local IslandsQueueUI = { Name = "IslandsQueue", Type = "System", Namespace = "C_IslandsQueue", Environment = "All", Functions = { { Name = "CloseIslandsQueueScreen", Type = "Function", }, { Name = "GetIslandDifficultyInfo", Type = "Function", Returns = { { Name = "islandDifficultyInfo", Type = "table", InnerType = "IslandsQueueDifficultyInfo", Nilable = false }, }, }, { Name = "GetIslandsMaxGroupSize", Type = "Function", Returns = { { Name = "maxGroupSize", Type = "number", Nilable = false }, }, }, { Name = "GetIslandsWeeklyQuestID", Type = "Function", Returns = { { Name = "questID", Type = "number", Nilable = true }, }, }, { Name = "QueueForIsland", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "difficultyID", Type = "number", Nilable = false }, }, }, { Name = "RequestPreloadRewardData", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "questId", Type = "number", Nilable = false }, }, }, }, Events = { { Name = "IslandsQueueClose", Type = "Event", LiteralName = "ISLANDS_QUEUE_CLOSE", SynchronousEvent = true, }, { Name = "IslandsQueueOpen", Type = "Event", LiteralName = "ISLANDS_QUEUE_OPEN", SynchronousEvent = true, }, }, Tables = { { Name = "IslandsQueueDifficultyInfo", Type = "Structure", Fields = { { Name = "difficultyId", Type = "number", Nilable = false }, { Name = "previewRewardQuestId", Type = "number", Nilable = false }, }, }, }, Predicates = { }, }; APIDocumentation:AddDocumentationTable(IslandsQueueUI);