First commit, step 4 completed
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local HousingInspectModeUI =
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{
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Name = "HousingInspectModeUI",
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Type = "System",
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Namespace = "C_HousingInspectMode",
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Environment = "All",
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Functions =
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{
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{
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Name = "EnterInspectMode",
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Type = "Function",
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Documentation = { "Enters inspect mode, enabling decor inspection" },
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},
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{
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Name = "ExitInspectMode",
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Type = "Function",
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Documentation = { "Exits inspect mode, disabling decor inspection" },
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},
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{
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Name = "GetHoveredDecorGUID",
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Type = "Function",
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Documentation = { "Returns the GUID of the decor instance currently being hovered, if there is one" },
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Returns =
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{
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{ Name = "decorGUID", Type = "WOWGUID", Nilable = false },
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},
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},
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{
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Name = "IsHoveringDecor",
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Type = "Function",
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Documentation = { "Returns true if a decor instance is currently being hovered in inspect mode" },
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Returns =
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{
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{ Name = "isHoveringDecor", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "IsInInspectMode",
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Type = "Function",
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Documentation = { "Returns true if the player is currently in inspect mode" },
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Returns =
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{
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{ Name = "isInInspectMode", Type = "bool", Nilable = false },
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},
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},
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},
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Events =
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{
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{
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Name = "HousingInspectModeDecorHoveredChanged",
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Type = "Event",
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LiteralName = "HOUSING_INSPECT_MODE_DECOR_HOVERED_CHANGED",
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SynchronousEvent = true,
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},
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{
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Name = "HousingInspectModeStateUpdated",
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Type = "Event",
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LiteralName = "HOUSING_INSPECT_MODE_STATE_UPDATED",
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SynchronousEvent = true,
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},
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},
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Tables =
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{
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},
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Predicates =
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{
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},
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};
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APIDocumentation:AddDocumentationTable(HousingInspectModeUI);
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