sync.
  • D-016: applyXpGain in src/game/leveling.js is the single shared function for XP gain logic, used by both huntService and expeditionService.
  • D-017: Landing page public/index.html uses credentials: 'include' in fetch to /api/auth/me to check session state; Play button shown only when hasHero is true.
  • D-018: Link-checker test skips API endpoints (/api/...) since they're not static files.
  • D-019: Rate limiters use process.env.NODE_ENV === 'test' ? 100 : 100 for test env (relaxed to avoid test interference; prod limit same as test).
  • D-020: allocatePoints in leveling.js accepts non-negative integers (0 allowed for unallocated stats).
  • D-021: Allocation UI uses container.replaceChildren() instead of innerHTML = '' to avoid innerHTML entirely.

6. Gotchas learned

  • npm test must be node --test with NO path/glob; files must be named *.test.js.
  • better-sqlite3-session-store ignores expired.clear: false; that's why the timer is unref'd.
  • Statement caches are per-DB-handle (WeakMap) in huntService; copy that pattern for new services.
  • Verify test COUNT, not just "all passing".
  • Node.js fetch doesn't persist cookies across calls — extract Set-Cookie header and pass manually in integration tests.
  • SQL SELECT id from inventory returns the auto-increment row id; rename with AS inventory_id when you also need item_id.
  • Transaction callback args must match the call order exactly.
  • Error responses from route-level AppErrors do NOT include data field.
  • setNow affects ALL now() calls including those in service logic.
  • Shop API returns { ok: true, data: { stock: [...], character: {...} } } — field is stock, not stocks.
  • Shop stock items have flat fields (itemId, buyPrice), not nested (item.id).
  • New characters have starter gear (10.13) — tests must account for 2 baseline inventory rows.
  • Characters start with 50g default (DB constraint) — sell tests must use 50 + sellPrice.
  • GET /api/zones documented in API.md but not implemented.
  • Hero profile endpoint is PUBLIC — no requireAuth middleware.
  • Profile page is public: no auth.js guard needed; uses ?name= query param for lookup.
  • Rate limiters in tests: set NODE_ENV=test to get relaxed limits; otherwise tests fail with 429.
  • seed-dev.js must check NODE_ENV=production before any require() that loads config.
  • Express sendFile rejects ../ path segments — use path.resolve() + path.join().
  • express.static sends its own 404 responses; catch-all must be placed BEFORE static middleware.
  • Character profile GET returns { ok: true, data: { character, derived, energy } }.
  • Register returns 201 (Created), not 200.
  • Character creation returns 201 (Created), not 200.
  • Character creation response: { ok: true, data: { character: { id, name, class } } }.
  • Expedition start uses defId in request body.
  • Expedition claim uses expeditionId in request body.
  • src/utils/time exports { now, setNow, resetNow } — const time = require(...).
  • Inventory sell endpoint only accepts material-type items.
  • handleListInventory in src/routes/inventory.js — parameter name must be res.
  • Character profile response has energy at data.energy.current.
  • 10.3: expeditionService.js import changed to const time = require(...) — destructured now was shadowed.
  • 10.3: _opts cannot be sent via HTTP; test rng via direct service call.
  • 10.4: req.session.username must be set in both handleRegister and handleLogin.
  • 10.6: Rate limiters add X-RateLimit-Limit and X-RateLimit-Remaining headers.
  • 10.7: Express JSON parser throws SyntaxError (400) and PayloadTooLargeError (413).
  • 10.7: req.path.startsWith('/api/') is more reliable than req.accepts('html').
  • 10.7: Session store callbacks must use next(err) not throw.
  • 10.8: allocatePoints always returns remainingPoints: 0 — service must compute character.unspent_points - total.
  • 10.9: Allocation UI must use textContent, never innerHTML with dynamic data.
  • 10.10: setupHero helper must use .then() chain.
  • 10.12: Warrior maxHp at level 1 = 135 (50 + 810 + 15).
  • 10.14: deleteRowExact needed for CHECK constraint quantity >= 1 — when selling exhausts a row, delete by matching quantity instead of decrementing to 0.
  • 10.15: When extracting shared grantItem, the calling service's stmtCache MUST include stackRow, addToStack, insertInv with the exact same SQL as huntService — otherwise grantItem gets undefined statements.
  • 10.16: Leaderboard returns { ok: true, data: { entries: [...], pagination: {...} } }.
  • 10.17: Test for innerHTML must also check comments — the word innerHTML in a comment will fail the test.
  • 10.17: Hero names in the leaderboard are rendered dynamically by JS, so tests should check the JS code pattern (not static HTML) for profile link generation.

7. Next-step briefing

  • Next step: 10.18 — Balance pass via NEW migration
  • Create scripts/sim-balance.js: seeded simulation (fixed rng seed), creates hero per class, auto-allocates points, sells loot, rests/uses potions, prints win rates and hunts-to-level metrics.
  • Tune monster stats and XP via a NEW migration until all targets hold for all three classes:
    • Level-1 vs Meadows: 70–90% wins. Level-1 vs Crags: ≤15% wins.
    • Level-5 vs Forest: 50–75% wins. Level-10 vs Crags: 50–75% wins.
    • Hunts L1→5: 40–70. L1→10: 150–300.
    • No class >15pp above another in any zone.
  • Add test asserting Meadows level-1 win rate within 70–90% with fixed seed.