Files
SessionGoldTracker/docs/blizzard-api/Blizzard_APIDocumentationGenerated/InputDocumentation.lua
T
2026-10-15 14:27:00 +11:00

354 lines
6.9 KiB
Lua

local Input =
{
Name = "Input",
Type = "System",
Environment = "All",
Functions =
{
{
Name = "GetCursorDelta",
Type = "Function",
Returns =
{
{ Name = "deltaX", Type = "number", Nilable = false },
{ Name = "deltaY", Type = "number", Nilable = false },
},
},
{
Name = "GetCursorPosition",
Type = "Function",
Returns =
{
{ Name = "posX", Type = "number", Nilable = false },
{ Name = "posY", Type = "number", Nilable = false },
},
},
{
Name = "GetMouseButtonClicked",
Type = "Function",
Returns =
{
{ Name = "buttonName", Type = "cstring", Nilable = false },
},
},
{
Name = "GetMouseButtonName",
Type = "Function",
SecretArguments = "AllowedWhenUntainted",
Arguments =
{
{ Name = "button", Type = "mouseButton", Nilable = false },
},
Returns =
{
{ Name = "buttonName", Type = "cstring", Nilable = false },
},
},
{
Name = "GetMouseFoci",
Type = "Function",
Returns =
{
{ Name = "region", Type = "table", InnerType = "ScriptRegion", Nilable = false },
},
},
{
Name = "GetStringFromModifiers",
Type = "Function",
SecretArguments = "AllowedWhenUntainted",
Arguments =
{
{ Name = "modifiers", Type = "number", Nilable = false },
},
Returns =
{
{ Name = "modifierString", Type = "string", Nilable = false },
},
},
{
Name = "IsAltKeyDown",
Type = "Function",
Returns =
{
{ Name = "down", Type = "bool", Nilable = false },
},
},
{
Name = "IsControlKeyDown",
Type = "Function",
Returns =
{
{ Name = "down", Type = "bool", Nilable = false },
},
},
{
Name = "IsKeyDown",
Type = "Function",
SecretArguments = "AllowedWhenUntainted",
Arguments =
{
{ Name = "keyOrMouseName", Type = "cstring", Nilable = false },
{ Name = "excludeBindingState", Type = "bool", Nilable = false, Default = false },
},
Returns =
{
{ Name = "down", Type = "bool", Nilable = true },
},
},
{
Name = "IsLeftAltKeyDown",
Type = "Function",
Returns =
{
{ Name = "down", Type = "bool", Nilable = false },
},
},
{
Name = "IsLeftControlKeyDown",
Type = "Function",
Returns =
{
{ Name = "down", Type = "bool", Nilable = false },
},
},
{
Name = "IsLeftMetaKeyDown",
Type = "Function",
Returns =
{
{ Name = "down", Type = "bool", Nilable = false },
},
},
{
Name = "IsLeftShiftKeyDown",
Type = "Function",
Returns =
{
{ Name = "down", Type = "bool", Nilable = false },
},
},
{
Name = "IsMetaKeyDown",
Type = "Function",
Returns =
{
{ Name = "down", Type = "bool", Nilable = false },
},
},
{
Name = "IsModifierKeyDown",
Type = "Function",
Returns =
{
{ Name = "down", Type = "bool", Nilable = false },
},
},
{
Name = "IsMouseButtonDown",
Type = "Function",
SecretArguments = "AllowedWhenUntainted",
Arguments =
{
{ Name = "button", Type = "mouseButton", Nilable = true },
},
Returns =
{
{ Name = "down", Type = "bool", Nilable = false },
},
},
{
Name = "IsRightAltKeyDown",
Type = "Function",
Returns =
{
{ Name = "down", Type = "bool", Nilable = false },
},
},
{
Name = "IsRightControlKeyDown",
Type = "Function",
Returns =
{
{ Name = "down", Type = "bool", Nilable = false },
},
},
{
Name = "IsRightMetaKeyDown",
Type = "Function",
Returns =
{
{ Name = "down", Type = "bool", Nilable = false },
},
},
{
Name = "IsRightShiftKeyDown",
Type = "Function",
Returns =
{
{ Name = "down", Type = "bool", Nilable = false },
},
},
{
Name = "IsShiftKeyDown",
Type = "Function",
Returns =
{
{ Name = "down", Type = "bool", Nilable = false },
},
},
{
Name = "IsUsingGamepad",
Type = "Function",
Returns =
{
{ Name = "down", Type = "bool", Nilable = false },
},
},
{
Name = "IsUsingMouse",
Type = "Function",
Returns =
{
{ Name = "down", Type = "bool", Nilable = false },
},
},
{
Name = "MakeModifiers",
Type = "Function",
Returns =
{
{ Name = "modifiers", Type = "number", Nilable = false },
},
},
{
Name = "SetCursorPosition",
Type = "Function",
RequiresLimitedInput = true,
SecretArguments = "AllowedWhenUntainted",
Documentation = { "Insecure code can only call this once in response to gamepad input hardware events." },
Arguments =
{
{ Name = "xPosition", Type = "uiUnit", Nilable = false },
{ Name = "yPosition", Type = "uiUnit", Nilable = false },
},
},
{
Name = "SimulateMouseClick",
Type = "Function",
RequiresLimitedInput = true,
MouseFocusValidForLimitedInput = true,
SecretArguments = "AllowedWhenUntainted",
Documentation = { "Effectively the same as SimulateMouseDown plus SimulateMouseUp and consumes limited input for both." },
Arguments =
{
{ Name = "button", Type = "mouseButton", Nilable = false },
},
},
{
Name = "SimulateMouseDown",
Type = "Function",
RequiresLimitedInput = true,
MouseFocusValidForLimitedInput = true,
SecretArguments = "AllowedWhenUntainted",
Documentation = { "Insecure code can only call this once in response to gamepad input hardware events." },
Arguments =
{
{ Name = "button", Type = "mouseButton", Nilable = false },
},
},
{
Name = "SimulateMouseUp",
Type = "Function",
RequiresLimitedInput = true,
MouseFocusValidForLimitedInput = true,
SecretArguments = "AllowedWhenUntainted",
Documentation = { "Insecure code can only call this once in response to gamepad input hardware events." },
Arguments =
{
{ Name = "button", Type = "mouseButton", Nilable = false },
},
},
{
Name = "SimulateMouseWheel",
Type = "Function",
RequiresLimitedInput = true,
MouseFocusValidForLimitedInput = true,
SecretArguments = "AllowedWhenUntainted",
Documentation = { "Insecure code can only call this once in response to gamepad input hardware events." },
Arguments =
{
{ Name = "delta", Type = "number", Nilable = false },
},
},
},
Events =
{
{
Name = "InputDeviceInterfaceTransition",
Type = "Event",
LiteralName = "INPUT_DEVICE_INTERFACE_TRANSITION",
SynchronousEvent = true,
Payload =
{
{ Name = "newMode", Type = "InputDeviceInterfaceType", Nilable = false },
{ Name = "oldMode", Type = "InputDeviceInterfaceType", Nilable = false },
},
},
},
Tables =
{
},
Predicates =
{
{
Name = "MouseFocusValidForLimitedInput",
Type = "Precondition",
FailureMode = "ReturnNothing",
Documentation = { "Requires that all mouse foci are not forbidden, hidden from the global environment, fully locked down, script inaccessible, or protected frames (while in combat)" },
},
{
Name = "RequiresLimitedInput",
Type = "Precondition",
FailureMode = "Error",
},
},
};
APIDocumentation:AddDocumentationTable(Input);