local TargetScript = { Name = "TargetScript", Type = "System", Environment = "All", Functions = { { Name = "AssistUnit", Type = "Function", HasRestrictions = true, SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "name", Type = "cstring", Nilable = false, Default = "" }, { Name = "exactMatch", Type = "bool", Nilable = false, Default = false }, }, }, { Name = "AttackTarget", Type = "Function", }, { Name = "ClearFocus", Type = "Function", }, { Name = "ClearTarget", Type = "Function", Returns = { { Name = "willMakeChange", Type = "bool", Nilable = false }, }, }, { Name = "FocusUnit", Type = "Function", HasRestrictions = true, SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "name", Type = "cstring", Nilable = false, Default = "" }, }, }, { Name = "IsTargetLoose", Type = "Function", Returns = { { Name = "isTargetLoose", Type = "bool", Nilable = false }, }, }, { Name = "SetPreferredGamepadInteractTarget", Type = "Function", HasRestrictions = true, SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "unit", Type = "UnitToken", Nilable = true }, }, }, { Name = "TargetDirectionEnemy", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "facing", Type = "number", Nilable = false }, { Name = "coneAngle", Type = "number", Nilable = true }, }, }, { Name = "TargetDirectionFinished", Type = "Function", }, { Name = "TargetDirectionFriend", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "facing", Type = "number", Nilable = false }, { Name = "coneAngle", Type = "number", Nilable = true }, }, }, { Name = "TargetLastEnemy", Type = "Function", }, { Name = "TargetLastFriend", Type = "Function", }, { Name = "TargetLastTarget", Type = "Function", }, { Name = "TargetNearest", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "reverse", Type = "bool", Nilable = false, Default = false }, }, }, { Name = "TargetNearestEnemy", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "reverse", Type = "bool", Nilable = false, Default = false }, }, }, { Name = "TargetNearestEnemyPlayer", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "reverse", Type = "bool", Nilable = false, Default = false }, }, }, { Name = "TargetNearestFriend", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "reverse", Type = "bool", Nilable = false, Default = false }, }, }, { Name = "TargetNearestFriendPlayer", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "reverse", Type = "bool", Nilable = false, Default = false }, }, }, { Name = "TargetNearestPartyMember", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "reverse", Type = "bool", Nilable = false, Default = false }, }, }, { Name = "TargetNearestRaidMember", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "reverse", Type = "bool", Nilable = false, Default = false }, }, }, { Name = "TargetPriorityHighlightEnd", Type = "Function", }, { Name = "TargetPriorityHighlightStart", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "useStartDelay", Type = "bool", Nilable = false, Default = false }, }, }, { Name = "TargetToggle", Type = "Function", HasRestrictions = true, }, { Name = "TargetUnit", Type = "Function", HasRestrictions = true, SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "name", Type = "cstring", Nilable = false, Default = "" }, { Name = "exactMatch", Type = "bool", Nilable = false, Default = false }, }, }, }, Events = { }, Tables = { }, Predicates = { }, }; APIDocumentation:AddDocumentationTable(TargetScript);