local CharacterSelectionConstants = { Tables = { { Name = "WarbandEventState", Type = "Enumeration", NumValues = 8, MinValue = 0, MaxValue = 7, Fields = { { Name = "None", Type = "WarbandEventState", EnumValue = 0 }, { Name = "DelayingEvent", Type = "WarbandEventState", EnumValue = 1 }, { Name = "SheathingWeapon", Type = "WarbandEventState", EnumValue = 2 }, { Name = "DelayingStandStateTransition", Type = "WarbandEventState", EnumValue = 3 }, { Name = "StandStateTransitioning", Type = "WarbandEventState", EnumValue = 4 }, { Name = "ShowingWeapon", Type = "WarbandEventState", EnumValue = 5 }, { Name = "StandStateLooping", Type = "WarbandEventState", EnumValue = 6 }, { Name = "NumWarbandEventStates", Type = "WarbandEventState", EnumValue = 7 }, }, }, { Name = "WarbandGroupFlags", Type = "Enumeration", NumValues = 2, MinValue = 0, MaxValue = 1, Fields = { { Name = "None", Type = "WarbandGroupFlags", EnumValue = 0 }, { Name = "Collapsed", Type = "WarbandGroupFlags", EnumValue = 1 }, }, }, { Name = "WarbandPlacementDisplayInfoType", Type = "Enumeration", NumValues = 3, MinValue = 0, MaxValue = 2, Fields = { { Name = "Model", Type = "WarbandPlacementDisplayInfoType", EnumValue = 0 }, { Name = "Creature", Type = "WarbandPlacementDisplayInfoType", EnumValue = 1 }, { Name = "Item", Type = "WarbandPlacementDisplayInfoType", EnumValue = 2 }, }, }, { Name = "WarbandSceneAnimationEvent", Type = "Enumeration", NumValues = 10, MinValue = 0, MaxValue = 9, Fields = { { Name = "StartingPose", Type = "WarbandSceneAnimationEvent", EnumValue = 0 }, { Name = "Idle", Type = "WarbandSceneAnimationEvent", EnumValue = 1 }, { Name = "Mouseover", Type = "WarbandSceneAnimationEvent", EnumValue = 2 }, { Name = "Select", Type = "WarbandSceneAnimationEvent", EnumValue = 3 }, { Name = "Deselect", Type = "WarbandSceneAnimationEvent", EnumValue = 4 }, { Name = "Insert", Type = "WarbandSceneAnimationEvent", EnumValue = 5 }, { Name = "EnterWorld", Type = "WarbandSceneAnimationEvent", EnumValue = 6 }, { Name = "Spin", Type = "WarbandSceneAnimationEvent", EnumValue = 7 }, { Name = "Poke", Type = "WarbandSceneAnimationEvent", EnumValue = 8 }, { Name = "Ffx", Type = "WarbandSceneAnimationEvent", EnumValue = 9 }, }, }, { Name = "WarbandSceneAnimationSheatheState", Type = "Enumeration", NumValues = 3, MinValue = 0, MaxValue = 2, Fields = { { Name = "Maintain", Type = "WarbandSceneAnimationSheatheState", EnumValue = 0 }, { Name = "SheatheWeapons", Type = "WarbandSceneAnimationSheatheState", EnumValue = 1 }, { Name = "ShowWeapons", Type = "WarbandSceneAnimationSheatheState", EnumValue = 2 }, }, }, { Name = "WarbandSceneAnimationStandState", Type = "Enumeration", NumValues = 9, MinValue = 0, MaxValue = 8, Fields = { { Name = "Maintain", Type = "WarbandSceneAnimationStandState", EnumValue = 0 }, { Name = "Stand", Type = "WarbandSceneAnimationStandState", EnumValue = 1 }, { Name = "SitOnGround", Type = "WarbandSceneAnimationStandState", EnumValue = 2 }, { Name = "Kneel", Type = "WarbandSceneAnimationStandState", EnumValue = 3 }, { Name = "ReadyStance", Type = "WarbandSceneAnimationStandState", EnumValue = 4 }, { Name = "SitOnChairLow", Type = "WarbandSceneAnimationStandState", EnumValue = 5 }, { Name = "SitOnChairMedium", Type = "WarbandSceneAnimationStandState", EnumValue = 6 }, { Name = "SitOnChairHigh", Type = "WarbandSceneAnimationStandState", EnumValue = 7 }, { Name = "Sleep", Type = "WarbandSceneAnimationStandState", EnumValue = 8 }, }, }, { Name = "WarbandSceneAnimationStandStateFlags", Type = "Enumeration", NumValues = 9, MinValue = 1, MaxValue = 256, Fields = { { Name = "Maintain", Type = "WarbandSceneAnimationStandStateFlags", EnumValue = 1 }, { Name = "Stand", Type = "WarbandSceneAnimationStandStateFlags", EnumValue = 2 }, { Name = "SitOnGround", Type = "WarbandSceneAnimationStandStateFlags", EnumValue = 4 }, { Name = "Kneel", Type = "WarbandSceneAnimationStandStateFlags", EnumValue = 8 }, { Name = "ReadyStance", Type = "WarbandSceneAnimationStandStateFlags", EnumValue = 16 }, { Name = "SitOnChairLow", Type = "WarbandSceneAnimationStandStateFlags", EnumValue = 32 }, { Name = "SitOnChairMedium", Type = "WarbandSceneAnimationStandStateFlags", EnumValue = 64 }, { Name = "SitOnChairHigh", Type = "WarbandSceneAnimationStandStateFlags", EnumValue = 128 }, { Name = "Sleep", Type = "WarbandSceneAnimationStandStateFlags", EnumValue = 256 }, }, }, { Name = "WarbandScenePlacementType", Type = "Enumeration", NumValues = 3, MinValue = 0, MaxValue = 2, Fields = { { Name = "Character", Type = "WarbandScenePlacementType", EnumValue = 0 }, { Name = "Pet", Type = "WarbandScenePlacementType", EnumValue = 1 }, { Name = "Chair", Type = "WarbandScenePlacementType", EnumValue = 2 }, }, }, }, Predicates = { }, }; APIDocumentation:AddDocumentationTable(CharacterSelectionConstants);