First commit, step 4 completed
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@@ -0,0 +1,237 @@
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local SocialQueue =
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{
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Name = "SocialQueue",
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Type = "System",
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Namespace = "C_SocialQueue",
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Environment = "All",
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Functions =
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{
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{
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Name = "GetAllGroups",
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Type = "Function",
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SecretArguments = "AllowedWhenUntainted",
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Arguments =
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{
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{ Name = "allowNonJoinable", Type = "bool", Nilable = false, Default = false },
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{ Name = "allowNonQueuedGroups", Type = "bool", Nilable = false, Default = false },
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},
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Returns =
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{
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{ Name = "groupGUIDs", Type = "table", InnerType = "WOWGUID", Nilable = false },
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},
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},
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{
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Name = "GetConfig",
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Type = "Function",
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MayReturnNothing = true,
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Returns =
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{
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{ Name = "config", Type = "SocialQueueConfig", Nilable = false },
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},
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},
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{
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Name = "GetGroupForPlayer",
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Type = "Function",
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MayReturnNothing = true,
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SecretArguments = "AllowedWhenUntainted",
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Arguments =
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{
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{ Name = "playerGUID", Type = "WOWGUID", Nilable = false },
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},
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Returns =
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{
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{ Name = "groupGUID", Type = "WOWGUID", Nilable = false },
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{ Name = "isSoloQueueParty", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "GetGroupInfo",
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Type = "Function",
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MayReturnNothing = true,
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SecretArguments = "AllowedWhenUntainted",
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Arguments =
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{
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{ Name = "groupGUID", Type = "WOWGUID", Nilable = false },
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},
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Returns =
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{
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{ Name = "canJoin", Type = "bool", Nilable = false },
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{ Name = "numQueues", Type = "number", Nilable = false },
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{ Name = "needTank", Type = "bool", Nilable = false },
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{ Name = "needHealer", Type = "bool", Nilable = false },
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{ Name = "needDamage", Type = "bool", Nilable = false },
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{ Name = "isSoloQueueParty", Type = "bool", Nilable = false },
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{ Name = "questSessionActive", Type = "bool", Nilable = false },
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{ Name = "leaderGUID", Type = "WOWGUID", Nilable = false },
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},
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},
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{
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Name = "GetGroupMembers",
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Type = "Function",
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MayReturnNothing = true,
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SecretArguments = "AllowedWhenUntainted",
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Arguments =
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{
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{ Name = "groupGUID", Type = "WOWGUID", Nilable = false },
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},
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Returns =
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{
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{ Name = "groupMembers", Type = "table", InnerType = "SocialQueuePlayerInfo", Nilable = false },
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},
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},
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{
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Name = "GetGroupQueues",
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Type = "Function",
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MayReturnNothing = true,
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SecretArguments = "AllowedWhenUntainted",
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Arguments =
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{
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{ Name = "groupGUID", Type = "WOWGUID", Nilable = false },
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},
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Returns =
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{
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{ Name = "queues", Type = "table", InnerType = "SocialQueueGroupQueueInfo", Nilable = false },
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},
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},
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{
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Name = "RequestToJoin",
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Type = "Function",
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SecretArguments = "AllowedWhenUntainted",
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Arguments =
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{
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{ Name = "groupGUID", Type = "WOWGUID", Nilable = false },
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{ Name = "applyAsTank", Type = "bool", Nilable = false, Default = false },
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{ Name = "applyAsHealer", Type = "bool", Nilable = false, Default = false },
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{ Name = "applyAsDamage", Type = "bool", Nilable = false, Default = false },
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},
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Returns =
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{
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{ Name = "requestSuccessful", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "SignalToastDisplayed",
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Type = "Function",
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SecretArguments = "AllowedWhenUntainted",
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Arguments =
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{
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{ Name = "groupGUID", Type = "WOWGUID", Nilable = false },
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{ Name = "priority", Type = "number", Nilable = false },
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},
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},
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},
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Events =
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{
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{
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Name = "SocialQueueConfigUpdated",
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Type = "Event",
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LiteralName = "SOCIAL_QUEUE_CONFIG_UPDATED",
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SynchronousEvent = true,
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},
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{
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Name = "SocialQueueUpdate",
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Type = "Event",
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LiteralName = "SOCIAL_QUEUE_UPDATE",
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SynchronousEvent = true,
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Payload =
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{
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{ Name = "groupGUID", Type = "WOWGUID", Nilable = false },
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{ Name = "numAddedItems", Type = "number", Nilable = true },
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},
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},
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},
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Tables =
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{
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{
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Name = "SocialQueueConfig",
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Type = "Structure",
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Fields =
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{
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{ Name = "TOASTS_DISABLED", Type = "bool", Nilable = false },
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{ Name = "TOAST_DURATION", Type = "number", Nilable = false },
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{ Name = "DELAY_DURATION", Type = "number", Nilable = false },
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{ Name = "QUEUE_MULTIPLIER", Type = "number", Nilable = false },
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{ Name = "PLAYER_MULTIPLIER", Type = "number", Nilable = false },
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{ Name = "PLAYER_FRIEND_VALUE", Type = "number", Nilable = false },
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{ Name = "PLAYER_GUILD_VALUE", Type = "number", Nilable = false },
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{ Name = "THROTTLE_INITIAL_THRESHOLD", Type = "number", Nilable = false },
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{ Name = "THROTTLE_DECAY_TIME", Type = "number", Nilable = false },
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{ Name = "THROTTLE_PRIORITY_SPIKE", Type = "number", Nilable = false },
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{ Name = "THROTTLE_MIN_THRESHOLD", Type = "number", Nilable = false },
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{ Name = "THROTTLE_PVP_PRIORITY_NORMAL", Type = "number", Nilable = false },
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{ Name = "THROTTLE_PVP_PRIORITY_LOW", Type = "number", Nilable = false },
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{ Name = "THROTTLE_PVP_HONOR_THRESHOLD", Type = "number", Nilable = false },
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{ Name = "THROTTLE_LFGLIST_PRIORITY_DEFAULT", Type = "number", Nilable = false },
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{ Name = "THROTTLE_LFGLIST_PRIORITY_ABOVE", Type = "number", Nilable = false },
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{ Name = "THROTTLE_LFGLIST_PRIORITY_BELOW", Type = "number", Nilable = false },
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{ Name = "THROTTLE_LFGLIST_ILVL_SCALING_ABOVE", Type = "number", Nilable = false },
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{ Name = "THROTTLE_LFGLIST_ILVL_SCALING_BELOW", Type = "number", Nilable = false },
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{ Name = "THROTTLE_RF_PRIORITY_ABOVE", Type = "number", Nilable = false },
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{ Name = "THROTTLE_RF_ILVL_SCALING_ABOVE", Type = "number", Nilable = false },
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{ Name = "THROTTLE_DF_MAX_ITEM_LEVEL", Type = "number", Nilable = false },
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{ Name = "THROTTLE_DF_BEST_PRIORITY", Type = "number", Nilable = false },
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},
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},
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{
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Name = "SocialQueueGroupInfo",
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Type = "Structure",
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Fields =
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{
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{ Name = "canJoin", Type = "bool", Nilable = false },
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{ Name = "numQueues", Type = "number", Nilable = false },
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{ Name = "needTank", Type = "bool", Nilable = false },
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{ Name = "needHealer", Type = "bool", Nilable = false },
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{ Name = "needDamage", Type = "bool", Nilable = false },
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{ Name = "isSoloQueueParty", Type = "bool", Nilable = false },
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{ Name = "questSessionActive", Type = "bool", Nilable = false },
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{ Name = "leaderGUID", Type = "WOWGUID", Nilable = false },
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},
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},
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{
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Name = "SocialQueueGroupQueueInfo",
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Type = "Structure",
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Fields =
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{
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{ Name = "clientID", Type = "number", Nilable = false },
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{ Name = "eligible", Type = "bool", Nilable = false },
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{ Name = "needTank", Type = "bool", Nilable = false },
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{ Name = "needHealer", Type = "bool", Nilable = false },
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{ Name = "needDamage", Type = "bool", Nilable = false },
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{ Name = "isAutoAccept", Type = "bool", Nilable = false },
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{ Name = "queueData", Type = "QueueSpecificInfo", Nilable = false },
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},
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},
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{
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Name = "SocialQueuePlayerInfo",
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Type = "Structure",
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Fields =
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{
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{ Name = "guid", Type = "WOWGUID", Nilable = false },
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{ Name = "clubId", Type = "ClubId", Nilable = true },
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},
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},
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},
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Predicates =
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{
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},
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};
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APIDocumentation:AddDocumentationTable(SocialQueue);
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