local UIFileAssetAPI = { Name = "UIFileAssetAPI", Type = "System", Namespace = "C_UIFileAsset", Environment = "All", Functions = { { Name = "GetFileID", Type = "Function", SecretArguments = "AllowedWhenUntainted", Documentation = { "Returns the numeric file ID associated with a file asset." }, Arguments = { { Name = "asset", Type = "FileAsset", Nilable = false }, }, Returns = { { Name = "assetFileID", Type = "fileID", Nilable = true, Documentation = { "The file ID corresponding to the given asset. If the asset is already a file ID, it is returned unchanged; otherwise returns nil if the file path is not known to the client." } }, }, }, { Name = "IsKnownFile", Type = "Function", SecretArguments = "AllowedWhenUntainted", Documentation = { "Determines whether a file asset is known to the client, either as a shipped asset or a locally existing loose file." }, Arguments = { { Name = "asset", Type = "FileAsset", Nilable = false }, }, Returns = { { Name = "isValid", Type = "bool", Nilable = false, Documentation = { "True if the asset is shipped with the client or refers to a known loose file. Existence or openability of loose files is not verified." } }, }, }, { Name = "IsLooseFile", Type = "Function", SecretArguments = "AllowedWhenUntainted", Documentation = { "Determines whether a file asset refers to a known loose (local) file." }, Arguments = { { Name = "asset", Type = "FileAsset", Nilable = false }, }, Returns = { { Name = "isLooseFile", Type = "bool", Nilable = false, Documentation = { "True if the asset refers to a loose file known to the client." } }, }, }, }, Events = { }, Tables = { }, Predicates = { }, }; APIDocumentation:AddDocumentationTable(UIFileAssetAPI);