local CharacterCreationConstants = { Tables = { { Name = "CharCreateAnimTurnType", Type = "Enumeration", NumValues = 2, MinValue = 0, MaxValue = 1, Fields = { { Name = "Normal", Type = "CharCreateAnimTurnType", EnumValue = 0 }, { Name = "Torso", Type = "CharCreateAnimTurnType", EnumValue = 1 }, }, }, { Name = "CharSectionCondition", Type = "Enumeration", NumValues = 4, MinValue = 0, MaxValue = 3, Fields = { { Name = "AlliedRace", Type = "CharSectionCondition", EnumValue = 0 }, { Name = "HeritageArmor", Type = "CharSectionCondition", EnumValue = 1 }, { Name = "ConditionalAppeareance", Type = "CharSectionCondition", EnumValue = 2 }, { Name = "RaceClassCombo", Type = "CharSectionCondition", EnumValue = 3 }, }, }, { Name = "RestrictionType", Type = "Enumeration", NumValues = 5, MinValue = 0, MaxValue = 4, Fields = { { Name = "Invalid", Type = "RestrictionType", EnumValue = 0 }, { Name = "ServerExpansion", Type = "RestrictionType", EnumValue = 1 }, { Name = "AccountExpansion", Type = "RestrictionType", EnumValue = 2 }, { Name = "Achievement", Type = "RestrictionType", EnumValue = 3 }, { Name = "Entitlement", Type = "RestrictionType", EnumValue = 4 }, }, }, }, Predicates = { }, }; APIDocumentation:AddDocumentationTable(CharacterCreationConstants);