First commit, step 4 completed
This commit is contained in:
+139
@@ -0,0 +1,139 @@
|
||||
local CharacterSelectionConstants =
|
||||
{
|
||||
Tables =
|
||||
{
|
||||
{
|
||||
Name = "WarbandEventState",
|
||||
Type = "Enumeration",
|
||||
NumValues = 8,
|
||||
MinValue = 0,
|
||||
MaxValue = 7,
|
||||
Fields =
|
||||
{
|
||||
{ Name = "None", Type = "WarbandEventState", EnumValue = 0 },
|
||||
{ Name = "DelayingEvent", Type = "WarbandEventState", EnumValue = 1 },
|
||||
{ Name = "SheathingWeapon", Type = "WarbandEventState", EnumValue = 2 },
|
||||
{ Name = "DelayingStandStateTransition", Type = "WarbandEventState", EnumValue = 3 },
|
||||
{ Name = "StandStateTransitioning", Type = "WarbandEventState", EnumValue = 4 },
|
||||
{ Name = "ShowingWeapon", Type = "WarbandEventState", EnumValue = 5 },
|
||||
{ Name = "StandStateLooping", Type = "WarbandEventState", EnumValue = 6 },
|
||||
{ Name = "NumWarbandEventStates", Type = "WarbandEventState", EnumValue = 7 },
|
||||
},
|
||||
},
|
||||
{
|
||||
Name = "WarbandGroupFlags",
|
||||
Type = "Enumeration",
|
||||
NumValues = 2,
|
||||
MinValue = 0,
|
||||
MaxValue = 1,
|
||||
Fields =
|
||||
{
|
||||
{ Name = "None", Type = "WarbandGroupFlags", EnumValue = 0 },
|
||||
{ Name = "Collapsed", Type = "WarbandGroupFlags", EnumValue = 1 },
|
||||
},
|
||||
},
|
||||
{
|
||||
Name = "WarbandPlacementDisplayInfoType",
|
||||
Type = "Enumeration",
|
||||
NumValues = 3,
|
||||
MinValue = 0,
|
||||
MaxValue = 2,
|
||||
Fields =
|
||||
{
|
||||
{ Name = "Model", Type = "WarbandPlacementDisplayInfoType", EnumValue = 0 },
|
||||
{ Name = "Creature", Type = "WarbandPlacementDisplayInfoType", EnumValue = 1 },
|
||||
{ Name = "Item", Type = "WarbandPlacementDisplayInfoType", EnumValue = 2 },
|
||||
},
|
||||
},
|
||||
{
|
||||
Name = "WarbandSceneAnimationEvent",
|
||||
Type = "Enumeration",
|
||||
NumValues = 10,
|
||||
MinValue = 0,
|
||||
MaxValue = 9,
|
||||
Fields =
|
||||
{
|
||||
{ Name = "StartingPose", Type = "WarbandSceneAnimationEvent", EnumValue = 0 },
|
||||
{ Name = "Idle", Type = "WarbandSceneAnimationEvent", EnumValue = 1 },
|
||||
{ Name = "Mouseover", Type = "WarbandSceneAnimationEvent", EnumValue = 2 },
|
||||
{ Name = "Select", Type = "WarbandSceneAnimationEvent", EnumValue = 3 },
|
||||
{ Name = "Deselect", Type = "WarbandSceneAnimationEvent", EnumValue = 4 },
|
||||
{ Name = "Insert", Type = "WarbandSceneAnimationEvent", EnumValue = 5 },
|
||||
{ Name = "EnterWorld", Type = "WarbandSceneAnimationEvent", EnumValue = 6 },
|
||||
{ Name = "Spin", Type = "WarbandSceneAnimationEvent", EnumValue = 7 },
|
||||
{ Name = "Poke", Type = "WarbandSceneAnimationEvent", EnumValue = 8 },
|
||||
{ Name = "Ffx", Type = "WarbandSceneAnimationEvent", EnumValue = 9 },
|
||||
},
|
||||
},
|
||||
{
|
||||
Name = "WarbandSceneAnimationSheatheState",
|
||||
Type = "Enumeration",
|
||||
NumValues = 3,
|
||||
MinValue = 0,
|
||||
MaxValue = 2,
|
||||
Fields =
|
||||
{
|
||||
{ Name = "Maintain", Type = "WarbandSceneAnimationSheatheState", EnumValue = 0 },
|
||||
{ Name = "SheatheWeapons", Type = "WarbandSceneAnimationSheatheState", EnumValue = 1 },
|
||||
{ Name = "ShowWeapons", Type = "WarbandSceneAnimationSheatheState", EnumValue = 2 },
|
||||
},
|
||||
},
|
||||
{
|
||||
Name = "WarbandSceneAnimationStandState",
|
||||
Type = "Enumeration",
|
||||
NumValues = 9,
|
||||
MinValue = 0,
|
||||
MaxValue = 8,
|
||||
Fields =
|
||||
{
|
||||
{ Name = "Maintain", Type = "WarbandSceneAnimationStandState", EnumValue = 0 },
|
||||
{ Name = "Stand", Type = "WarbandSceneAnimationStandState", EnumValue = 1 },
|
||||
{ Name = "SitOnGround", Type = "WarbandSceneAnimationStandState", EnumValue = 2 },
|
||||
{ Name = "Kneel", Type = "WarbandSceneAnimationStandState", EnumValue = 3 },
|
||||
{ Name = "ReadyStance", Type = "WarbandSceneAnimationStandState", EnumValue = 4 },
|
||||
{ Name = "SitOnChairLow", Type = "WarbandSceneAnimationStandState", EnumValue = 5 },
|
||||
{ Name = "SitOnChairMedium", Type = "WarbandSceneAnimationStandState", EnumValue = 6 },
|
||||
{ Name = "SitOnChairHigh", Type = "WarbandSceneAnimationStandState", EnumValue = 7 },
|
||||
{ Name = "Sleep", Type = "WarbandSceneAnimationStandState", EnumValue = 8 },
|
||||
},
|
||||
},
|
||||
{
|
||||
Name = "WarbandSceneAnimationStandStateFlags",
|
||||
Type = "Enumeration",
|
||||
NumValues = 9,
|
||||
MinValue = 1,
|
||||
MaxValue = 256,
|
||||
Fields =
|
||||
{
|
||||
{ Name = "Maintain", Type = "WarbandSceneAnimationStandStateFlags", EnumValue = 1 },
|
||||
{ Name = "Stand", Type = "WarbandSceneAnimationStandStateFlags", EnumValue = 2 },
|
||||
{ Name = "SitOnGround", Type = "WarbandSceneAnimationStandStateFlags", EnumValue = 4 },
|
||||
{ Name = "Kneel", Type = "WarbandSceneAnimationStandStateFlags", EnumValue = 8 },
|
||||
{ Name = "ReadyStance", Type = "WarbandSceneAnimationStandStateFlags", EnumValue = 16 },
|
||||
{ Name = "SitOnChairLow", Type = "WarbandSceneAnimationStandStateFlags", EnumValue = 32 },
|
||||
{ Name = "SitOnChairMedium", Type = "WarbandSceneAnimationStandStateFlags", EnumValue = 64 },
|
||||
{ Name = "SitOnChairHigh", Type = "WarbandSceneAnimationStandStateFlags", EnumValue = 128 },
|
||||
{ Name = "Sleep", Type = "WarbandSceneAnimationStandStateFlags", EnumValue = 256 },
|
||||
},
|
||||
},
|
||||
{
|
||||
Name = "WarbandScenePlacementType",
|
||||
Type = "Enumeration",
|
||||
NumValues = 3,
|
||||
MinValue = 0,
|
||||
MaxValue = 2,
|
||||
Fields =
|
||||
{
|
||||
{ Name = "Character", Type = "WarbandScenePlacementType", EnumValue = 0 },
|
||||
{ Name = "Pet", Type = "WarbandScenePlacementType", EnumValue = 1 },
|
||||
{ Name = "Chair", Type = "WarbandScenePlacementType", EnumValue = 2 },
|
||||
},
|
||||
},
|
||||
},
|
||||
|
||||
Predicates =
|
||||
{
|
||||
},
|
||||
};
|
||||
|
||||
APIDocumentation:AddDocumentationTable(CharacterSelectionConstants);
|
||||
Reference in New Issue
Block a user