local SocialUI = { Name = "SocialUI", Type = "System", Namespace = "C_SocialUI", Environment = "All", Functions = { { Name = "IsSystemEnabled", Type = "Function", Returns = { { Name = "isSocialUISystemEnabled", Type = "bool", Nilable = false }, }, }, }, Events = { { Name = "SocialUISystemStatusUpdated", Type = "Event", LiteralName = "SOCIAL_UI_SYSTEM_STATUS_UPDATED", SynchronousEvent = true, }, }, Tables = { { Name = "SocialSystemType", Type = "Enumeration", NumValues = 5, MinValue = 0, MaxValue = 4, Fields = { { Name = "Friends", Type = "SocialSystemType", EnumValue = 0 }, { Name = "QuickJoin", Type = "SocialSystemType", EnumValue = 1 }, { Name = "RaidList", Type = "SocialSystemType", EnumValue = 2 }, { Name = "RecruitAFriend", Type = "SocialSystemType", EnumValue = 3 }, { Name = "RecentAllies", Type = "SocialSystemType", EnumValue = 4 }, }, }, { Name = "SocialUIBlockType", Type = "Enumeration", NumValues = 3, MinValue = 0, MaxValue = 2, Fields = { { Name = "None", Type = "SocialUIBlockType", EnumValue = 0 }, { Name = "Ignore", Type = "SocialUIBlockType", EnumValue = 1 }, { Name = "BattleNetInviteBlock", Type = "SocialUIBlockType", EnumValue = 2 }, }, }, { Name = "SocialUIPresenceType", Type = "Enumeration", NumValues = 6, MinValue = 0, MaxValue = 5, Fields = { { Name = "Unknown", Type = "SocialUIPresenceType", EnumValue = 0 }, { Name = "Online", Type = "SocialUIPresenceType", EnumValue = 1 }, { Name = "Offline", Type = "SocialUIPresenceType", EnumValue = 2 }, { Name = "Away", Type = "SocialUIPresenceType", EnumValue = 3 }, { Name = "Busy", Type = "SocialUIPresenceType", EnumValue = 4 }, { Name = "AppearOffline", Type = "SocialUIPresenceType", EnumValue = 5 }, }, }, }, Predicates = { }, }; APIDocumentation:AddDocumentationTable(SocialUI);