First commit, step 4 completed
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local EncounterEvents =
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{
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Name = "EncounterEvents",
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Type = "System",
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Namespace = "C_EncounterEvents",
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Environment = "All",
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Functions =
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{
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{
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Name = "GetEventColor",
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Type = "Function",
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SecretArguments = "AllowedWhenUntainted",
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Documentation = { "Returns any custom color override applied for an encounter event." },
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Arguments =
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{
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{ Name = "encounterEventID", Type = "number", Nilable = false },
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{ Name = "trigger", Type = "EncounterEventColorTrigger", Nilable = false },
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},
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Returns =
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{
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{ Name = "color", Type = "colorRGBA", Mixin = "ColorMixin", Nilable = true },
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},
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},
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{
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Name = "GetEventInfo",
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Type = "Function",
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MayReturnNothing = true,
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SecretArguments = "AllowedWhenUntainted",
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Documentation = { "Returns information about an encounter event." },
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Arguments =
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{
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{ Name = "encounterEventID", Type = "number", Nilable = false },
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},
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Returns =
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{
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{ Name = "encounterEventInfo", Type = "EncounterEventInfo", Nilable = false },
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},
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},
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{
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Name = "GetEventList",
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Type = "Function",
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Documentation = { "Returns a list of all encounter event IDs." },
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Returns =
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{
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{ Name = "encounterEventIDs", Type = "table", InnerType = "number", Nilable = false },
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},
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},
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{
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Name = "GetEventSound",
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Type = "Function",
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MayReturnNothing = true,
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SecretArguments = "AllowedWhenUntainted",
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Documentation = { "Returns information on a custom sound file to be played when an encounter event trigger occurs." },
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Arguments =
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{
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{ Name = "encounterEventID", Type = "number", Nilable = false },
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{ Name = "trigger", Type = "EncounterEventSoundTrigger", Nilable = false },
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},
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Returns =
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{
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{ Name = "sound", Type = "EncounterEventSoundInfo", Nilable = false },
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},
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},
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{
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Name = "HasEventInfo",
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Type = "Function",
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SecretArguments = "AllowedWhenUntainted",
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Documentation = { "Returns true if an encounter event record with a specified ID exists." },
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Arguments =
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{
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{ Name = "encounterEventID", Type = "number", Nilable = false },
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},
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Returns =
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{
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{ Name = "exists", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "PlayEventSound",
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Type = "Function",
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SecretArguments = "AllowedWhenUntainted",
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Documentation = { "Plays any registered custom sound file for a given encounter event trigger." },
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Arguments =
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{
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{ Name = "encounterEventID", Type = "number", Nilable = false },
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{ Name = "trigger", Type = "EncounterEventSoundTrigger", Nilable = false },
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},
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Returns =
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{
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{ Name = "handle", Type = "SoundHandle", Nilable = false },
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},
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},
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{
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Name = "SetEventColor",
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Type = "Function",
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SecretArguments = "NotAllowed",
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Documentation = { "Sets a custom color override for an encounter event. This can be used to colorize text or timer bars individually." },
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Arguments =
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{
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{ Name = "encounterEventID", Type = "number", Nilable = false },
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{ Name = "trigger", Type = "EncounterEventColorTrigger", Nilable = false },
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{ Name = "color", Type = "colorRGBA", Mixin = "ColorMixin", Nilable = true },
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},
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},
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{
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Name = "SetEventSound",
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Type = "Function",
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SecretArguments = "NotAllowed",
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Documentation = { "Sets a custom sound file to be played when an encounter event trigger occurs." },
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Arguments =
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{
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{ Name = "encounterEventID", Type = "number", Nilable = false },
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{ Name = "trigger", Type = "EncounterEventSoundTrigger", Nilable = false },
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{ Name = "sound", Type = "EncounterEventSoundInfo", Nilable = true },
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},
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},
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},
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Events =
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{
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},
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Tables =
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{
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},
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Predicates =
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{
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},
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};
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APIDocumentation:AddDocumentationTable(EncounterEvents);
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