First commit, step 4 completed

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bepis
2026-10-15 14:27:00 +11:00
commit 9a30efa170
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local UIFileAssetAPI =
{
Name = "UIFileAssetAPI",
Type = "System",
Namespace = "C_UIFileAsset",
Environment = "All",
Functions =
{
{
Name = "GetFileID",
Type = "Function",
SecretArguments = "AllowedWhenUntainted",
Documentation = { "Returns the numeric file ID associated with a file asset." },
Arguments =
{
{ Name = "asset", Type = "FileAsset", Nilable = false },
},
Returns =
{
{ Name = "assetFileID", Type = "fileID", Nilable = true, Documentation = { "The file ID corresponding to the given asset. If the asset is already a file ID, it is returned unchanged; otherwise returns nil if the file path is not known to the client." } },
},
},
{
Name = "IsKnownFile",
Type = "Function",
SecretArguments = "AllowedWhenUntainted",
Documentation = { "Determines whether a file asset is known to the client, either as a shipped asset or a locally existing loose file." },
Arguments =
{
{ Name = "asset", Type = "FileAsset", Nilable = false },
},
Returns =
{
{ Name = "isValid", Type = "bool", Nilable = false, Documentation = { "True if the asset is shipped with the client or refers to a known loose file. Existence or openability of loose files is not verified." } },
},
},
{
Name = "IsLooseFile",
Type = "Function",
SecretArguments = "AllowedWhenUntainted",
Documentation = { "Determines whether a file asset refers to a known loose (local) file." },
Arguments =
{
{ Name = "asset", Type = "FileAsset", Nilable = false },
},
Returns =
{
{ Name = "isLooseFile", Type = "bool", Nilable = false, Documentation = { "True if the asset refers to a loose file known to the client." } },
},
},
},
Events =
{
},
Tables =
{
},
Predicates =
{
},
};
APIDocumentation:AddDocumentationTable(UIFileAssetAPI);