local ClientScene = { Name = "ClientScene", Type = "System", Namespace = "C_ClientScene", Environment = "All", Functions = { { Name = "IsSceneTypeActive", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "desiredSceneType", Type = "ClientSceneType", Nilable = true }, }, Returns = { { Name = "isPlaying", Type = "bool", Nilable = false }, }, }, }, Events = { { Name = "ClientSceneClosed", Type = "Event", LiteralName = "CLIENT_SCENE_CLOSED", SynchronousEvent = true, }, { Name = "ClientSceneOpened", Type = "Event", LiteralName = "CLIENT_SCENE_OPENED", SynchronousEvent = true, Payload = { { Name = "sceneType", Type = "ClientSceneType", Nilable = false }, }, }, }, Tables = { { Name = "ClientSceneType", Type = "Enumeration", NumValues = 2, MinValue = 0, MaxValue = 1, Fields = { { Name = "DefaultSceneType", Type = "ClientSceneType", EnumValue = 0 }, { Name = "MinigameSceneType", Type = "ClientSceneType", EnumValue = 1 }, }, }, }, Predicates = { }, }; APIDocumentation:AddDocumentationTable(ClientScene);