local SimpleStatusBarConstants = { Tables = { { Name = "StatusBarFillStyle", Type = "Enumeration", NumValues = 4, MinValue = 0, MaxValue = 3, Fields = { { Name = "Standard", Type = "StatusBarFillStyle", EnumValue = 0, Documentation = { "Fills the bar regularly, either in a left-to-right or top-to-bottom direction as values increase." } }, { Name = "StandardNoRangeFill", Type = "StatusBarFillStyle", EnumValue = 1, Documentation = { "Similar to standard, except if the range between the min and max values is zero instead render as-if the bar were 100% full. If the min and max values are both zero, will render as 0% full." } }, { Name = "Center", Type = "StatusBarFillStyle", EnumValue = 2, Documentation = { "Fills the bar in an outward growing manner from the center." } }, { Name = "Reverse", Type = "StatusBarFillStyle", EnumValue = 3, Documentation = { "Inverse of Standard, filling right-to-left or bottom-to-top as values increase." } }, }, }, { Name = "StatusBarInterpolation", Type = "Enumeration", NumValues = 2, MinValue = 0, MaxValue = 1, Fields = { { Name = "Immediate", Type = "StatusBarInterpolation", EnumValue = 0, Documentation = { "Immediately snap to the target value with no interpolation." } }, { Name = "ExponentialEaseOut", Type = "StatusBarInterpolation", EnumValue = 1, Documentation = { "Interpolate the bar toward the target value with exponential ease-out style decay." } }, }, }, { Name = "StatusBarRenderMode", Type = "Enumeration", NumValues = 2, MinValue = 0, MaxValue = 1, Fields = { { Name = "Linear", Type = "StatusBarRenderMode", EnumValue = 0, Documentation = { "Render the status bar using the existing linear horizontal or vertical fill behavior." } }, { Name = "Radial", Type = "StatusBarRenderMode", EnumValue = 1, Documentation = { "Render the status bar by driving the managed texture's radial progress fill percent instead of resizing the texture anchors." } }, }, }, { Name = "StatusBarTimerDirection", Type = "Enumeration", NumValues = 2, MinValue = 0, MaxValue = 1, Fields = { { Name = "ElapsedTime", Type = "StatusBarTimerDirection", EnumValue = 0, Documentation = { "Calculate status timer bar values using the elapsed time of a duration." } }, { Name = "RemainingTime", Type = "StatusBarTimerDirection", EnumValue = 1, Documentation = { "Calculate status timer bar values using the remaining time of a duration." } }, }, }, }, Predicates = { }, }; APIDocumentation:AddDocumentationTable(SimpleStatusBarConstants);