local ActionBarFrame = { Name = "ActionBar", Type = "System", Namespace = "C_ActionBar", Environment = "All", Functions = { { Name = "EnableActionRangeCheck", Type = "Function", SecretArguments = "AllowedWhenUntainted", Documentation = { "Used in conjunction with ActionRangeCheckUpdate to inform the UI when an action goes in or out of range with its current target." }, Arguments = { { Name = "actionID", Type = "luaIndex", Nilable = false }, { Name = "enable", Type = "bool", Nilable = false, Documentation = { "True if changes in range for the action should dispatch ActionRangeCheckUpdate. False if the action no longer needs the event." } }, }, }, { Name = "FindAssistedCombatActionButtons", Type = "Function", MayReturnNothing = true, SecretArguments = "AllowedWhenUntainted", Documentation = { "Returns the list of action bar slots that contain the Assisted Combat action spell." }, Arguments = { { Name = "setToSearch", Type = "ActionBarSet", Nilable = false, Default = "All" }, }, Returns = { { Name = "slots", Type = "table", InnerType = "luaIndex", Nilable = false }, }, }, { Name = "FindFlyoutActionButtons", Type = "Function", MayReturnNothing = true, SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "flyoutID", Type = "number", Nilable = false }, { Name = "setToSearch", Type = "ActionBarSet", Nilable = false, Default = "All" }, }, Returns = { { Name = "slots", Type = "table", InnerType = "luaIndex", Nilable = false }, }, }, { Name = "FindPetActionButtons", Type = "Function", MayReturnNothing = true, SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "petActionID", Type = "number", Nilable = false }, { Name = "setToSearch", Type = "ActionBarSet", Nilable = false, Default = "All" }, }, Returns = { { Name = "slots", Type = "table", InnerType = "luaIndex", Nilable = false }, }, }, { Name = "FindSpellActionButtons", Type = "Function", MayReturnNothing = true, SecretArguments = "AllowedWhenTainted", Documentation = { "Returns the list of action bar slots that contain a specified spell." }, Arguments = { { Name = "spellID", Type = "SpellIdentifier", Nilable = false, Documentation = { "Expects a base spell, so if a spell is overridden the base ID should be provided." } }, { Name = "setToSearch", Type = "ActionBarSet", Nilable = false, NeverSecret = true, Default = "All" }, }, Returns = { { Name = "slots", Type = "table", InnerType = "luaIndex", Nilable = false }, }, }, { Name = "ForceUpdateAction", Type = "Function", SecretArguments = "AllowedWhenUntainted", Documentation = { "Force updates some internals for an action button slot." }, Arguments = { { Name = "slotID", Type = "luaIndex", Nilable = false }, { Name = "suppressEvents", Type = "bool", Nilable = false, Default = false }, }, }, { Name = "GetActionAutocast", Type = "Function", RequiresValidActionSlot = true, SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "actionID", Type = "luaIndex", Nilable = false }, }, Returns = { { Name = "autocastAllowed", Type = "bool", Nilable = false }, { Name = "autocastEnabled", Type = "bool", Nilable = false }, }, }, { Name = "GetActionBarPage", Type = "Function", Returns = { { Name = "currentPage", Type = "luaIndex", Nilable = false }, }, }, { Name = "GetActionChargeDuration", Type = "Function", RequiresValidActionSlot = true, SecretArguments = "AllowedWhenUntainted", Documentation = { "Returns a duration object describing the active recharge time for an action." }, Arguments = { { Name = "actionID", Type = "luaIndex", Nilable = false }, }, Returns = { { Name = "duration", Type = "LuaDurationObject", Nilable = false }, }, }, { Name = "GetActionCharges", Type = "Function", RequiresValidActionSlot = true, SecretWhenCooldownsRestricted = true, SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "actionID", Type = "luaIndex", Nilable = false }, }, Returns = { { Name = "chargeInfo", Type = "SpellChargeInfo", Nilable = false }, }, }, { Name = "GetActionCooldown", Type = "Function", RequiresValidActionSlot = true, SecretWhenCooldownsRestricted = true, SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "actionID", Type = "luaIndex", Nilable = false }, }, Returns = { { Name = "cooldownInfo", Type = "SpellCooldownInfo", Nilable = false }, }, }, { Name = "GetActionCooldownDuration", Type = "Function", RequiresValidActionSlot = true, SecretArguments = "AllowedWhenUntainted", Documentation = { "Returns a duration object describing the active cooldown duration for an action." }, Arguments = { { Name = "actionID", Type = "luaIndex", Nilable = false }, { Name = "ignoreGCD", Type = "bool", Nilable = false, Default = false }, }, Returns = { { Name = "duration", Type = "LuaDurationObject", Nilable = false }, }, }, { Name = "GetActionDisplayCount", Type = "Function", RequiresValidActionSlot = true, SecretWhenCooldownsRestricted = true, SecretArguments = "AllowedWhenUntainted", Documentation = { "Depending on the action type, return a string that is either the use count or number of charges. If value is beyond the display count parameter, returns the replacementString (defaults to '*')." }, Arguments = { { Name = "actionID", Type = "luaIndex", Nilable = false }, { Name = "maxDisplayCount", Type = "number", Nilable = false, Default = 9999 }, { Name = "replacementString", Type = "cstring", Nilable = false, Default = "*" }, }, Returns = { { Name = "displayCount", Type = "string", Nilable = false }, }, }, { Name = "GetActionLossOfControlCooldownDuration", Type = "Function", RequiresValidActionSlot = true, SecretArguments = "AllowedWhenUntainted", Documentation = { "Returns a duration object describing the active loss of control cooldown duration for an action." }, Arguments = { { Name = "actionID", Type = "luaIndex", Nilable = false }, }, Returns = { { Name = "duration", Type = "LuaDurationObject", Nilable = false }, }, }, { Name = "GetActionLossOfControlCooldownInfo", Type = "Function", RequiresValidActionSlot = true, SecretWhenCooldownsRestricted = true, SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "actionID", Type = "luaIndex", Nilable = false }, }, Returns = { { Name = "lossOfControlInfo", Type = "SpellLossOfControlInfo", Nilable = false }, }, }, { Name = "GetActionText", Type = "Function", MayReturnNothing = true, RequiresValidActionSlot = true, SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "actionID", Type = "luaIndex", Nilable = false }, }, Returns = { { Name = "text", Type = "string", Nilable = false }, }, }, { Name = "GetActionTexture", Type = "Function", RequiresValidActionSlot = true, SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "actionID", Type = "luaIndex", Nilable = false }, }, Returns = { { Name = "textureFileID", Type = "fileID", Nilable = false }, }, }, { Name = "GetActionUseCount", Type = "Function", RequiresValidActionSlot = true, SecretWhenCooldownsRestricted = true, SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "actionID", Type = "luaIndex", Nilable = false }, }, Returns = { { Name = "count", Type = "number", Nilable = false }, }, }, { Name = "GetBonusBarIndex", Type = "Function", Returns = { { Name = "bonusBarIndex", Type = "luaIndex", Nilable = false }, }, }, { Name = "GetBonusBarIndexForSlot", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "slotID", Type = "luaIndex", Nilable = false }, }, Returns = { { Name = "bonusBarIndex", Type = "luaIndex", Nilable = true }, }, }, { Name = "GetBonusBarOffset", Type = "Function", Returns = { { Name = "bonusBarOffset", Type = "number", Nilable = false }, }, }, { Name = "GetExtraBarIndex", Type = "Function", Returns = { { Name = "extraBarIndex", Type = "luaIndex", Nilable = false }, }, }, { Name = "GetItemActionOnEquipSpellID", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "actionID", Type = "luaIndex", Nilable = false }, }, Returns = { { Name = "onEquipSpellID", Type = "number", Nilable = true }, }, }, { Name = "GetMultiCastBarIndex", Type = "Function", Returns = { { Name = "multiCastBarIndex", Type = "luaIndex", Nilable = false }, }, }, { Name = "GetOverrideBarIndex", Type = "Function", Returns = { { Name = "overrideBarIndex", Type = "luaIndex", Nilable = false }, }, }, { Name = "GetOverrideBarSkin", Type = "Function", Returns = { { Name = "textureFileID", Type = "fileID", Nilable = true }, }, }, { Name = "GetPetActionPetBarIndices", Type = "Function", MayReturnNothing = true, SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "petActionID", Type = "number", Nilable = false }, { Name = "setToSearch", Type = "ActionBarSet", Nilable = false, Default = "All" }, }, Returns = { { Name = "slots", Type = "table", InnerType = "luaIndex", Nilable = false }, }, }, { Name = "GetProfessionQuality", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "actionID", Type = "luaIndex", Nilable = false }, }, Returns = { { Name = "quality", Type = "number", Nilable = true }, }, }, { Name = "GetProfessionQualityInfo", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "actionID", Type = "luaIndex", Nilable = false }, }, Returns = { { Name = "info", Type = "CraftingQualityInfo", Nilable = true }, }, }, { Name = "GetSpell", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "actionID", Type = "luaIndex", Nilable = false }, }, Returns = { { Name = "spellID", Type = "number", Nilable = false }, }, }, { Name = "GetTempShapeshiftBarIndex", Type = "Function", Returns = { { Name = "tempShapeshiftBarIndex", Type = "luaIndex", Nilable = false }, }, }, { Name = "GetVehicleBarIndex", Type = "Function", Returns = { { Name = "vehicleBarIndex", Type = "luaIndex", Nilable = false }, }, }, { Name = "HasAction", Type = "Function", RequiresValidActionSlot = true, SecretArguments = "AllowedWhenUntainted", Documentation = { "Returns true if an actionbar slot is populated with an action." }, Arguments = { { Name = "actionID", Type = "luaIndex", Nilable = false }, }, Returns = { { Name = "hasAction", Type = "bool", Nilable = false }, }, }, { Name = "HasAssistedCombatActionButtons", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "setToSearch", Type = "ActionBarSet", Nilable = false, Default = "All" }, }, Returns = { { Name = "hasButtons", Type = "bool", Nilable = false }, }, }, { Name = "HasBonusActionBar", Type = "Function", Returns = { { Name = "hasBonusActionBar", Type = "bool", Nilable = false }, }, }, { Name = "HasExtraActionBar", Type = "Function", Returns = { { Name = "hasExtraActionBar", Type = "bool", Nilable = false }, }, }, { Name = "HasFlyoutActionButtons", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "flyoutID", Type = "number", Nilable = false }, { Name = "setToSearch", Type = "ActionBarSet", Nilable = false, Default = "All" }, }, Returns = { { Name = "hasFlyoutActionButtons", Type = "bool", Nilable = false }, }, }, { Name = "HasOverrideActionBar", Type = "Function", Returns = { { Name = "hasOverrideActionBar", Type = "bool", Nilable = false }, }, }, { Name = "HasPetActionButtons", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "petActionID", Type = "number", Nilable = false }, { Name = "setToSearch", Type = "ActionBarSet", Nilable = false, Default = "All" }, }, Returns = { { Name = "hasPetActionButtons", Type = "bool", Nilable = false }, }, }, { Name = "HasPetActionPetBarIndices", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "petActionID", Type = "number", Nilable = false }, { Name = "setToSearch", Type = "ActionBarSet", Nilable = false, Default = "All" }, }, Returns = { { Name = "hasPetActionPetBarIndices", Type = "bool", Nilable = false }, }, }, { Name = "HasRangeRequirements", Type = "Function", RequiresValidActionSlot = true, SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "actionID", Type = "luaIndex", Nilable = false }, }, Returns = { { Name = "hasRangeRequirements", Type = "bool", Nilable = false }, }, }, { Name = "HasSpellActionButtons", Type = "Function", SecretArguments = "AllowedWhenTainted", Arguments = { { Name = "spellID", Type = "SpellIdentifier", Nilable = false }, { Name = "setToSearch", Type = "ActionBarSet", Nilable = false, NeverSecret = true, Default = "All" }, }, Returns = { { Name = "hasSpellActionButtons", Type = "bool", Nilable = false }, }, }, { Name = "HasTempShapeshiftActionBar", Type = "Function", Returns = { { Name = "hasTempShapeshiftActionBar", Type = "bool", Nilable = false }, }, }, { Name = "HasVehicleActionBar", Type = "Function", Returns = { { Name = "hasVehicleActionBar", Type = "bool", Nilable = false }, }, }, { Name = "IsActionInRange", Type = "Function", RequiresValidActionSlot = true, SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "actionID", Type = "luaIndex", Nilable = false }, { Name = "target", Type = "UnitToken", Nilable = true }, }, Returns = { { Name = "isInRange", Type = "bool", Nilable = true, Documentation = { "If nil, range cannot be determined (eg. no target is available)." } }, }, }, { Name = "IsAssistedCombatAction", Type = "Function", SecretArguments = "AllowedWhenUntainted", Documentation = { "Returns whether the given action button contains the Assisted Combat action spell." }, Arguments = { { Name = "slotID", Type = "luaIndex", Nilable = false }, }, Returns = { { Name = "isAssistedCombatAction", Type = "bool", Nilable = false }, }, }, { Name = "IsAttackAction", Type = "Function", RequiresValidActionSlot = true, SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "actionID", Type = "luaIndex", Nilable = false }, }, Returns = { { Name = "isAttackAction", Type = "bool", Nilable = false }, }, }, { Name = "IsAutoCastPetAction", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "slotID", Type = "luaIndex", Nilable = false }, }, Returns = { { Name = "isAutoCastPetAction", Type = "bool", Nilable = false }, }, }, { Name = "IsAutoRepeatAction", Type = "Function", RequiresValidActionSlot = true, SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "actionID", Type = "luaIndex", Nilable = false }, }, Returns = { { Name = "isAutoRepeatAction", Type = "bool", Nilable = false }, }, }, { Name = "IsConsumableAction", Type = "Function", RequiresValidActionSlot = true, SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "actionID", Type = "luaIndex", Nilable = false }, }, Returns = { { Name = "isConsumableAction", Type = "bool", Nilable = false }, }, }, { Name = "IsCurrentAction", Type = "Function", RequiresValidActionSlot = true, SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "actionID", Type = "luaIndex", Nilable = false }, }, Returns = { { Name = "isCurrentAction", Type = "bool", Nilable = false }, }, }, { Name = "IsEnabledAutoCastPetAction", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "slotID", Type = "luaIndex", Nilable = false }, }, Returns = { { Name = "isEnabledAutoCastPetAction", Type = "bool", Nilable = false }, }, }, { Name = "IsEquippedAction", Type = "Function", RequiresValidActionSlot = true, SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "actionID", Type = "luaIndex", Nilable = false }, }, Returns = { { Name = "isEquippedAction", Type = "bool", Nilable = false }, }, }, { Name = "IsEquippedGearOutfitAction", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "slotID", Type = "luaIndex", Nilable = false }, }, Returns = { { Name = "isEquippedGearOutfitAction", Type = "bool", Nilable = false }, }, }, { Name = "IsHarmfulAction", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "actionID", Type = "luaIndex", Nilable = false }, { Name = "useNeutral", Type = "bool", Nilable = false }, }, Returns = { { Name = "isHarmful", Type = "bool", Nilable = false }, }, }, { Name = "IsHelpfulAction", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "actionID", Type = "luaIndex", Nilable = false }, { Name = "useNeutral", Type = "bool", Nilable = false }, }, Returns = { { Name = "isHelpful", Type = "bool", Nilable = false }, }, }, { Name = "IsInterruptAction", Type = "Function", SecretArguments = "AllowedWhenUntainted", Documentation = { "Returns whether the given action button contains a spell that can interrupt spellcasting." }, Arguments = { { Name = "slotID", Type = "luaIndex", Nilable = false }, }, Returns = { { Name = "isInterruptAction", Type = "bool", Nilable = false }, }, }, { Name = "IsItemAction", Type = "Function", RequiresValidActionSlot = true, SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "actionID", Type = "luaIndex", Nilable = false }, }, Returns = { { Name = "isItemAction", Type = "bool", Nilable = false }, }, }, { Name = "IsMacroActionWithShowTooltip", Type = "Function", RequiresValidActionSlot = true, SecretArguments = "AllowedWhenUntainted", Documentation = { "Returns whether the given action button contains a macro with an explicit #showtooltip directive." }, Arguments = { { Name = "actionID", Type = "luaIndex", Nilable = false }, }, Returns = { { Name = "isMacroActionWithShowTooltip", Type = "bool", Nilable = false }, }, }, { Name = "IsOnBarOrSpecialBar", Type = "Function", SecretArguments = "AllowedWhenTainted", Arguments = { { Name = "spellID", Type = "SpellIdentifier", Nilable = false }, { Name = "setToSearch", Type = "ActionBarSet", Nilable = false, NeverSecret = true, Default = "All" }, }, Returns = { { Name = "isOnBarOrSpecialBar", Type = "bool", Nilable = false }, }, }, { Name = "IsPossessBarVisible", Type = "Function", Returns = { { Name = "isPossessBarVisible", Type = "bool", Nilable = false }, }, }, { Name = "IsStackableAction", Type = "Function", RequiresValidActionSlot = true, SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "actionID", Type = "luaIndex", Nilable = false }, }, Returns = { { Name = "isStackableAction", Type = "bool", Nilable = false }, }, }, { Name = "IsUsableAction", Type = "Function", RequiresValidActionSlot = true, SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "actionID", Type = "luaIndex", Nilable = false }, }, Returns = { { Name = "isUsable", Type = "bool", Nilable = false }, { Name = "isLackingResources", Type = "bool", Nilable = false }, }, }, { Name = "PutActionInSlot", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "slotID", Type = "luaIndex", Nilable = false }, }, }, { Name = "RegisterActionUIButton", Type = "Function", RequiresValidActionSlot = true, SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "checkboxFrame", Type = "SimpleCheckbox", Nilable = false }, { Name = "actionID", Type = "luaIndex", Nilable = false }, { Name = "cooldownFrame", Type = "CooldownFrame", Nilable = false }, }, }, { Name = "SetActionBarPage", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "pageIndex", Type = "luaIndex", Nilable = false }, }, }, { Name = "ShouldOverrideBarShowHealthBar", Type = "Function", Returns = { { Name = "showHealthBar", Type = "bool", Nilable = false }, }, }, { Name = "ShouldOverrideBarShowManaBar", Type = "Function", Returns = { { Name = "showManaBar", Type = "bool", Nilable = false }, }, }, { Name = "ShouldShowKeyring", Type = "Function", Returns = { { Name = "isKeyringEnabled", Type = "bool", Nilable = false }, }, }, { Name = "ToggleAutoCastPetAction", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "slotID", Type = "luaIndex", Nilable = false }, }, }, { Name = "UnregisterActionUIButton", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "checkboxFrame", Type = "SimpleCheckbox", Nilable = false }, }, }, { Name = "UsesActionText", Type = "Function", RequiresValidActionSlot = true, SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "actionID", Type = "luaIndex", Nilable = false }, }, Returns = { { Name = "usesActionText", Type = "bool", Nilable = false }, }, }, }, Events = { { Name = "ActionRangeCheckUpdate", Type = "Event", LiteralName = "ACTION_RANGE_CHECK_UPDATE", SynchronousEvent = true, Documentation = { "Used in conjunction with EnableActionRangeCheck to inform the UI when an action goes in or out of range with its current target." }, Payload = { { Name = "slot", Type = "luaIndex", Nilable = false }, { Name = "isInRange", Type = "bool", Nilable = false, Documentation = { "Whether or not the current target is in range of the action. Should not be used if the 'checksRange' parameter is false." } }, { Name = "checksRange", Type = "bool", Nilable = false, Documentation = { "Can be false if a range check was not made for any reason, for example there is not a current target." } }, }, }, { Name = "ActionUsableChanged", Type = "Event", LiteralName = "ACTION_USABLE_CHANGED", SynchronousEvent = true, Payload = { { Name = "changes", Type = "table", InnerType = "ActionUsableState", Nilable = false }, }, }, { Name = "ActionbarHidegrid", Type = "Event", LiteralName = "ACTIONBAR_HIDEGRID", SynchronousEvent = true, }, { Name = "ActionbarPageChanged", Type = "Event", LiteralName = "ACTIONBAR_PAGE_CHANGED", SynchronousEvent = true, }, { Name = "ActionbarShowBottomleft", Type = "Event", LiteralName = "ACTIONBAR_SHOW_BOTTOMLEFT", SynchronousEvent = true, }, { Name = "ActionbarShowgrid", Type = "Event", LiteralName = "ACTIONBAR_SHOWGRID", SynchronousEvent = true, }, { Name = "ActionbarSlotChanged", Type = "Event", LiteralName = "ACTIONBAR_SLOT_CHANGED", SynchronousEvent = true, Payload = { { Name = "slot", Type = "number", Nilable = false }, }, }, { Name = "ActionbarUpdateCooldown", Type = "Event", LiteralName = "ACTIONBAR_UPDATE_COOLDOWN", UniqueEvent = true, }, { Name = "ActionbarUpdateState", Type = "Event", LiteralName = "ACTIONBAR_UPDATE_STATE", UniqueEvent = true, }, { Name = "ActionbarUpdateUsable", Type = "Event", LiteralName = "ACTIONBAR_UPDATE_USABLE", UniqueEvent = true, }, { Name = "PetBarUpdate", Type = "Event", LiteralName = "PET_BAR_UPDATE", SynchronousEvent = true, }, { Name = "UpdateBonusActionbar", Type = "Event", LiteralName = "UPDATE_BONUS_ACTIONBAR", SynchronousEvent = true, UniqueEvent = true, }, { Name = "UpdateExtraActionbar", Type = "Event", LiteralName = "UPDATE_EXTRA_ACTIONBAR", UniqueEvent = true, }, { Name = "UpdateMultiCastActionbar", Type = "Event", LiteralName = "UPDATE_MULTI_CAST_ACTIONBAR", UniqueEvent = true, }, { Name = "UpdateOverrideActionbar", Type = "Event", LiteralName = "UPDATE_OVERRIDE_ACTIONBAR", UniqueEvent = true, }, }, Tables = { { Name = "ActionBarSet", Type = "Enumeration", NumValues = 4, MinValue = 0, MaxValue = 3, Fields = { { Name = "None", Type = "ActionBarSet", EnumValue = 0 }, { Name = "Mkb", Type = "ActionBarSet", EnumValue = 1 }, { Name = "Gamepad", Type = "ActionBarSet", EnumValue = 2 }, { Name = "All", Type = "ActionBarSet", EnumValue = 3 }, }, }, }, Predicates = { }, }; APIDocumentation:AddDocumentationTable(ActionBarFrame);