local PlayerScript = { Name = "PlayerScript", Type = "System", Environment = "All", Functions = { { Name = "AcceptAreaSpiritHeal", Type = "Function", }, { Name = "AcceptGuild", Type = "Function", }, { Name = "AcceptResurrect", Type = "Function", }, { Name = "Ambiguate", Type = "Function", SecretArguments = "AllowedWhenTainted", Arguments = { { Name = "fullName", Type = "cstring", Nilable = false }, { Name = "context", Type = "cstring", Nilable = false, NeverSecret = true }, }, Returns = { { Name = "result", Type = "string", Nilable = false }, }, }, { Name = "AutoEquipCursorItem", Type = "Function", }, { Name = "BeginTrade", Type = "Function", }, { Name = "CanDualWield", Type = "Function", Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "CanInspect", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "targetGUID", Type = "UnitToken", Nilable = false }, }, Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "CanLootUnit", Type = "Function", MayReturnNothing = true, SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "targetUnit", Type = "WOWGUID", Nilable = false }, }, Returns = { { Name = "hasLoot", Type = "bool", Nilable = false }, { Name = "canLoot", Type = "bool", Nilable = false }, }, }, { Name = "CanPortGraveyard", Type = "Function", Returns = { { Name = "canPortGraveyard", Type = "bool", Nilable = false }, }, }, { Name = "CancelAreaSpiritHeal", Type = "Function", }, { Name = "CancelPendingEquip", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "index", Type = "number", Nilable = false }, }, }, { Name = "CancelTrade", Type = "Function", }, { Name = "CheckInteractDistance", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "unitGUID", Type = "UnitToken", Nilable = false }, { Name = "distIndex", Type = "luaIndex", Nilable = false }, }, Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "CheckTalentMasterDist", Type = "Function", Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "ClearPendingBindConversionItem", Type = "Function", }, { Name = "ConfirmTalentWipe", Type = "Function", }, { Name = "ConvertItemToBindToAccount", Type = "Function", }, { Name = "DeclineGuild", Type = "Function", }, { Name = "DeclineResurrect", Type = "Function", }, { Name = "Dismount", Type = "Function", }, { Name = "EquipPendingItem", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "index", Type = "number", Nilable = false }, }, }, { Name = "FollowUnit", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "name", Type = "cstring", Nilable = false, Default = "0" }, { Name = "exactMatch", Type = "bool", Nilable = false, Default = false }, }, }, { Name = "GetAllowLowLevelRaid", Type = "Function", Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "GetAllowRecentAlliesSeeLocation", Type = "Function", Returns = { { Name = "allowRecentAlliesSeeLocation", Type = "bool", Nilable = false }, }, }, { Name = "GetAreaSpiritHealerTime", Type = "Function", Returns = { { Name = "result", Type = "number", Nilable = false }, }, }, { Name = "GetArmorPenetration", Type = "Function", SecretWhenUnitStatsRestricted = true, Returns = { { Name = "result", Type = "number", Nilable = false }, }, }, { Name = "GetAttackPowerForStat", Type = "Function", SecretWhenUnitStatsRestricted = true, SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "stat", Type = "luaIndex", Nilable = false }, { Name = "value", Type = "number", Nilable = false }, }, Returns = { { Name = "result", Type = "number", Nilable = false }, }, }, { Name = "GetAutoDeclineGuildInvites", Type = "Function", Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "GetAutoDeclineNeighborhoodInvites", Type = "Function", Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "GetAvoidance", Type = "Function", SecretWhenUnitStatsRestricted = true, Returns = { { Name = "result", Type = "number", Nilable = false }, }, }, { Name = "GetBindLocation", Type = "Function", Returns = { { Name = "result", Type = "cstring", Nilable = false }, }, }, { Name = "GetBlockChance", Type = "Function", SecretWhenUnitStatsRestricted = true, Returns = { { Name = "result", Type = "number", Nilable = false }, }, }, { Name = "GetCemeteryPreference", Type = "Function", Returns = { { Name = "result", Type = "number", Nilable = false }, }, }, { Name = "GetCollapsingStarCost", Type = "Function", Returns = { { Name = "cost", Type = "number", Nilable = false }, }, }, { Name = "GetCombatRating", Type = "Function", SecretWhenUnitStatsRestricted = true, SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "ratingIndex", Type = "luaIndex", Nilable = false }, }, Returns = { { Name = "result", Type = "number", Nilable = true }, }, }, { Name = "GetCombatRatingBonus", Type = "Function", SecretWhenUnitStatsRestricted = true, SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "ratingIndex", Type = "luaIndex", Nilable = false }, }, Returns = { { Name = "result", Type = "number", Nilable = true }, }, }, { Name = "GetCombatRatingBonusForCombatRatingValue", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "ratingIndex", Type = "luaIndex", Nilable = false }, { Name = "value", Type = "number", Nilable = false }, }, Returns = { { Name = "result", Type = "number", Nilable = true }, }, }, { Name = "GetCorpseRecoveryDelay", Type = "Function", Returns = { { Name = "result", Type = "number", Nilable = false }, }, }, { Name = "GetCorruption", Type = "Function", Returns = { { Name = "result", Type = "number", Nilable = false }, }, }, { Name = "GetCorruptionResistance", Type = "Function", Returns = { { Name = "result", Type = "number", Nilable = false }, }, }, { Name = "GetCritChance", Type = "Function", SecretWhenUnitStatsRestricted = true, Returns = { { Name = "result", Type = "number", Nilable = false }, }, }, { Name = "GetCritChanceFromStat", Type = "Function", SecretWhenUnitStatsRestricted = true, SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "stat", Type = "luaIndex", Nilable = false }, { Name = "value", Type = "number", Nilable = false }, }, Returns = { { Name = "critChance", Type = "number", Nilable = false }, }, }, { Name = "GetCritChanceProvidesParryEffect", Type = "Function", Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "GetDodgeChance", Type = "Function", SecretWhenUnitStatsRestricted = true, Returns = { { Name = "result", Type = "number", Nilable = false }, }, }, { Name = "GetDodgeChanceFromAttribute", Type = "Function", SecretWhenUnitStatsRestricted = true, Returns = { { Name = "result", Type = "number", Nilable = false }, }, }, { Name = "GetEvictionTimeRemaining", Type = "Function", Returns = { { Name = "result", Type = "number", Nilable = false }, }, }, { Name = "GetExpertise", Type = "Function", SecretWhenUnitStatsRestricted = true, Returns = { { Name = "mainhandExpertise", Type = "number", Nilable = false }, { Name = "offhandExpertise", Type = "number", Nilable = false }, { Name = "rangedExpertise", Type = "number", Nilable = false }, }, }, { Name = "GetExpertisePercent", Type = "Function", SecretWhenUnitStatsRestricted = true, Returns = { { Name = "mainhandExpertisePercent", Type = "number", Nilable = false }, { Name = "offhandExpertisePercent", Type = "number", Nilable = false }, { Name = "rangedExpertisePercent", Type = "number", Nilable = false }, }, }, { Name = "GetHaste", Type = "Function", SecretWhenUnitStatsRestricted = true, Returns = { { Name = "result", Type = "number", Nilable = false }, }, }, { Name = "GetHealthRegen", Type = "Function", Returns = { { Name = "healthRegen", Type = "number", Nilable = false }, { Name = "combatHealthRegen", Type = "number", Nilable = false }, }, }, { Name = "GetHealthRegenFromSpirit", Type = "Function", Returns = { { Name = "healthRegen", Type = "number", Nilable = false }, { Name = "combatHealthRegen", Type = "number", Nilable = false }, }, }, { Name = "GetHitModifier", Type = "Function", SecretWhenUnitStatsRestricted = true, Returns = { { Name = "result", Type = "number", Nilable = false }, }, }, { Name = "GetJailersTowerLevel", Type = "Function", Returns = { { Name = "result", Type = "number", Nilable = false }, }, }, { Name = "GetLifesteal", Type = "Function", SecretWhenUnitStatsRestricted = true, Returns = { { Name = "result", Type = "number", Nilable = false }, }, }, { Name = "GetLootSpecialization", Type = "Function", Returns = { { Name = "specializationID", Type = "number", Nilable = false }, }, }, { Name = "GetManaRegen", Type = "Function", SecretWhenUnitStatsRestricted = true, Returns = { { Name = "baseManaRegen", Type = "number", Nilable = false }, { Name = "castingManaRegen", Type = "number", Nilable = false }, }, }, { Name = "GetManaRegenFromSpirit", Type = "Function", Returns = { { Name = "powerRegen", Type = "number", Nilable = false }, { Name = "combatPowerRegen", Type = "number", Nilable = false }, }, }, { Name = "GetMastery", Type = "Function", SecretWhenUnitStatsRestricted = true, Returns = { { Name = "result", Type = "number", Nilable = false }, }, }, { Name = "GetMasteryEffect", Type = "Function", SecretWhenUnitStatsRestricted = true, Returns = { { Name = "masteryEffect", Type = "number", Nilable = false }, { Name = "bonusCoefficient", Type = "number", Nilable = false }, }, }, { Name = "GetMaxPlayerLevel", Type = "Function", Returns = { { Name = "maxPlayerLevel", Type = "number", Nilable = false }, }, }, { Name = "GetMeleeHaste", Type = "Function", SecretWhenUnitStatsRestricted = true, Returns = { { Name = "result", Type = "number", Nilable = false }, }, }, { Name = "GetModResilienceDamageReduction", Type = "Function", SecretWhenUnitStatsRestricted = true, Returns = { { Name = "result", Type = "number", Nilable = false }, }, }, { Name = "GetMoney", Type = "Function", Returns = { { Name = "result", Type = "number", Nilable = false }, }, }, { Name = "GetNormalizedRealmName", Type = "Function", Returns = { { Name = "result", Type = "cstring", Nilable = false }, }, }, { Name = "GetOverrideAPBySpellPower", Type = "Function", SecretWhenUnitStatsRestricted = true, Returns = { { Name = "result", Type = "number", Nilable = false }, }, }, { Name = "GetOverrideSpellPowerByAP", Type = "Function", SecretWhenUnitStatsRestricted = true, Returns = { { Name = "result", Type = "number", Nilable = false }, }, }, { Name = "GetPVPDesired", Type = "Function", Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "GetPVPGearStatRules", Type = "Function", Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "GetPVPLifetimeStats", Type = "Function", Returns = { { Name = "lifetimeHonorableKills", Type = "number", Nilable = false }, { Name = "lifetimeMaxPVPRank", Type = "PvPRanks", Nilable = false }, }, }, { Name = "GetPVPSessionStats", Type = "Function", Returns = { { Name = "honorableKills", Type = "number", Nilable = false }, { Name = "dishonorableKills", Type = "number", Nilable = false }, }, }, { Name = "GetPVPTimer", Type = "Function", Returns = { { Name = "result", Type = "number", Nilable = false }, }, }, { Name = "GetPVPYesterdayStats", Type = "Function", Returns = { { Name = "honorableKills", Type = "number", Nilable = false }, { Name = "dishonorableKills", Type = "number", Nilable = false }, }, }, { Name = "GetParryChance", Type = "Function", SecretWhenUnitStatsRestricted = true, Returns = { { Name = "result", Type = "number", Nilable = false }, }, }, { Name = "GetParryChanceFromAttribute", Type = "Function", SecretWhenUnitStatsRestricted = true, Returns = { { Name = "result", Type = "number", Nilable = false }, }, }, { Name = "GetPetHitChanceModifier", Type = "Function", SecretWhenUnitStatsRestricted = true, Returns = { { Name = "result", Type = "number", Nilable = false }, }, }, { Name = "GetPetMeleeHaste", Type = "Function", SecretWhenUnitStatsRestricted = true, Returns = { { Name = "result", Type = "number", Nilable = false }, }, }, { Name = "GetPetSpellBonusDamage", Type = "Function", SecretWhenUnitStatsRestricted = true, Returns = { { Name = "result", Type = "number", Nilable = false }, }, }, { Name = "GetPetSpellHitChanceModifier", Type = "Function", SecretWhenUnitStatsRestricted = true, Returns = { { Name = "result", Type = "number", Nilable = false }, }, }, { Name = "GetPlayerFacing", Type = "Function", Returns = { { Name = "result", Type = "number", Nilable = true }, }, }, { Name = "GetPlayerInfoByGUID", Type = "Function", MayReturnNothing = true, SecretArguments = "AllowedWhenTainted", Arguments = { { Name = "guid", Type = "WOWGUID", Nilable = false }, }, Returns = { { Name = "localizedClass", Type = "cstring", Nilable = false }, { Name = "englishClass", Type = "cstring", Nilable = false }, { Name = "localizedRace", Type = "cstring", Nilable = false }, { Name = "englishRace", Type = "cstring", Nilable = false }, { Name = "sex", Type = "number", Nilable = false }, { Name = "name", Type = "string", Nilable = false }, { Name = "realmName", Type = "cstring", Nilable = false }, { Name = "level", Type = "number", Nilable = true }, }, }, { Name = "GetPowerRegen", Type = "Function", SecretWhenUnitStatsRestricted = true, Returns = { { Name = "basePowerRegen", Type = "number", Nilable = false }, { Name = "castingPowerRegen", Type = "number", Nilable = false }, }, }, { Name = "GetPowerRegenForPowerType", Type = "Function", SecretWhenUnitStatsRestricted = true, SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "powerType", Type = "number", Nilable = false }, }, Returns = { { Name = "basePowerRegen", Type = "number", Nilable = false }, { Name = "castingPowerRegen", Type = "number", Nilable = false }, }, }, { Name = "GetPvpPowerDamage", Type = "Function", SecretWhenUnitStatsRestricted = true, Returns = { { Name = "result", Type = "number", Nilable = false }, }, }, { Name = "GetPvpPowerHealing", Type = "Function", SecretWhenUnitStatsRestricted = true, Returns = { { Name = "result", Type = "number", Nilable = false }, }, }, { Name = "GetRangedAttackPowerForStat", Type = "Function", SecretWhenUnitStatsRestricted = true, SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "stat", Type = "luaIndex", Nilable = false }, { Name = "value", Type = "number", Nilable = false }, }, Returns = { { Name = "result", Type = "number", Nilable = false }, }, }, { Name = "GetRangedCritChance", Type = "Function", SecretWhenUnitStatsRestricted = true, Returns = { { Name = "result", Type = "number", Nilable = false }, }, }, { Name = "GetRangedHaste", Type = "Function", SecretWhenUnitStatsRestricted = true, Returns = { { Name = "result", Type = "number", Nilable = false }, { Name = "quiverHaste", Type = "number", Nilable = false }, }, }, { Name = "GetRangedHitModifier", Type = "Function", SecretWhenUnitStatsRestricted = true, Returns = { { Name = "result", Type = "number", Nilable = false }, }, }, { Name = "GetReleaseTimeRemaining", Type = "Function", Returns = { { Name = "result", Type = "number", Nilable = false }, }, }, { Name = "GetResSicknessDuration", Type = "Function", Returns = { { Name = "result", Type = "string", Nilable = true }, }, }, { Name = "GetRestState", Type = "Function", MayReturnNothing = true, Returns = { { Name = "exhaustionID", Type = "number", Nilable = false }, { Name = "name", Type = "cstring", Nilable = false }, { Name = "factor", Type = "number", Nilable = false }, }, }, { Name = "GetRestrictedAccountData", Type = "Function", Returns = { { Name = "maxLevel", Type = "number", Nilable = false }, { Name = "maxMoney", Type = "WOWMONEY", Nilable = false }, { Name = "professionCap", Type = "number", Nilable = false }, }, }, { Name = "GetRuneCooldown", Type = "Function", MayReturnNothing = true, SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "runeIndex", Type = "luaIndex", Nilable = false }, }, Returns = { { Name = "startTime", Type = "number", Nilable = false }, { Name = "duration", Type = "number", Nilable = false }, { Name = "isRuneReady", Type = "bool", Nilable = false }, }, }, { Name = "GetRuneCount", Type = "Function", MayReturnNothing = true, SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "runeIndex", Type = "luaIndex", Nilable = false }, }, Returns = { { Name = "result", Type = "number", Nilable = false }, }, }, { Name = "GetSheathState", Type = "Function", Returns = { { Name = "result", Type = "number", Nilable = true }, }, }, { Name = "GetShieldBlock", Type = "Function", SecretWhenUnitStatsRestricted = true, Returns = { { Name = "result", Type = "number", Nilable = false }, }, }, { Name = "GetSpeed", Type = "Function", SecretWhenUnitStatsRestricted = true, Returns = { { Name = "result", Type = "number", Nilable = false }, }, }, { Name = "GetSpellBonusDamage", Type = "Function", SecretWhenUnitStatsRestricted = true, SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "school", Type = "luaIndex", Nilable = false }, }, Returns = { { Name = "result", Type = "number", Nilable = true }, }, }, { Name = "GetSpellBonusHealing", Type = "Function", SecretWhenUnitStatsRestricted = true, Returns = { { Name = "result", Type = "number", Nilable = false }, }, }, { Name = "GetSpellCritChance", Type = "Function", SecretWhenUnitStatsRestricted = true, Returns = { { Name = "result", Type = "number", Nilable = false }, }, }, { Name = "GetSpellCritChanceFromStat", Type = "Function", SecretWhenUnitStatsRestricted = true, SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "stat", Type = "luaIndex", Nilable = false }, { Name = "value", Type = "number", Nilable = false }, }, Returns = { { Name = "spellCritChance", Type = "number", Nilable = false }, }, }, { Name = "GetSpellHitModifier", Type = "Function", SecretWhenUnitStatsRestricted = true, Returns = { { Name = "result", Type = "number", Nilable = false }, }, }, { Name = "GetSpellPenetration", Type = "Function", SecretWhenUnitStatsRestricted = true, Returns = { { Name = "result", Type = "number", Nilable = false }, }, }, { Name = "GetSturdiness", Type = "Function", SecretWhenUnitStatsRestricted = true, Returns = { { Name = "result", Type = "number", Nilable = false }, }, }, { Name = "GetTaxiBenchmarkMode", Type = "Function", Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "GetVersatilityBonus", Type = "Function", SecretWhenUnitStatsRestricted = true, SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "combatRating", Type = "luaIndex", Nilable = false }, }, Returns = { { Name = "result", Type = "number", Nilable = false }, }, }, { Name = "GetXPExhaustion", Type = "Function", Returns = { { Name = "result", Type = "number", Nilable = true }, }, }, { Name = "HasAPEffectsSpellPower", Type = "Function", Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "HasDualWieldPenalty", Type = "Function", Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "HasFullControl", Type = "Function", Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "HasIgnoreDualWieldWeapon", Type = "Function", Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "HasKey", Type = "Function", Returns = { { Name = "hasKey", Type = "bool", Nilable = false }, }, }, { Name = "HasNoReleaseAura", Type = "Function", Returns = { { Name = "hasCannotReleaseEffect", Type = "bool", Nilable = false }, { Name = "longestDuration", Type = "number", Nilable = false }, { Name = "hasUntilCancelledDuration", Type = "bool", Nilable = false }, }, }, { Name = "HasSPEffectsAttackPower", Type = "Function", Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "InitiateTrade", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "guid", Type = "UnitToken", Nilable = false }, }, }, { Name = "IsAccountSecured", Type = "Function", Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "IsAdvancedFlyableArea", Type = "Function", Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "IsCemeterySelectionAvailable", Type = "Function", Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "IsCharacterNewlyBoosted", Type = "Function", Returns = { { Name = "newlyBoosted", Type = "bool", Nilable = false }, }, }, { Name = "IsDrivableArea", Type = "Function", Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "IsDualWielding", Type = "Function", Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "IsFlyableArea", Type = "Function", Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "IsGuildLeader", Type = "Function", Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "IsInGuild", Type = "Function", Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "IsInJailersTower", Type = "Function", Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "IsIndoors", Type = "Function", Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "IsInsane", Type = "Function", Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "IsItemPreferredArmorType", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "itemLocation", Type = "ItemLocation", Mixin = "ItemLocationMixin", Nilable = false }, }, Returns = { { Name = "isItemPreferredArmorType", Type = "bool", Nilable = false }, }, }, { Name = "IsJailersTowerLayerTimeLocked", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "layerLevel", Type = "number", Nilable = false }, }, Returns = { { Name = "result", Type = "cstring", Nilable = false }, }, }, { Name = "IsLoggedIn", Type = "Function", Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "IsMounted", Type = "Function", Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "IsOnGroundFloorInJailersTower", Type = "Function", Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "IsOutOfBounds", Type = "Function", Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "IsOutdoors", Type = "Function", Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "IsPVPTimerRunning", Type = "Function", Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "IsPlayerInWorld", Type = "Function", Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "IsPlayerMoving", Type = "Function", Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "IsRangedWeapon", Type = "Function", Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "IsResting", Type = "Function", Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "IsRestrictedAccount", Type = "Function", Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "IsStealthed", Type = "Function", Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "IsXPUserDisabled", Type = "Function", Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "NoPlayTime", Type = "Function", Returns = { { Name = "result", Type = "bool", Nilable = true }, }, }, { Name = "NotifyInspect", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "targetGUID", Type = "UnitToken", Nilable = false }, }, }, { Name = "PartialPlayTime", Type = "Function", Returns = { { Name = "result", Type = "bool", Nilable = true }, }, }, { Name = "PlayerCanTeleport", Type = "Function", Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "PlayerEffectiveAttackPower", Type = "Function", MayReturnNothing = true, SecretWhenUnitStatsRestricted = true, Returns = { { Name = "mainHandAttackPower", Type = "number", Nilable = false }, { Name = "offHandAttackPower", Type = "number", Nilable = false }, { Name = "rangedAttackPower", Type = "number", Nilable = false }, { Name = "baseAttackPower", Type = "number", Nilable = false }, { Name = "baseRangedAttackPower", Type = "number", Nilable = false }, }, }, { Name = "PlayerGetTimerunningSeasonID", Type = "Function", Returns = { { Name = "timerunningSeasonID", Type = "number", Nilable = true }, }, }, { Name = "PlayerIsInCombat", Type = "Function", Returns = { { Name = "playerIsInCombat", Type = "bool", Nilable = false }, }, }, { Name = "PlayerIsTimerunning", Type = "Function", Returns = { { Name = "playerIsTimerunning", Type = "bool", Nilable = false }, }, }, { Name = "PortGraveyard", Type = "Function", }, { Name = "RandomRoll", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "min", Type = "number", Nilable = false }, { Name = "max", Type = "number", Nilable = false }, }, }, { Name = "ReagentsFromBankAllowed", Type = "Function", Returns = { { Name = "allowed", Type = "bool", Nilable = false }, }, }, { Name = "RepopMe", Type = "Function", }, { Name = "RequestTimePlayed", Type = "Function", }, { Name = "RespondInstanceLock", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "acceptLock", Type = "bool", Nilable = false }, }, }, { Name = "ResurrectGetOfferer", Type = "Function", Returns = { { Name = "name", Type = "cstring", Nilable = false }, }, }, { Name = "ResurrectHasSickness", Type = "Function", Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "ResurrectHasTimer", Type = "Function", Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "RetrieveCorpse", Type = "Function", }, { Name = "SetAllowLowLevelRaid", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "allow", Type = "bool", Nilable = false, Default = false }, }, }, { Name = "SetAllowRecentAlliesSeeLocation", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "allowRecentAlliesSeeLocation", Type = "bool", Nilable = false }, }, }, { Name = "SetAutoDeclineGuildInvites", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "allow", Type = "bool", Nilable = false, Default = false }, }, }, { Name = "SetAutoDeclineNeighborhoodInvites", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "allow", Type = "bool", Nilable = false, Default = false }, }, }, { Name = "SetCemeteryPreference", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "cemetaryID", Type = "number", Nilable = false }, }, }, { Name = "SetLootSpecialization", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "specializationID", Type = "number", Nilable = false }, }, }, { Name = "SetTaxiBenchmarkMode", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "enable", Type = "bool", Nilable = false, Default = false }, }, }, { Name = "ShouldDisplayRaidRolesInSocialFrame", Type = "Function", Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "ShouldDisplayStoryModeTooltipInSocialFrame", Type = "Function", Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "ShouldShowIslandsWeeklyPOI", Type = "Function", Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "ShouldShowSpecialSplashScreen", Type = "Function", Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "ShowCloak", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "show", Type = "bool", Nilable = false }, }, }, { Name = "ShowHelm", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "show", Type = "bool", Nilable = false }, }, }, { Name = "ShowingCloak", Type = "Function", Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "ShowingHelm", Type = "Function", Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "SitStandOrDescendStart", Type = "Function", HasRestrictions = true, }, { Name = "SplashFrameCanBeShown", Type = "Function", Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "StartAttack", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "name", Type = "cstring", Nilable = false, Default = "0" }, { Name = "exactMatch", Type = "bool", Nilable = false, Default = false }, }, }, { Name = "StopAttack", Type = "Function", }, { Name = "Stuck", Type = "Function", }, { Name = "TimeoutResurrect", Type = "Function", }, { Name = "ToggleSelfHighlight", Type = "Function", Returns = { { Name = "enabled", Type = "bool", Nilable = false }, }, }, { Name = "ToggleSheath", Type = "Function", }, { Name = "ToggleSit", Type = "Function", HasRestrictions = true, }, }, Events = { { Name = "PlayerInCombatChanged", Type = "Event", LiteralName = "PLAYER_IN_COMBAT_CHANGED", SynchronousEvent = true, Payload = { { Name = "inCombat", Type = "bool", Nilable = false }, }, }, { Name = "PlayerTargetDied", Type = "Event", LiteralName = "PLAYER_TARGET_DIED", SynchronousEvent = true, }, }, Tables = { { Name = "PlayerAttackPowerInfo", Type = "Structure", Fields = { { Name = "mainHandAttackPower", Type = "number", Nilable = false }, { Name = "offHandAttackPower", Type = "number", Nilable = false }, { Name = "rangedAttackPower", Type = "number", Nilable = false }, { Name = "baseAttackPower", Type = "number", Nilable = false }, { Name = "baseRangedAttackPower", Type = "number", Nilable = false }, }, }, }, Predicates = { }, }; APIDocumentation:AddDocumentationTable(PlayerScript);