local AnimaDiversionUI = { Name = "AnimaDiversionInfo", Type = "System", Namespace = "C_AnimaDiversion", Environment = "All", Functions = { { Name = "CloseUI", Type = "Function", }, { Name = "GetAnimaDiversionNodes", Type = "Function", MayReturnNothing = true, Returns = { { Name = "animaNodes", Type = "table", InnerType = "AnimaDiversionNodeInfo", Nilable = false }, }, }, { Name = "GetOriginPosition", Type = "Function", Returns = { { Name = "normalizedPosition", Type = "vector2", Mixin = "Vector2DMixin", Nilable = true }, }, }, { Name = "GetReinforceProgress", Type = "Function", Returns = { { Name = "progress", Type = "number", Nilable = false }, }, }, { Name = "GetTextureKit", Type = "Function", Returns = { { Name = "textureKit", Type = "textureKit", Nilable = false }, }, }, { Name = "OpenAnimaDiversionUI", Type = "Function", }, { Name = "SelectAnimaNode", Type = "Function", HasRestrictions = true, SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "talentID", Type = "number", Nilable = false }, { Name = "temporary", Type = "bool", Nilable = false }, }, }, }, Events = { { Name = "AnimaDiversionClose", Type = "Event", LiteralName = "ANIMA_DIVERSION_CLOSE", SynchronousEvent = true, }, { Name = "AnimaDiversionOpen", Type = "Event", LiteralName = "ANIMA_DIVERSION_OPEN", SynchronousEvent = true, Payload = { { Name = "info", Type = "AnimaDiversionFrameInfo", Nilable = false }, }, }, { Name = "AnimaDiversionTalentUpdated", Type = "Event", LiteralName = "ANIMA_DIVERSION_TALENT_UPDATED", SynchronousEvent = true, }, }, Tables = { { Name = "AnimaDiversionNodeState", Type = "Enumeration", NumValues = 5, MinValue = 0, MaxValue = 4, Fields = { { Name = "Unavailable", Type = "AnimaDiversionNodeState", EnumValue = 0 }, { Name = "Available", Type = "AnimaDiversionNodeState", EnumValue = 1 }, { Name = "SelectedTemporary", Type = "AnimaDiversionNodeState", EnumValue = 2 }, { Name = "SelectedPermanent", Type = "AnimaDiversionNodeState", EnumValue = 3 }, { Name = "Cooldown", Type = "AnimaDiversionNodeState", EnumValue = 4 }, }, }, { Name = "AnimaDiversionCostInfo", Type = "Structure", Fields = { { Name = "currencyID", Type = "number", Nilable = false }, { Name = "quantity", Type = "number", Nilable = false }, }, }, { Name = "AnimaDiversionFrameInfo", Type = "Structure", Fields = { { Name = "textureKit", Type = "textureKit", Nilable = false }, { Name = "title", Type = "string", Nilable = false }, { Name = "mapID", Type = "number", Nilable = false }, }, }, { Name = "AnimaDiversionNodeInfo", Type = "Structure", Fields = { { Name = "talentID", Type = "number", Nilable = false }, { Name = "name", Type = "string", Nilable = false }, { Name = "description", Type = "string", Nilable = false }, { Name = "costs", Type = "table", InnerType = "AnimaDiversionCostInfo", Nilable = false }, { Name = "currencyID", Type = "number", Nilable = false }, { Name = "icon", Type = "number", Nilable = false }, { Name = "normalizedPosition", Type = "vector2", Mixin = "Vector2DMixin", Nilable = false }, { Name = "state", Type = "AnimaDiversionNodeState", Nilable = false }, }, }, }, Predicates = { }, }; APIDocumentation:AddDocumentationTable(AnimaDiversionUI);