local GameError = { Name = "GameError", Type = "System", Environment = "All", Functions = { { Name = "GetGameMessageInfo", Type = "Function", MayReturnNothing = true, SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "gameErrorIndex", Type = "luaIndex", Nilable = false }, }, Returns = { { Name = "errorName", Type = "cstring", Nilable = false }, { Name = "soundKitID", Type = "number", Nilable = true }, { Name = "voiceID", Type = "number", Nilable = true }, }, }, { Name = "NotWhileDeadError", Type = "Function", }, }, Events = { }, Tables = { }, Predicates = { }, }; APIDocumentation:AddDocumentationTable(GameError);