local GameRulesConstants = { Tables = { { Name = "EventRealmQueues", Type = "Enumeration", NumValues = 5, MinValue = 0, MaxValue = 8, Fields = { { Name = "None", Type = "EventRealmQueues", EnumValue = 0 }, { Name = "PlunderstormSolo", Type = "EventRealmQueues", EnumValue = 1 }, { Name = "PlunderstormDuo", Type = "EventRealmQueues", EnumValue = 2 }, { Name = "PlunderstormTrio", Type = "EventRealmQueues", EnumValue = 4 }, { Name = "PlunderstormTraining", Type = "EventRealmQueues", EnumValue = 8 }, }, }, { Name = "GameRuleFlags", Type = "Enumeration", NumValues = 3, MinValue = 0, MaxValue = 2, Fields = { { Name = "None", Type = "GameRuleFlags", EnumValue = 0 }, { Name = "AllowClient", Type = "GameRuleFlags", EnumValue = 1 }, { Name = "RequiresDefault", Type = "GameRuleFlags", EnumValue = 2 }, }, }, { Name = "GameRuleType", Type = "Enumeration", NumValues = 3, MinValue = 0, MaxValue = 2, Fields = { { Name = "Int", Type = "GameRuleType", EnumValue = 0 }, { Name = "Float", Type = "GameRuleType", EnumValue = 1 }, { Name = "Bool", Type = "GameRuleType", EnumValue = 2 }, }, }, }, Predicates = { }, }; APIDocumentation:AddDocumentationTable(GameRulesConstants);