local LFGInfo = { Name = "LFGInfo", Type = "System", Namespace = "C_LFGInfo", Environment = "All", Functions = { { Name = "AreCrossFactionGroupQueuesAllowed", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "lfgDungeonID", Type = "number", Nilable = false }, }, Returns = { { Name = "areCrossFactionGroupQueuesAllowed", Type = "bool", Nilable = false }, }, }, { Name = "CanPlayerUseGroupFinder", Type = "Function", Returns = { { Name = "canUse", Type = "bool", Nilable = false }, { Name = "failureReason", Type = "string", Nilable = false }, }, }, { Name = "CanPlayerUseLFD", Type = "Function", Returns = { { Name = "canUse", Type = "bool", Nilable = false }, { Name = "failureReason", Type = "string", Nilable = false }, }, }, { Name = "CanPlayerUseLFR", Type = "Function", Returns = { { Name = "canUse", Type = "bool", Nilable = false }, { Name = "failureReason", Type = "string", Nilable = false }, }, }, { Name = "CanPlayerUsePVP", Type = "Function", Returns = { { Name = "canUse", Type = "bool", Nilable = false }, { Name = "failureReason", Type = "string", Nilable = false }, }, }, { Name = "CanPlayerUsePremadeGroup", Type = "Function", Returns = { { Name = "canUse", Type = "bool", Nilable = false }, { Name = "failureReason", Type = "string", Nilable = false }, }, }, { Name = "CanPlayerUseScenarioFinder", Type = "Function", Returns = { { Name = "canUse", Type = "bool", Nilable = false }, { Name = "failureReason", Type = "string", Nilable = false }, }, }, { Name = "ConfirmLfgExpandSearch", Type = "Function", }, { Name = "DoesActivePartyMeetPremadeLaunchCount", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "lfgDungeonID", Type = "number", Nilable = false }, }, Returns = { { Name = "doesActivePartyMeetPremadeLaunchCount", Type = "bool", Nilable = false }, }, }, { Name = "DoesCrossFactionQueueRequireFullPremade", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "lfgDungeonID", Type = "number", Nilable = false }, }, Returns = { { Name = "doesCrossFactionQueueRequireFullPremade", Type = "bool", Nilable = false }, }, }, { Name = "GetActiveLFGDungeonName", Type = "Function", Returns = { { Name = "name", Type = "string", Nilable = false }, }, }, { Name = "GetAllEntriesForCategory", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "category", Type = "luaIndex", Nilable = false }, }, Returns = { { Name = "lfgDungeonIDs", Type = "table", InnerType = "number", Nilable = false }, }, }, { Name = "GetDungeonInfo", Type = "Function", MayReturnNothing = true, SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "lfgDungeonID", Type = "number", Nilable = false }, }, Returns = { { Name = "dungeonInfo", Type = "LFGDungeonInfo", Nilable = false }, }, }, { Name = "GetLFDLockStates", Type = "Function", Returns = { { Name = "lockInfo", Type = "table", InnerType = "LFGLockInfo", Nilable = false }, }, }, { Name = "GetLevelUpInstances", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "currPlayerLevel", Type = "number", Nilable = false }, { Name = "isRaid", Type = "bool", Nilable = false }, }, Returns = { { Name = "instances", Type = "table", InnerType = "number", Nilable = false }, }, }, { Name = "GetRoleCheckDifficultyDetails", Type = "Function", Returns = { { Name = "maxLevel", Type = "number", Nilable = true }, { Name = "isLevelReduced", Type = "bool", Nilable = false }, }, }, { Name = "HideNameFromUI", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "dungeonID", Type = "number", Nilable = false }, }, Returns = { { Name = "shouldHide", Type = "bool", Nilable = false }, }, }, { Name = "IsGroupFinderEnabled", Type = "Function", Returns = { { Name = "enabled", Type = "bool", Nilable = false }, }, }, { Name = "IsInLFGFollowerDungeon", Type = "Function", Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "IsInMatchmadeRaidWithoutRoleRequirements", Type = "Function", Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "IsLFDEnabled", Type = "Function", Returns = { { Name = "enabled", Type = "bool", Nilable = false }, }, }, { Name = "IsLFGFollowerDungeon", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "dungeonID", Type = "number", Nilable = false }, }, Returns = { { Name = "result", Type = "bool", Nilable = false }, }, }, { Name = "IsLFREnabled", Type = "Function", Returns = { { Name = "enabled", Type = "bool", Nilable = false }, }, }, }, Events = { { Name = "IslandCompleted", Type = "Event", LiteralName = "ISLAND_COMPLETED", SynchronousEvent = true, Payload = { { Name = "mapID", Type = "number", Nilable = false }, { Name = "winner", Type = "number", Nilable = false }, }, }, { Name = "LfgBootProposalUpdate", Type = "Event", LiteralName = "LFG_BOOT_PROPOSAL_UPDATE", SynchronousEvent = true, }, { Name = "LfgCompletionReward", Type = "Event", LiteralName = "LFG_COMPLETION_REWARD", SynchronousEvent = true, }, { Name = "LfgCooldownsUpdated", Type = "Event", LiteralName = "LFG_COOLDOWNS_UPDATED", SynchronousEvent = true, }, { Name = "LfgEnabledStateChanged", Type = "Event", LiteralName = "LFG_ENABLED_STATE_CHANGED", SynchronousEvent = true, }, { Name = "LfgInvalidErrorMessage", Type = "Event", LiteralName = "LFG_INVALID_ERROR_MESSAGE", SynchronousEvent = true, Payload = { { Name = "reason", Type = "number", Nilable = false }, { Name = "subReason1", Type = "number", Nilable = false }, { Name = "subReason2", Type = "number", Nilable = false }, }, }, { Name = "LfgLockInfoReceived", Type = "Event", LiteralName = "LFG_LOCK_INFO_RECEIVED", SynchronousEvent = true, }, { Name = "LfgOfferContinue", Type = "Event", LiteralName = "LFG_OFFER_CONTINUE", SynchronousEvent = true, Payload = { { Name = "name", Type = "cstring", Nilable = false }, { Name = "lfgDungeonsID", Type = "number", Nilable = false }, { Name = "typeID", Type = "number", Nilable = false }, }, }, { Name = "LfgOpenFromGossip", Type = "Event", LiteralName = "LFG_OPEN_FROM_GOSSIP", SynchronousEvent = true, Payload = { { Name = "dungeonID", Type = "number", Nilable = false }, }, }, { Name = "LfgProposalDone", Type = "Event", LiteralName = "LFG_PROPOSAL_DONE", SynchronousEvent = true, }, { Name = "LfgProposalFailed", Type = "Event", LiteralName = "LFG_PROPOSAL_FAILED", SynchronousEvent = true, }, { Name = "LfgProposalShow", Type = "Event", LiteralName = "LFG_PROPOSAL_SHOW", SynchronousEvent = true, }, { Name = "LfgProposalSucceeded", Type = "Event", LiteralName = "LFG_PROPOSAL_SUCCEEDED", SynchronousEvent = true, }, { Name = "LfgProposalUpdate", Type = "Event", LiteralName = "LFG_PROPOSAL_UPDATE", SynchronousEvent = true, }, { Name = "LfgQueueStatusUpdate", Type = "Event", LiteralName = "LFG_QUEUE_STATUS_UPDATE", SynchronousEvent = true, }, { Name = "LfgReadyCheckDeclined", Type = "Event", LiteralName = "LFG_READY_CHECK_DECLINED", SynchronousEvent = true, Payload = { { Name = "name", Type = "cstring", Nilable = false }, }, }, { Name = "LfgReadyCheckHide", Type = "Event", LiteralName = "LFG_READY_CHECK_HIDE", SynchronousEvent = true, }, { Name = "LfgReadyCheckPlayerIsReady", Type = "Event", LiteralName = "LFG_READY_CHECK_PLAYER_IS_READY", SynchronousEvent = true, Payload = { { Name = "name", Type = "cstring", Nilable = false }, }, }, { Name = "LfgReadyCheckShow", Type = "Event", LiteralName = "LFG_READY_CHECK_SHOW", SynchronousEvent = true, Payload = { { Name = "isRequeue", Type = "bool", Nilable = false }, }, }, { Name = "LfgReadyCheckUpdate", Type = "Event", LiteralName = "LFG_READY_CHECK_UPDATE", SynchronousEvent = true, }, { Name = "LfgRoleCheckDeclined", Type = "Event", LiteralName = "LFG_ROLE_CHECK_DECLINED", SynchronousEvent = true, }, { Name = "LfgRoleCheckHide", Type = "Event", LiteralName = "LFG_ROLE_CHECK_HIDE", SynchronousEvent = true, }, { Name = "LfgRoleCheckRoleChosen", Type = "Event", LiteralName = "LFG_ROLE_CHECK_ROLE_CHOSEN", SynchronousEvent = true, Payload = { { Name = "name", Type = "cstring", Nilable = false }, { Name = "isTank", Type = "bool", Nilable = false }, { Name = "isHealer", Type = "bool", Nilable = false }, { Name = "isDamage", Type = "bool", Nilable = false }, }, }, { Name = "LfgRoleCheckShow", Type = "Event", LiteralName = "LFG_ROLE_CHECK_SHOW", SynchronousEvent = true, Payload = { { Name = "isRequeue", Type = "bool", Nilable = false }, }, }, { Name = "LfgRoleCheckUpdate", Type = "Event", LiteralName = "LFG_ROLE_CHECK_UPDATE", SynchronousEvent = true, }, { Name = "LfgRoleUpdate", Type = "Event", LiteralName = "LFG_ROLE_UPDATE", SynchronousEvent = true, }, { Name = "LfgUpdate", Type = "Event", LiteralName = "LFG_UPDATE", SynchronousEvent = true, }, { Name = "LfgUpdateRandomInfo", Type = "Event", LiteralName = "LFG_UPDATE_RANDOM_INFO", SynchronousEvent = true, }, { Name = "ShowLfgExpandSearchPrompt", Type = "Event", LiteralName = "SHOW_LFG_EXPAND_SEARCH_PROMPT", SynchronousEvent = true, }, { Name = "UpdateLfgList", Type = "Event", LiteralName = "UPDATE_LFG_LIST", SynchronousEvent = true, }, { Name = "WarfrontCompleted", Type = "Event", LiteralName = "WARFRONT_COMPLETED", SynchronousEvent = true, Payload = { { Name = "mapID", Type = "number", Nilable = false }, { Name = "winner", Type = "number", Nilable = false }, }, }, }, Tables = { { Name = "LFGDungeonInfo", Type = "Structure", Fields = { { Name = "name", Type = "string", Nilable = false }, { Name = "iconID", Type = "fileID", Nilable = false }, { Name = "link", Type = "string", Nilable = true }, }, }, { Name = "LFGLockInfo", Type = "Structure", Fields = { { Name = "lfgID", Type = "number", Nilable = false }, { Name = "reason", Type = "number", Nilable = false }, { Name = "hideEntry", Type = "bool", Nilable = false }, }, }, }, Predicates = { }, }; APIDocumentation:AddDocumentationTable(LFGInfo);