local GameCursor = { Name = "GameCursor", Type = "System", Environment = "All", Functions = { { Name = "ClearCursor", Type = "Function", }, { Name = "ClearCursorHoveredItem", Type = "Function", }, { Name = "CursorHasItem", Type = "Function", Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "CursorHasMacro", Type = "Function", Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "CursorHasMoney", Type = "Function", Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "CursorHasSpell", Type = "Function", Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "DeleteCursorItem", Type = "Function", HasRestrictions = true, }, { Name = "DropCursorMoney", Type = "Function", HasRestrictions = true, }, { Name = "EquipCursorItem", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "slot", Type = "luaIndex", Nilable = false }, }, }, { Name = "GetCursorInfo", Type = "Function", }, { Name = "GetCursorMoney", Type = "Function", Returns = { { Name = "amount", Type = "number", Nilable = false }, }, }, { Name = "PickupPlayerMoney", Type = "Function", HasRestrictions = true, SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "amount", Type = "WOWMONEY", Nilable = false }, }, }, { Name = "ResetCursor", Type = "Function", }, { Name = "SellCursorItem", Type = "Function", }, { Name = "SetCursor", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "name", Type = "cstring", Nilable = true }, }, Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "SetCursorByMode", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "mode", Type = "Cursormode", Nilable = false }, }, Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "SetCursorHoveredItem", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "item", Type = "ItemLocation", Mixin = "ItemLocationMixin", Nilable = false }, }, }, { Name = "SetCursorHoveredItemTradeItem", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "enabled", Type = "bool", Nilable = false }, }, }, { Name = "SetCursorVirtualItem", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "itemInfo", Type = "ItemInfo", Nilable = false }, { Name = "cursorType", Type = "UICursorType", Nilable = false }, }, }, }, Events = { }, Tables = { }, Predicates = { }, }; APIDocumentation:AddDocumentationTable(GameCursor);