First commit, step 4 completed
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local GameError =
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{
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Name = "GameError",
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Type = "System",
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Environment = "All",
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Functions =
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{
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{
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Name = "GetGameMessageInfo",
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Type = "Function",
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MayReturnNothing = true,
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SecretArguments = "AllowedWhenUntainted",
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Arguments =
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{
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{ Name = "gameErrorIndex", Type = "luaIndex", Nilable = false },
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},
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Returns =
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{
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{ Name = "errorName", Type = "cstring", Nilable = false },
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{ Name = "soundKitID", Type = "number", Nilable = true },
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{ Name = "voiceID", Type = "number", Nilable = true },
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},
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},
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{
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Name = "NotWhileDeadError",
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Type = "Function",
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},
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},
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Events =
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{
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},
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Tables =
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{
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},
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Predicates =
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{
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},
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};
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APIDocumentation:AddDocumentationTable(GameError);
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