First commit, step 4 completed
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local ClientScene =
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{
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Name = "ClientScene",
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Type = "System",
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Namespace = "C_ClientScene",
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Environment = "All",
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Functions =
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{
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{
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Name = "IsSceneTypeActive",
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Type = "Function",
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SecretArguments = "AllowedWhenUntainted",
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Arguments =
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{
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{ Name = "desiredSceneType", Type = "ClientSceneType", Nilable = true },
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},
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Returns =
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{
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{ Name = "isPlaying", Type = "bool", Nilable = false },
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},
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},
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},
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Events =
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{
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{
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Name = "ClientSceneClosed",
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Type = "Event",
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LiteralName = "CLIENT_SCENE_CLOSED",
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SynchronousEvent = true,
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},
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{
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Name = "ClientSceneOpened",
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Type = "Event",
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LiteralName = "CLIENT_SCENE_OPENED",
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SynchronousEvent = true,
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Payload =
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{
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{ Name = "sceneType", Type = "ClientSceneType", Nilable = false },
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},
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},
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},
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Tables =
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{
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{
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Name = "ClientSceneType",
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Type = "Enumeration",
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NumValues = 2,
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MinValue = 0,
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MaxValue = 1,
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Fields =
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{
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{ Name = "DefaultSceneType", Type = "ClientSceneType", EnumValue = 0 },
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{ Name = "MinigameSceneType", Type = "ClientSceneType", EnumValue = 1 },
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},
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},
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},
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Predicates =
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{
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},
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};
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APIDocumentation:AddDocumentationTable(ClientScene);
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