local UISystemVisibilityManager = { Name = "UISystemVisibilityManager", Type = "System", Namespace = "C_SystemVisibilityManager", Environment = "All", Functions = { { Name = "IsSystemVisible", Type = "Function", SecretArguments = "AllowedWhenUntainted", Arguments = { { Name = "system", Type = "UISystemType", Nilable = false }, }, Returns = { { Name = "visible", Type = "bool", Nilable = false }, }, }, }, Events = { { Name = "SystemVisibilityChanged", Type = "Event", LiteralName = "SYSTEM_VISIBILITY_CHANGED", UniqueEvent = true, }, }, Tables = { { Name = "UISystemType", Type = "Enumeration", NumValues = 1, MinValue = 0, MaxValue = 0, Fields = { { Name = "InGameNavigation", Type = "UISystemType", EnumValue = 0 }, }, }, }, Predicates = { }, }; APIDocumentation:AddDocumentationTable(UISystemVisibilityManager);