First commit, step 4 completed
This commit is contained in:
@@ -0,0 +1,508 @@
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local PaperDollInfo =
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{
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Name = "PaperDollInfo",
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Type = "System",
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Namespace = "C_PaperDollInfo",
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Environment = "All",
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Functions =
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{
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{
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Name = "AmmoNeeded",
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Type = "Function",
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Returns =
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{
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{ Name = "ammoNeeded", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "CanAutoEquipCursorItem",
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Type = "Function",
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Returns =
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{
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{ Name = "canAutoEquip", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "CancelTemporaryEnchantment",
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Type = "Function",
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HasRestrictions = true,
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SecretArguments = "AllowedWhenUntainted",
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Documentation = { "Cancels active temporary enchantments on inventory slot items." },
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Arguments =
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{
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{ Name = "slot", Type = "LuaInventorySlot", Nilable = false },
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},
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},
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{
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Name = "CursorCanGoInSlot",
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Type = "Function",
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SecretArguments = "AllowedWhenUntainted",
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Arguments =
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{
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{ Name = "slotIndex", Type = "luaIndex", Nilable = false },
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},
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Returns =
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{
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{ Name = "canOccupySlot", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "GetArmorEffectiveness",
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Type = "Function",
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SecretArguments = "AllowedWhenUntainted",
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Arguments =
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{
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{ Name = "armor", Type = "number", Nilable = false },
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{ Name = "attackerLevel", Type = "number", Nilable = false },
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},
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Returns =
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{
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{ Name = "effectiveness", Type = "number", Nilable = false },
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},
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},
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{
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Name = "GetArmorEffectivenessAgainstTarget",
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Type = "Function",
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SecretArguments = "AllowedWhenUntainted",
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Arguments =
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{
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{ Name = "armor", Type = "number", Nilable = false },
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},
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Returns =
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{
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{ Name = "effectiveness", Type = "number", Nilable = true },
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},
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},
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{
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Name = "GetInspectAzeriteItemEmpoweredChoices",
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Type = "Function",
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MayReturnNothing = true,
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SecretArguments = "AllowedWhenUntainted",
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Arguments =
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{
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{ Name = "unit", Type = "UnitToken", Nilable = false },
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{ Name = "equipmentSlotIndex", Type = "luaIndex", Nilable = false },
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},
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Returns =
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{
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{ Name = "azeritePowerIDs", Type = "table", InnerType = "number", Nilable = false },
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},
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},
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{
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Name = "GetInspectGuildInfo",
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Type = "Function",
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SecretArguments = "AllowedWhenUntainted",
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Arguments =
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{
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{ Name = "unitString", Type = "string", Nilable = false },
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},
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Returns =
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{
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{ Name = "achievementPoints", Type = "number", Nilable = false },
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{ Name = "numMembers", Type = "number", Nilable = false },
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{ Name = "guildName", Type = "string", Nilable = false },
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{ Name = "realmName", Type = "string", Nilable = false },
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},
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},
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{
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Name = "GetInspectItemLevel",
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Type = "Function",
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SecretArguments = "AllowedWhenUntainted",
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Arguments =
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{
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{ Name = "unit", Type = "UnitToken", Nilable = false },
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},
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Returns =
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{
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{ Name = "equippedItemLevel", Type = "number", Nilable = false },
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},
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},
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{
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Name = "GetInspectRatedBGBlitzData",
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Type = "Function",
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Returns =
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{
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{ Name = "ratedBGBlitzData", Type = "InspectPVPData", Nilable = false },
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},
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},
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{
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Name = "GetInspectRatedBGData",
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Type = "Function",
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Returns =
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{
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{ Name = "ratedBGData", Type = "InspectRatedBGData", Nilable = false },
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},
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},
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{
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Name = "GetInspectRatedSoloShuffleData",
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Type = "Function",
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Returns =
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{
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{ Name = "ratedSoloShuffleData", Type = "InspectPVPData", Nilable = false },
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},
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},
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{
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Name = "GetInventorySlotInfo",
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Type = "Function",
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MayReturnNothing = true,
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SecretArguments = "AllowedWhenUntainted",
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Arguments =
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{
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{ Name = "slotName", Type = "cstring", Nilable = false },
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},
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Returns =
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{
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{ Name = "invSlot", Type = "number", Nilable = false },
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{ Name = "slotTexture", Type = "fileID", Nilable = false },
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{ Name = "checkRelic", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "GetInventorySlotInfoForInvSlot",
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Type = "Function",
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MayReturnNothing = true,
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SecretArguments = "AllowedWhenUntainted",
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Arguments =
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{
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{ Name = "invSlotValue", Type = "number", Nilable = false, Documentation = { "This is the Lua version of the INVSLOT enum, not a luaIndex" } },
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},
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Returns =
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{
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{ Name = "invSlot", Type = "number", Nilable = false },
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{ Name = "slotTexture", Type = "fileID", Nilable = false },
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{ Name = "checkRelic", Type = "bool", Nilable = false },
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{ Name = "slotName", Type = "cstring", Nilable = false },
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},
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},
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{
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Name = "GetMinItemLevel",
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Type = "Function",
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Returns =
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{
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{ Name = "minItemLevel", Type = "number", Nilable = true },
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},
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},
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{
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Name = "GetStaggerPercentage",
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Type = "Function",
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SecretArguments = "AllowedWhenUntainted",
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Arguments =
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{
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{ Name = "unit", Type = "UnitToken", Nilable = false },
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},
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Returns =
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{
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{ Name = "stagger", Type = "number", Nilable = false },
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{ Name = "staggerAgainstTarget", Type = "number", Nilable = true },
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},
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},
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{
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Name = "GetTemporaryEnchantmentInfo",
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Type = "Function",
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MayReturnNothing = true,
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SecretArguments = "AllowedWhenUntainted",
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Documentation = { "Queries information about active temporary enchants on inventory slot items." },
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Arguments =
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{
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{ Name = "slot", Type = "LuaInventorySlot", Nilable = false, Documentation = { "An appropriate INVSLOT_ constant." } },
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},
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Returns =
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{
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{ Name = "enchantInfo", Type = "TemporaryItemEnchantInfo", Nilable = false, Documentation = { "Returns nothing if no temporary enchantment is active for this slot." } },
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},
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},
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{
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Name = "IsInventorySlotEnabled",
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Type = "Function",
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SecretArguments = "AllowedWhenUntainted",
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Arguments =
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{
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{ Name = "slotName", Type = "stringView", Nilable = false },
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},
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Returns =
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{
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{ Name = "isEnabled", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "IsRangedSlotShown",
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Type = "Function",
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Returns =
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{
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{ Name = "isShown", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "OffhandHasShield",
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Type = "Function",
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Returns =
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{
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{ Name = "offhandHasShield", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "OffhandHasWeapon",
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Type = "Function",
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Returns =
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{
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{ Name = "offhandHasWeapon", Type = "bool", Nilable = false },
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},
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},
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},
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Events =
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{
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{
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Name = "AvoidanceUpdate",
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Type = "Event",
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LiteralName = "AVOIDANCE_UPDATE",
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SynchronousEvent = true,
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},
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{
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Name = "CharacterPointsChanged",
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Type = "Event",
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LiteralName = "CHARACTER_POINTS_CHANGED",
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SynchronousEvent = true,
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Payload =
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{
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{ Name = "change", Type = "number", Nilable = false },
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},
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},
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{
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Name = "CharacterUpgradeSpellTierSet",
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Type = "Event",
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LiteralName = "CHARACTER_UPGRADE_SPELL_TIER_SET",
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SynchronousEvent = true,
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Payload =
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{
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{ Name = "tierIndex", Type = "number", Nilable = false },
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},
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},
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{
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Name = "CombatRatingUpdate",
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Type = "Event",
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LiteralName = "COMBAT_RATING_UPDATE",
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SynchronousEvent = true,
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},
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{
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Name = "DisableXpGain",
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Type = "Event",
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LiteralName = "DISABLE_XP_GAIN",
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SynchronousEvent = true,
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},
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{
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Name = "EnableXpGain",
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Type = "Event",
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LiteralName = "ENABLE_XP_GAIN",
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SynchronousEvent = true,
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},
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{
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Name = "EquipBindConfirm",
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Type = "Event",
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LiteralName = "EQUIP_BIND_CONFIRM",
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SynchronousEvent = true,
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Payload =
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{
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{ Name = "slot", Type = "number", Nilable = false },
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{ Name = "itemLocation", Type = "ItemLocation", Mixin = "ItemLocationMixin", Nilable = false },
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},
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},
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{
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Name = "InspectHonorUpdate",
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Type = "Event",
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LiteralName = "INSPECT_HONOR_UPDATE",
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SynchronousEvent = true,
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},
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{
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Name = "InspectReady",
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Type = "Event",
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LiteralName = "INSPECT_READY",
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SynchronousEvent = true,
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Payload =
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{
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{ Name = "inspecteeGUID", Type = "WOWGUID", Nilable = false },
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},
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},
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{
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Name = "LifestealUpdate",
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Type = "Event",
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LiteralName = "LIFESTEAL_UPDATE",
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SynchronousEvent = true,
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},
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{
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Name = "MasteryUpdate",
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Type = "Event",
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LiteralName = "MASTERY_UPDATE",
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SynchronousEvent = true,
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},
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{
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Name = "PetStatsUpdate",
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Type = "Event",
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LiteralName = "PET_STATS_UPDATE",
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SynchronousEvent = true,
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},
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{
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Name = "PlayerAvgItemLevelUpdate",
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Type = "Event",
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LiteralName = "PLAYER_AVG_ITEM_LEVEL_UPDATE",
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SynchronousEvent = true,
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},
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{
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Name = "PlayerEquipmentChanged",
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Type = "Event",
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LiteralName = "PLAYER_EQUIPMENT_CHANGED",
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SynchronousEvent = true,
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Payload =
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{
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{ Name = "equipmentSlot", Type = "number", Nilable = false },
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{ Name = "hasCurrent", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "ProfessionEquipmentChanged",
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Type = "Event",
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LiteralName = "PROFESSION_EQUIPMENT_CHANGED",
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SynchronousEvent = true,
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Payload =
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{
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{ Name = "skillLineID", Type = "number", Nilable = false },
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{ Name = "isTool", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "PvpPowerUpdate",
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Type = "Event",
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LiteralName = "PVP_POWER_UPDATE",
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SynchronousEvent = true,
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},
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{
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Name = "SpeedUpdate",
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Type = "Event",
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LiteralName = "SPEED_UPDATE",
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SynchronousEvent = true,
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},
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{
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Name = "SpellPowerChanged",
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Type = "Event",
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LiteralName = "SPELL_POWER_CHANGED",
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SynchronousEvent = true,
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},
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{
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Name = "SturdinessUpdate",
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Type = "Event",
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LiteralName = "STURDINESS_UPDATE",
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SynchronousEvent = true,
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},
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{
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Name = "UpdateFaction",
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Type = "Event",
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LiteralName = "UPDATE_FACTION",
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SynchronousEvent = true,
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},
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{
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Name = "UpdateInventoryAlerts",
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Type = "Event",
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LiteralName = "UPDATE_INVENTORY_ALERTS",
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SynchronousEvent = true,
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},
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{
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Name = "UpdateInventoryDurability",
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Type = "Event",
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LiteralName = "UPDATE_INVENTORY_DURABILITY",
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SynchronousEvent = true,
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},
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{
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Name = "WeaponSlotChanged",
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Type = "Event",
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LiteralName = "WEAPON_SLOT_CHANGED",
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UniqueEvent = true,
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},
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},
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Tables =
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{
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{
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Name = "InspectGuildInfo",
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Type = "Structure",
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Fields =
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{
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{ Name = "achievementPoints", Type = "number", Nilable = false },
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{ Name = "numMembers", Type = "number", Nilable = false },
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{ Name = "guildName", Type = "string", Nilable = false },
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{ Name = "realmName", Type = "string", Nilable = false },
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},
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},
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{
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Name = "InspectPVPData",
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Type = "Structure",
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Fields =
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{
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{ Name = "rating", Type = "number", Nilable = false },
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{ Name = "gamesWon", Type = "number", Nilable = false },
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{ Name = "gamesPlayed", Type = "number", Nilable = false },
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{ Name = "roundsWon", Type = "number", Nilable = false },
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{ Name = "roundsPlayed", Type = "number", Nilable = false },
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},
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},
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{
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Name = "InspectRatedBGData",
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Type = "Structure",
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Fields =
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{
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{ Name = "rating", Type = "number", Nilable = false },
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{ Name = "played", Type = "number", Nilable = false },
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{ Name = "won", Type = "number", Nilable = false },
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},
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},
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{
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Name = "TemporaryItemEnchantInfo",
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Type = "Structure",
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Fields =
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{
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{ Name = "enchantID", Type = "number", Nilable = false },
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{ Name = "remainingTimeMs", Type = "number", Nilable = false },
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{ Name = "chargesRemaining", Type = "number", Nilable = false },
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{ Name = "hasExpirationTime", Type = "bool", Nilable = false },
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},
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},
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},
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Predicates =
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{
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},
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};
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APIDocumentation:AddDocumentationTable(PaperDollInfo);
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Reference in New Issue
Block a user