local GameUI = { Name = "GameUI", Type = "System", Environment = "All", Functions = { { Name = "SetInWorldUIVisibility", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "visible", Type = "bool", Nilable = false }, }, }, { Name = "SetUIVisibility", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "visible", Type = "bool", Nilable = false }, }, }, }, Events = { }, Tables = { }, Predicates = { }, }; APIDocumentation:AddDocumentationTable(GameUI);