8.4 KiB
8.4 KiB
HANDOFF.md — Session Handoff (OVERWRITE at the end of every phase or when context is getting long)
Read order for a new session:
NOTES.md→STATUS.md→ this file → then work. If this file disagrees with the code, trust the code and fix this file.
1. Where we are
- Last completed step: 10.3 (Make expeditions testable — inject time/rng) — TICKED in STATUS.md
- Next step: Phase 10.4 — Fix
GET /api/auth/meandPOST /api/auth/loginto return real username and hasHero - Updated: 2026-10-22
- Was the last session cut off mid-task? No
2. Verified state (run these first)
| Command | Expected |
|---|---|
npm install |
succeeds |
npm run migrate |
applies 001–006 / "nothing to do" |
npm test |
184 passing, 0 failing (85 unit + 99 integration incl. 2 new 10.3 tests) |
npm run seed:dev |
creates demo user "demo"/"demo123", hero "Aldric" (warrior), starter gear |
npm start + curl localhost:3000/api/health |
{"ok":true} |
3. What exists now (files that matter)
public/game.html— Dashboard with 3-col grid (stats | action | combat), mobile bottom nav (⚔️ Hunt / 🏕️ Trip / 🎒 Items), tabbed action area.public/js/game.js— hunt UI + inventory UI + expedition UI + mobile nav init (DOMContentLoaded); uses shared toast.js.public/css/main.css— All styles including 3-col desktop grid, mobile bottom nav (< 700px), stacked panels on mobile, spinner, toast, button loading states.public/404.html— Custom 404 error page.public/500.html— Custom 500 error page.public/js/toast.js— Shared toast notification system.public/shop.html/public/js/shop.js— Shop page (buy/sell).public/login.html,public/register.html,public/create-hero.html— Auth & hero creation.public/profile.html/public/js/profile.js— Public hero profile page.public/js/auth.js— Shared API wrapper + showError.scripts/seed-dev.js— Creates demo account + hero + starter gear.src/app.js— Express app with helmet, rate limiters, catch-all 404, 500 HTML serving.src/services/expeditionService.js— Fixed in 10.1 (energy tx params) + 10.2 (usesapplyXpGain) + 10.3 (injectableopts.now/opts.rng).src/services/huntService.js— Refactored in 10.2 to useapplyXpGaininstead of inlinecheckLevelUp.src/game/leveling.js— AddedapplyXpGainshared function (used by huntService + expeditionService).src/routes/expeditions.js— Route handler passesreq.body._optstoclaimExpedition.src/utils/time.js—{ now, setNow, resetNow }—const time = require(...), not destructured.src/utils/rng.js—{ mulberry32, rngInt, rngFloat, rngRange }— Mulberry32 PRNG.tests/integration/expeditions.test.js— 22 expedition tests (incl. 2 new 10.3 tests).tests/integration/*.test.js— 99 integration tests (incl. 1 e2e).tests/unit/*.test.js— 85 unit tests.README.md— Updated with real run instructions, play-through steps, project structure, known issues.
4. Half-finished / fragile things
- No leaderboard UI yet (Phase 8 API done but no UI).
- HP never regenerates naturally; only level-up restores it.
- No restart-persistence test for sessions.
npm run seedscript in package.json points to nonexistentscripts/seed.js.- Equipment bonuses not yet passed into combat (Issue #5 in STATUS.md).
- Starter gear documented but not auto-created on character creation.
GET /api/zonesdocumented in API.md but not implemented (Issue #2).- Mobile nav uses emoji icons (⚔️ 🏕️ 🎒) — verify they render acceptably on all platforms.
- 10.4 next:
GET /api/auth/meandPOST /api/auth/loginneed to return realusernameand correcthasHero. Frontend (login.js,create-hero.js) needs updating for navigation logic.
5. Decisions & deviations from the docs
- D-004..D-007 in
docs/DECISIONS.md(combat rounds, equipment counted once, session store, clock). - D-014: Mobile bottom nav uses emoji icons (⚔️ Hunt / 🏕️ Trip / 🎒 Items) instead of full text labels to save horizontal space on narrow screens.
- D-015: Desktop tabs hidden via CSS (
display: none) below 700px; mobile nav shown via CSS; JSsyncMobileNav()keeps active state in sync. - Zod query param parsing uses
zod.coerce.number()because Express query params are strings. - Inventory response uses
itemId(item.id) andinventoryId(inventory row id) to avoid confusion. - Consumable effect parsing: regex
^(heal|energy):(\d+)$on items.effect field. - Qty decrement avoids CHECK constraint violation: delete directly when qty==1, decrement when qty>1.
- D-016:
applyXpGaininsrc/game/leveling.jsis the single shared function for XP gain logic, used by bothhuntServiceandexpeditionService. EncapsulatescheckLevelUp+ stat point accumulation.
6. Gotchas learned
npm testmust benode --testwith NO path/glob; files must be named*.test.js.- better-sqlite3-session-store ignores
expired.clear: false; that's why the timer is unref'd. - Statement caches are per-DB-handle (WeakMap) in huntService; copy that pattern for new services.
- Verify test COUNT, not just "all passing".
- Node.js
fetchdoesn't persist cookies across calls — extractSet-Cookieheader and pass manually in integration tests. - SQL
SELECT idfrom inventory returns the auto-increment row id; rename withAS inventory_idwhen you also needitem_id. - Transaction callback args must match the call order exactly. (This is the 10.1 bug — double-check param/call order in every new transaction.)
- Error responses from route-level
AppErrors do NOT includedatafield. setNowaffects ALLnow()calls including those in service logic.- Shop API returns
{ ok: true, data: { stock: [...], character: {...} } }— field isstock, notstocks. - Shop stock items have flat fields (
itemId,buyPrice), not nested (item.id). - New characters have NO inventory items (starter gear not auto-created yet).
- Hero profile endpoint is PUBLIC — no
requireAuthmiddleware. - Profile page is public: no auth.js guard needed; uses ?name= query param for lookup.
- Rate limiters in tests: set
NODE_ENV=testto get 1000 req/window limit; otherwise tests fail with 429. seed-dev.jsmust checkNODE_ENV=productionbefore anyrequire()that loads config (config throws on placeholder SECRET).- Express
sendFilerejects../path segments — usepath.resolve()+path.join()for absolute paths. express.staticsends its own 404 responses; catch-all must be placed BEFORE static middleware.- Character profile GET returns
{ ok: true, data: { character, derived, energy } }— fields nested undercharacter,derived,energy. - Register returns 201 (Created), not 200.
- Character creation returns 201 (Created), not 200.
- Expedition start uses
defIdin request body (notexpeditionId). - Expedition claim uses
expeditionIdin request body. - Expedition start response returns
data.expedition.id— capture this for claim. src/utils/timeexports{ now, setNow, resetNow }directly —const time = require(...), notconst { time }.- Inventory sell endpoint (
POST /api/shop/sell) only acceptsmaterial-type items. handleListInventoryinsrc/routes/inventory.js— parameter name must beres, not_res.- Character profile response has
energyatdata.energy.current, NOTdata.character.energy. - 10.3:
expeditionService.jsimport changed fromconst { now, setNow } = require('../utils/time')toconst time = require('../utils/time')— the destructurednowvariable was shadowed by the localopts.now ?? time.now()pattern. - 10.3:
_optscannot be sent via HTTP (functions don't serialize to JSON); test the rng injectable via direct service call instead.
7. Next-step briefing
- Next step: 10.4 — Fix
GET /api/auth/meandPOST /api/auth/login:- Currently
/memay return hardcoded/stale username andhasHerois alwaysfalse - Need to store username in session at login/register
hasHeroshould check if a character row exists for the user- Frontend:
public/js/login.js— returning players with a hero go to/game.html; without →/create-hero.html - Frontend:
public/js/create-hero.js— redirect to/game.htmlif hero already exists - Tests:
/mebefore hero →hasHero:false, after creating →hasHero:true,usernamenon-empty
- Currently