First commit, step 4 completed
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local CharacterCreationConstants =
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{
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Tables =
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{
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{
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Name = "CharCreateAnimTurnType",
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Type = "Enumeration",
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NumValues = 2,
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MinValue = 0,
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MaxValue = 1,
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Fields =
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{
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{ Name = "Normal", Type = "CharCreateAnimTurnType", EnumValue = 0 },
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{ Name = "Torso", Type = "CharCreateAnimTurnType", EnumValue = 1 },
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},
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},
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{
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Name = "CharSectionCondition",
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Type = "Enumeration",
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NumValues = 4,
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MinValue = 0,
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MaxValue = 3,
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Fields =
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{
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{ Name = "AlliedRace", Type = "CharSectionCondition", EnumValue = 0 },
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{ Name = "HeritageArmor", Type = "CharSectionCondition", EnumValue = 1 },
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{ Name = "ConditionalAppeareance", Type = "CharSectionCondition", EnumValue = 2 },
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{ Name = "RaceClassCombo", Type = "CharSectionCondition", EnumValue = 3 },
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},
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},
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{
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Name = "RestrictionType",
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Type = "Enumeration",
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NumValues = 5,
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MinValue = 0,
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MaxValue = 4,
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Fields =
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{
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{ Name = "Invalid", Type = "RestrictionType", EnumValue = 0 },
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{ Name = "ServerExpansion", Type = "RestrictionType", EnumValue = 1 },
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{ Name = "AccountExpansion", Type = "RestrictionType", EnumValue = 2 },
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{ Name = "Achievement", Type = "RestrictionType", EnumValue = 3 },
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{ Name = "Entitlement", Type = "RestrictionType", EnumValue = 4 },
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},
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},
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},
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Predicates =
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{
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},
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};
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APIDocumentation:AddDocumentationTable(CharacterCreationConstants);
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