local AssistedCombat = { Name = "AssistedCombat", Type = "System", Namespace = "C_AssistedCombat", Environment = "All", Functions = { { Name = "GetActionSpell", Type = "Function", Returns = { { Name = "spellID", Type = "number", Nilable = true }, }, }, { Name = "GetNextCastSpell", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "checkForVisibleButton", Type = "bool", Nilable = false, Default = false }, }, Returns = { { Name = "spellID", Type = "number", Nilable = true }, }, }, { Name = "GetRotationSpells", Type = "Function", Returns = { { Name = "spellIDs", Type = "table", InnerType = "number", Nilable = false }, }, }, { Name = "IsAvailable", Type = "Function", Returns = { { Name = "isAvailable", Type = "bool", Nilable = false }, { Name = "failureReason", Type = "string", Nilable = false }, }, }, }, Events = { { Name = "AssistedCombatActionSpellCast", Type = "Event", LiteralName = "ASSISTED_COMBAT_ACTION_SPELL_CAST", SynchronousEvent = true, }, }, Tables = { }, Predicates = { }, }; APIDocumentation:AddDocumentationTable(AssistedCombat);