Files
SessionGoldTracker/docs/blizzard-api/Blizzard_APIDocumentationGenerated/FrameAPIModelSceneFrameActorDocumentation.lua
T
2026-10-15 14:27:00 +11:00

411 lines
7.3 KiB
Lua

local FrameAPIModelSceneFrameActor =
{
Name = "FrameAPIModelSceneFrameActor",
Type = "ScriptObject",
Environment = "All",
Functions =
{
{
Name = "AttachToMount",
Type = "Function",
SecretArguments = "AllowedWhenUntainted",
Arguments =
{
{ Name = "rider", Type = "ModelSceneFrameActor", Nilable = false },
{ Name = "animation", Type = "AnimationDataEnum", Nilable = false },
{ Name = "spellKitVisualID", Type = "number", Nilable = true },
},
Returns =
{
{ Name = "success", Type = "bool", Nilable = false },
},
},
{
Name = "CalculateMountScale",
Type = "Function",
SecretArguments = "AllowedWhenUntainted",
Arguments =
{
{ Name = "rider", Type = "ModelSceneFrameActor", Nilable = false },
},
Returns =
{
{ Name = "scale", Type = "number", Nilable = false },
},
},
{
Name = "DetachFromMount",
Type = "Function",
SecretArguments = "AllowedWhenUntainted",
Arguments =
{
{ Name = "rider", Type = "ModelSceneFrameActor", Nilable = false },
},
Returns =
{
{ Name = "success", Type = "bool", Nilable = false },
},
},
{
Name = "Dress",
Type = "Function",
Arguments =
{
},
},
{
Name = "DressPlayerSlot",
Type = "Function",
SecretArguments = "AllowedWhenUntainted",
Arguments =
{
{ Name = "invSlot", Type = "luaIndex", Nilable = false },
},
},
{
Name = "GetAutoDress",
Type = "Function",
Arguments =
{
},
Returns =
{
{ Name = "autoDress", Type = "bool", Nilable = false },
},
},
{
Name = "GetItemTransmogInfo",
Type = "Function",
MayReturnNothing = true,
SecretArguments = "AllowedWhenUntainted",
Arguments =
{
{ Name = "inventorySlots", Type = "number", Nilable = false },
},
Returns =
{
{ Name = "itemTransmogInfo", Type = "ItemTransmogInfo", Mixin = "ItemTransmogInfoMixin", Nilable = true },
},
},
{
Name = "GetItemTransmogInfoList",
Type = "Function",
Arguments =
{
},
Returns =
{
{ Name = "infoList", Type = "table", InnerType = "ItemTransmogInfo", Nilable = false },
},
},
{
Name = "GetObeyHideInTransmogFlag",
Type = "Function",
Arguments =
{
},
Returns =
{
{ Name = "obey", Type = "bool", Nilable = false },
},
},
{
Name = "GetPaused",
Type = "Function",
Arguments =
{
},
Returns =
{
{ Name = "paused", Type = "bool", Nilable = false },
{ Name = "globalPaused", Type = "bool", Nilable = false },
},
},
{
Name = "GetSheathed",
Type = "Function",
Arguments =
{
},
Returns =
{
{ Name = "sheathed", Type = "bool", Nilable = false },
},
},
{
Name = "GetUseTransmogChoices",
Type = "Function",
Arguments =
{
},
Returns =
{
{ Name = "use", Type = "bool", Nilable = false },
},
},
{
Name = "GetUseTransmogSkin",
Type = "Function",
Arguments =
{
},
Returns =
{
{ Name = "use", Type = "bool", Nilable = false },
},
},
{
Name = "IsGeoReady",
Type = "Function",
Arguments =
{
},
Returns =
{
{ Name = "isReady", Type = "bool", Nilable = false },
},
},
{
Name = "IsSlotAllowed",
Type = "Function",
SecretArguments = "AllowedWhenUntainted",
Arguments =
{
{ Name = "inventorySlots", Type = "number", Nilable = false },
},
Returns =
{
{ Name = "allowed", Type = "bool", Nilable = false },
},
},
{
Name = "IsSlotVisible",
Type = "Function",
SecretArguments = "AllowedWhenUntainted",
Arguments =
{
{ Name = "inventorySlots", Type = "number", Nilable = false },
},
Returns =
{
{ Name = "visible", Type = "bool", Nilable = false },
},
},
{
Name = "ReleaseFrontEndCharacterDisplays",
Type = "Function",
Arguments =
{
},
Returns =
{
{ Name = "success", Type = "bool", Nilable = false },
},
},
{
Name = "ResetNextHandSlot",
Type = "Function",
Arguments =
{
},
},
{
Name = "SetAutoDress",
Type = "Function",
SecretArguments = "AllowedWhenUntainted",
Arguments =
{
{ Name = "autoDress", Type = "bool", Nilable = false },
},
},
{
Name = "SetFrontEndLobbyModelFromDefaultCharacterDisplay",
Type = "Function",
SecretArguments = "AllowedWhenUntainted",
Arguments =
{
{ Name = "characterIndex", Type = "number", Nilable = false },
},
Returns =
{
{ Name = "success", Type = "bool", Nilable = false },
},
},
{
Name = "SetItemTransmogInfo",
Type = "Function",
SecretArguments = "AllowedWhenUntainted",
Arguments =
{
{ Name = "transmogInfo", Type = "ItemTransmogInfo", Mixin = "ItemTransmogInfoMixin", Nilable = false },
{ Name = "inventorySlots", Type = "number", Nilable = true },
{ Name = "ignoreChildItems", Type = "bool", Nilable = false, Default = false },
},
Returns =
{
{ Name = "result", Type = "ItemTryOnReason", Nilable = false },
},
},
{
Name = "SetModelByHyperlink",
Type = "Function",
SecretArguments = "AllowedWhenUntainted",
Arguments =
{
{ Name = "link", Type = "cstring", Nilable = false },
},
Returns =
{
{ Name = "success", Type = "bool", Nilable = false },
},
},
{
Name = "SetObeyHideInTransmogFlag",
Type = "Function",
SecretArguments = "AllowedWhenUntainted",
Arguments =
{
{ Name = "obey", Type = "bool", Nilable = false },
},
},
{
Name = "SetPaused",
Type = "Function",
SecretArguments = "AllowedWhenUntainted",
Arguments =
{
{ Name = "paused", Type = "bool", Nilable = false },
{ Name = "affectsGlobalPause", Type = "bool", Nilable = false, Default = true },
},
},
{
Name = "SetSheathed",
Type = "Function",
SecretArguments = "AllowedWhenUntainted",
Arguments =
{
{ Name = "sheathed", Type = "bool", Nilable = false },
{ Name = "hidden", Type = "bool", Nilable = false, Default = false },
},
},
{
Name = "SetSheathedCategory",
Type = "Function",
SecretArguments = "AllowedWhenUntainted",
Arguments =
{
{ Name = "inventorySlots", Type = "number", Nilable = false },
{ Name = "category", Type = "TransmogOutfitSlotOptionSheatheCategory", Nilable = false },
},
},
{
Name = "SetUseTransmogChoices",
Type = "Function",
SecretArguments = "AllowedWhenUntainted",
Arguments =
{
{ Name = "use", Type = "bool", Nilable = false },
},
},
{
Name = "SetUseTransmogSkin",
Type = "Function",
SecretArguments = "AllowedWhenUntainted",
Arguments =
{
{ Name = "use", Type = "bool", Nilable = false },
},
},
{
Name = "Undress",
Type = "Function",
SecretArguments = "AllowedWhenUntainted",
Arguments =
{
{ Name = "includeWeapons", Type = "bool", Nilable = false, Default = true },
},
},
{
Name = "UndressSlot",
Type = "Function",
SecretArguments = "AllowedWhenUntainted",
Arguments =
{
{ Name = "inventorySlots", Type = "number", Nilable = false },
},
},
{
Name = "UseUnitSheatheCategory",
Type = "Function",
SecretArguments = "AllowedWhenUntainted",
Arguments =
{
{ Name = "useCategory", Type = "bool", Nilable = false },
},
},
},
Events =
{
},
Tables =
{
},
Predicates =
{
},
};
APIDocumentation:AddDocumentationTable(FrameAPIModelSceneFrameActor);