First commit, step 4 completed
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local HousingDecorShared =
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{
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Tables =
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{
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{
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Name = "HousingDecorPlacementRestriction",
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Type = "Enumeration",
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NumValues = 7,
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MinValue = 1,
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MaxValue = 64,
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Fields =
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{
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{ Name = "TooFarAway", Type = "HousingDecorPlacementRestriction", EnumValue = 1 },
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{ Name = "OutsideRoomBounds", Type = "HousingDecorPlacementRestriction", EnumValue = 2 },
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{ Name = "OutsidePlotBounds", Type = "HousingDecorPlacementRestriction", EnumValue = 4 },
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{ Name = "ChildOutsideBounds", Type = "HousingDecorPlacementRestriction", EnumValue = 8 },
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{ Name = "InvalidTarget", Type = "HousingDecorPlacementRestriction", EnumValue = 16 },
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{ Name = "InvalidCollision", Type = "HousingDecorPlacementRestriction", EnumValue = 32 },
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{ Name = "InvalidLightOverlap", Type = "HousingDecorPlacementRestriction", EnumValue = 64 },
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},
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},
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{
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Name = "HousingDecorDyeSlot",
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Type = "Structure",
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Fields =
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{
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{ Name = "ID", Type = "number", Nilable = false },
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{ Name = "dyeColorCategoryID", Type = "number", Nilable = false, Documentation = { "What category of dye colors this slot is for; This currently has no functional useage as slots accept colors of any category, but may be used for things like labeling in the future" } },
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{ Name = "orderIndex", Type = "number", Nilable = false, Documentation = { "Display sort order" } },
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{ Name = "channel", Type = "number", Nilable = false, Documentation = { "The specific shader channel that this slot affects when a dye color is applied" } },
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{ Name = "dyeColorID", Type = "number", Nilable = true, Documentation = { "What dye color (if any) is currently applied to this slot" } },
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{ Name = "dyeColorName", Type = "cstring", Nilable = true, Documentation = { "The name of the dye color (if any) that is currently applied to this slot" } },
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},
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},
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{
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Name = "HousingDecorInstanceInfo",
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Type = "Structure",
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Documentation = { "Info for an instance of Housing Decor that has been/is being placed within a House or its exterior Plot" },
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Fields =
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{
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{ Name = "decorGUID", Type = "WOWGUID", Nilable = false },
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{ Name = "decorID", Type = "number", Nilable = false },
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{ Name = "name", Type = "cstring", Nilable = false },
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{ Name = "isLocked", Type = "bool", Nilable = false, Documentation = { "True if this decor is already being edited by someone else" } },
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{ Name = "canBeCustomized", Type = "bool", Nilable = false, Documentation = { "True if this decor can be customized, namely by applying Dyes" } },
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{ Name = "canBeRemoved", Type = "bool", Nilable = false, Documentation = { "False if this decor must remain placed in the house and cannot be placed back into house chest storage" } },
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{ Name = "isAllowedOutdoors", Type = "bool", Nilable = false },
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{ Name = "isAllowedIndoors", Type = "bool", Nilable = false },
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{ Name = "isRefundable", Type = "bool", Nilable = false },
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{ Name = "canAttachPet", Type = "bool", Nilable = false },
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{ Name = "dyeSlots", Type = "table", InnerType = "HousingDecorDyeSlot", Nilable = false, Documentation = { "Empty for decor that can't be dyed (see canBeCustomized)" } },
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{ Name = "dataTagsByID", Type = "LuaValueVariant", Nilable = false, Documentation = { "Simple localized 'tag' strings that are primarily used for things like categorization and filtering" } },
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{ Name = "size", Type = "HousingCatalogEntrySize", Nilable = false },
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},
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},
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},
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Predicates =
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{
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},
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};
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APIDocumentation:AddDocumentationTable(HousingDecorShared);
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