local CurveUtil = { Name = "CurveUtil", Type = "System", Namespace = "C_CurveUtil", Environment = "All", Functions = { { Name = "CreateColorCurve", Type = "Function", Documentation = { "Returns a new color curve object with no assigned points." }, Returns = { { Name = "curve", Type = "LuaColorCurveObject", Nilable = false }, }, }, { Name = "CreateCurve", Type = "Function", Documentation = { "Returns a new curve object with no assigned points." }, Returns = { { Name = "curve", Type = "LuaCurveObject", Nilable = false }, }, }, { Name = "EvaluateColorFromBoolean", Type = "Function", SecretArguments = "AllowedWhenTainted", Documentation = { "Evaluates a potentially-secret boolean value and returns a color." }, Arguments = { { Name = "boolean", Type = "bool", Nilable = false }, { Name = "valueIfTrue", Type = "colorRGBA", Mixin = "ColorMixin", Nilable = false }, { Name = "valueIfFalse", Type = "colorRGBA", Mixin = "ColorMixin", Nilable = false }, }, Returns = { { Name = "value", Type = "colorRGBA", Mixin = "ColorMixin", Nilable = false }, }, }, { Name = "EvaluateColorValueFromBoolean", Type = "Function", SecretArguments = "AllowedWhenTainted", Documentation = { "Evaluates a potentially-secret boolean value and returns a single color component (eg. alpha)." }, Arguments = { { Name = "boolean", Type = "bool", Nilable = false }, { Name = "valueIfTrue", Type = "SingleColorValue", Nilable = false }, { Name = "valueIfFalse", Type = "SingleColorValue", Nilable = false }, }, Returns = { { Name = "value", Type = "SingleColorValue", Nilable = false }, }, }, { Name = "EvaluateGameCurve", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "curveID", Type = "number", Nilable = false }, { Name = "x", Type = "number", Nilable = false }, }, Returns = { { Name = "y", Type = "number", Nilable = false }, }, }, }, Events = { }, Tables = { }, Predicates = { }, }; APIDocumentation:AddDocumentationTable(CurveUtil);