394 lines
9.0 KiB
Lua
394 lines
9.0 KiB
Lua
local DurationTextBindingObjectAPI =
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{
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Name = "DurationTextBindingObjectAPI",
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Type = "ScriptObject",
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ObjectType = "Userdata",
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Environment = "All",
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Functions =
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{
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{
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Name = "Assign",
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Type = "Function",
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SecretArguments = "AllowedWhenUntainted",
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Documentation = { "Copies another duration text binding and assigns it to this one." },
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Arguments =
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{
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{ Name = "other", Type = "DurationTextBinding", Nilable = false },
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},
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},
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{
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Name = "CanFormatText",
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Type = "Function",
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Documentation = { "Returns true if this binding has enough configuration to produce formatted text." },
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Arguments =
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{
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},
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Returns =
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{
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{ Name = "canFormatText", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "CanUpdateFontString",
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Type = "Function",
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Documentation = { "Returns true if this binding has enough configuration to update its font string with formatted text." },
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Arguments =
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{
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},
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Returns =
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{
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{ Name = "canUpdateText", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "ClearTextColorCurve",
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Type = "Function",
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Documentation = { "Clears the text color curve used by this binding." },
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Arguments =
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{
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},
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},
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{
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Name = "Copy",
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Type = "Function",
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ReturnsNeverSecret = true,
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Documentation = { "Returns a copy of this duration text binding." },
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Arguments =
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{
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},
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Returns =
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{
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{ Name = "copy", Type = "DurationTextBinding", Nilable = false },
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},
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},
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{
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Name = "Disable",
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Type = "Function",
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Documentation = { "Disables automatic updates for this duration text binding." },
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Arguments =
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{
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},
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},
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{
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Name = "Enable",
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Type = "Function",
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Documentation = { "Enables automatic updates for this duration text binding." },
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Arguments =
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{
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},
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},
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{
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Name = "GetDuration",
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Type = "Function",
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Documentation = { "Returns the duration object used by this duration text binding." },
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Arguments =
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{
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},
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Returns =
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{
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{ Name = "duration", Type = "LuaDurationObject", Nilable = true },
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},
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},
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{
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Name = "GetExpiredText",
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Type = "Function",
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Documentation = { "Returns the text shown when the duration has fully expired." },
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Arguments =
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{
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},
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Returns =
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{
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{ Name = "text", Type = "string", Nilable = true },
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},
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},
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{
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Name = "GetFontString",
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Type = "Function",
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Documentation = { "Returns the font string updated by this duration text binding." },
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Arguments =
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{
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},
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Returns =
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{
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{ Name = "fontString", Type = "SimpleFontString", Nilable = true },
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},
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},
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{
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Name = "GetFormattedText",
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Type = "Function",
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Documentation = { "Returns the text that would currently be assigned to the configured font string." },
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Arguments =
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{
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},
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Returns =
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{
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{ Name = "text", Type = "string", Nilable = false, ConditionalSecret = true },
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},
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},
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{
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Name = "GetFormattedTextColor",
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Type = "Function",
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MayReturnNothing = true,
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Documentation = { "Returns the text color that would currently be assigned to the configured font string." },
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Arguments =
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{
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},
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Returns =
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{
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{ Name = "color", Type = "colorRGBA", Mixin = "ColorMixin", Nilable = false, ConditionalSecret = true },
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},
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},
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{
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Name = "GetTextColorCurve",
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Type = "Function",
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MayReturnNothing = true,
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Documentation = { "Returns the text color curve used by this binding." },
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Arguments =
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{
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},
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Returns =
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{
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{ Name = "curve", Type = "LuaColorCurveObject", Nilable = false },
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{ Name = "property", Type = "DurationTextBindingProperty", Nilable = false },
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},
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},
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{
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Name = "GetTimeModifier",
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Type = "Function",
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Documentation = { "Returns the time modifier used when sampling duration values for this binding." },
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Arguments =
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{
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},
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Returns =
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{
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{ Name = "modifier", Type = "DurationTimeModifier", Nilable = false },
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},
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},
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{
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Name = "GetUpdateInterval",
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Type = "Function",
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Documentation = { "Returns the minimum number of seconds between automatic text updates. A value of zero updates every game tick." },
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Arguments =
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{
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},
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Returns =
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{
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{ Name = "updateInterval", Type = "number", Nilable = false },
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},
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},
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{
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Name = "GetZeroDurationText",
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Type = "Function",
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Documentation = { "Returns the text shown when the duration is not configured, or represents a zero-duration time span." },
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Arguments =
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{
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},
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Returns =
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{
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{ Name = "text", Type = "string", Nilable = true },
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},
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},
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{
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Name = "HasSecretValues",
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Type = "Function",
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ReturnsNeverSecret = true,
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Documentation = { "Returns true if the duration text binding has been configured with any secret values." },
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Arguments =
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{
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},
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Returns =
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{
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{ Name = "hasSecretValues", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "IsEnabled",
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Type = "Function",
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Documentation = { "Returns true if this duration text binding updates its font string automatically." },
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Arguments =
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{
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},
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Returns =
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{
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{ Name = "enabled", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "SetDuration",
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Type = "Function",
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SecretArguments = "AllowedWhenUntainted",
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Documentation = { "Configures the duration object used by this duration text binding." },
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Arguments =
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{
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{ Name = "duration", Type = "LuaDurationObject", Nilable = false },
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},
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},
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{
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Name = "SetEnabled",
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Type = "Function",
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SecretArguments = "AllowedWhenUntainted",
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Documentation = { "Configures whether this duration text binding updates its font string automatically." },
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Arguments =
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{
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{ Name = "enabled", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "SetExpiredText",
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Type = "Function",
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SecretArguments = "AllowedWhenUntainted",
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Documentation = { "Configures the text shown when the duration has fully expired." },
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Arguments =
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{
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{ Name = "text", Type = "string", Nilable = true },
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},
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},
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{
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Name = "SetFontString",
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Type = "Function",
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SecretArguments = "AllowedWhenUntainted",
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Documentation = { "Configures the font string updated by this duration text binding." },
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Arguments =
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{
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{ Name = "fontString", Type = "SimpleFontString", Nilable = false },
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},
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},
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{
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Name = "SetFormatter",
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Type = "Function",
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SecretArguments = "AllowedWhenUntainted",
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Documentation = { "Configures the text format used by this duration text binding to display the remaining duration using the supplied formatter." },
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Arguments =
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{
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{ Name = "formatter", Type = "NumericFormatter", Nilable = false },
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},
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},
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{
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Name = "SetTextColorCurve",
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Type = "Function",
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SecretArguments = "AllowedWhenUntainted",
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Documentation = { "Configures this duration text binding to adjust fontstring text color by evaluating a duration property through a curve." },
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Arguments =
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{
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{ Name = "curve", Type = "LuaColorCurveObject", Nilable = false },
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{ Name = "property", Type = "DurationTextBindingProperty", Nilable = false },
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},
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},
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{
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Name = "SetTextFormat",
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Type = "Function",
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SecretArguments = "AllowedWhenUntainted",
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Documentation = { "Configures the text format used by this duration text binding. The format string may contain '{}' placeholders, each of which is substituted by the corresponding component in the supplied array." },
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Arguments =
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{
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{ Name = "formatString", Type = "stringView", Nilable = false },
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{ Name = "components", Type = "table", InnerType = "DurationTextBindingFormatComponent", Nilable = false },
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},
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},
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{
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Name = "SetTimeModifier",
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Type = "Function",
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SecretArguments = "AllowedWhenUntainted",
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Documentation = { "Configures the time modifier used when sampling duration values for this binding." },
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Arguments =
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{
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{ Name = "modifier", Type = "DurationTimeModifier", Nilable = false },
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},
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},
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{
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Name = "SetToDefaults",
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Type = "Function",
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Documentation = { "Resets this duration text binding to its default state, clearing the configured font string, duration, format, formatter, and fallback text." },
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Arguments =
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{
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},
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},
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{
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Name = "SetUpdateInterval",
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Type = "Function",
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SecretArguments = "AllowedWhenUntainted",
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Documentation = { "Configures the minimum number of seconds between automatic text updates. A value of zero updates every game tick." },
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Arguments =
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{
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{ Name = "updateInterval", Type = "number", Nilable = false },
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},
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},
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{
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Name = "SetZeroDurationText",
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Type = "Function",
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SecretArguments = "AllowedWhenUntainted",
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Documentation = { "Configures the text shown when the duration is not configured, or represents a zero-duration time span." },
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Arguments =
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{
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{ Name = "text", Type = "string", Nilable = true },
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},
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},
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{
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Name = "UpdateFontString",
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Type = "Function",
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Documentation = { "Immediately updates the configured font string from the current duration state." },
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Arguments =
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{
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},
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},
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},
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Events =
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{
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},
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Tables =
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{
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},
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Predicates =
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{
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},
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};
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APIDocumentation:AddDocumentationTable(DurationTextBindingObjectAPI); |