139 lines
5.1 KiB
Lua
139 lines
5.1 KiB
Lua
local CharacterSelectionConstants =
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{
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Tables =
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{
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{
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Name = "WarbandEventState",
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Type = "Enumeration",
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NumValues = 8,
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MinValue = 0,
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MaxValue = 7,
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Fields =
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{
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{ Name = "None", Type = "WarbandEventState", EnumValue = 0 },
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{ Name = "DelayingEvent", Type = "WarbandEventState", EnumValue = 1 },
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{ Name = "SheathingWeapon", Type = "WarbandEventState", EnumValue = 2 },
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{ Name = "DelayingStandStateTransition", Type = "WarbandEventState", EnumValue = 3 },
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{ Name = "StandStateTransitioning", Type = "WarbandEventState", EnumValue = 4 },
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{ Name = "ShowingWeapon", Type = "WarbandEventState", EnumValue = 5 },
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{ Name = "StandStateLooping", Type = "WarbandEventState", EnumValue = 6 },
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{ Name = "NumWarbandEventStates", Type = "WarbandEventState", EnumValue = 7 },
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},
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},
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{
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Name = "WarbandGroupFlags",
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Type = "Enumeration",
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NumValues = 2,
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MinValue = 0,
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MaxValue = 1,
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Fields =
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{
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{ Name = "None", Type = "WarbandGroupFlags", EnumValue = 0 },
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{ Name = "Collapsed", Type = "WarbandGroupFlags", EnumValue = 1 },
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},
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},
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{
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Name = "WarbandPlacementDisplayInfoType",
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Type = "Enumeration",
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NumValues = 3,
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MinValue = 0,
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MaxValue = 2,
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Fields =
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{
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{ Name = "Model", Type = "WarbandPlacementDisplayInfoType", EnumValue = 0 },
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{ Name = "Creature", Type = "WarbandPlacementDisplayInfoType", EnumValue = 1 },
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{ Name = "Item", Type = "WarbandPlacementDisplayInfoType", EnumValue = 2 },
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},
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},
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{
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Name = "WarbandSceneAnimationEvent",
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Type = "Enumeration",
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NumValues = 10,
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MinValue = 0,
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MaxValue = 9,
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Fields =
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{
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{ Name = "StartingPose", Type = "WarbandSceneAnimationEvent", EnumValue = 0 },
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{ Name = "Idle", Type = "WarbandSceneAnimationEvent", EnumValue = 1 },
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{ Name = "Mouseover", Type = "WarbandSceneAnimationEvent", EnumValue = 2 },
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{ Name = "Select", Type = "WarbandSceneAnimationEvent", EnumValue = 3 },
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{ Name = "Deselect", Type = "WarbandSceneAnimationEvent", EnumValue = 4 },
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{ Name = "Insert", Type = "WarbandSceneAnimationEvent", EnumValue = 5 },
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{ Name = "EnterWorld", Type = "WarbandSceneAnimationEvent", EnumValue = 6 },
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{ Name = "Spin", Type = "WarbandSceneAnimationEvent", EnumValue = 7 },
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{ Name = "Poke", Type = "WarbandSceneAnimationEvent", EnumValue = 8 },
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{ Name = "Ffx", Type = "WarbandSceneAnimationEvent", EnumValue = 9 },
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},
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},
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{
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Name = "WarbandSceneAnimationSheatheState",
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Type = "Enumeration",
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NumValues = 3,
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MinValue = 0,
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MaxValue = 2,
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Fields =
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{
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{ Name = "Maintain", Type = "WarbandSceneAnimationSheatheState", EnumValue = 0 },
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{ Name = "SheatheWeapons", Type = "WarbandSceneAnimationSheatheState", EnumValue = 1 },
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{ Name = "ShowWeapons", Type = "WarbandSceneAnimationSheatheState", EnumValue = 2 },
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},
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},
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{
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Name = "WarbandSceneAnimationStandState",
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Type = "Enumeration",
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NumValues = 9,
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MinValue = 0,
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MaxValue = 8,
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Fields =
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{
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{ Name = "Maintain", Type = "WarbandSceneAnimationStandState", EnumValue = 0 },
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{ Name = "Stand", Type = "WarbandSceneAnimationStandState", EnumValue = 1 },
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{ Name = "SitOnGround", Type = "WarbandSceneAnimationStandState", EnumValue = 2 },
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{ Name = "Kneel", Type = "WarbandSceneAnimationStandState", EnumValue = 3 },
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{ Name = "ReadyStance", Type = "WarbandSceneAnimationStandState", EnumValue = 4 },
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{ Name = "SitOnChairLow", Type = "WarbandSceneAnimationStandState", EnumValue = 5 },
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{ Name = "SitOnChairMedium", Type = "WarbandSceneAnimationStandState", EnumValue = 6 },
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{ Name = "SitOnChairHigh", Type = "WarbandSceneAnimationStandState", EnumValue = 7 },
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{ Name = "Sleep", Type = "WarbandSceneAnimationStandState", EnumValue = 8 },
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},
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},
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{
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Name = "WarbandSceneAnimationStandStateFlags",
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Type = "Enumeration",
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NumValues = 9,
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MinValue = 1,
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MaxValue = 256,
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Fields =
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{
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{ Name = "Maintain", Type = "WarbandSceneAnimationStandStateFlags", EnumValue = 1 },
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{ Name = "Stand", Type = "WarbandSceneAnimationStandStateFlags", EnumValue = 2 },
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{ Name = "SitOnGround", Type = "WarbandSceneAnimationStandStateFlags", EnumValue = 4 },
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{ Name = "Kneel", Type = "WarbandSceneAnimationStandStateFlags", EnumValue = 8 },
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{ Name = "ReadyStance", Type = "WarbandSceneAnimationStandStateFlags", EnumValue = 16 },
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{ Name = "SitOnChairLow", Type = "WarbandSceneAnimationStandStateFlags", EnumValue = 32 },
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{ Name = "SitOnChairMedium", Type = "WarbandSceneAnimationStandStateFlags", EnumValue = 64 },
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{ Name = "SitOnChairHigh", Type = "WarbandSceneAnimationStandStateFlags", EnumValue = 128 },
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{ Name = "Sleep", Type = "WarbandSceneAnimationStandStateFlags", EnumValue = 256 },
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},
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},
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{
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Name = "WarbandScenePlacementType",
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Type = "Enumeration",
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NumValues = 3,
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MinValue = 0,
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MaxValue = 2,
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Fields =
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{
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{ Name = "Character", Type = "WarbandScenePlacementType", EnumValue = 0 },
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{ Name = "Pet", Type = "WarbandScenePlacementType", EnumValue = 1 },
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{ Name = "Chair", Type = "WarbandScenePlacementType", EnumValue = 2 },
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},
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},
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},
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Predicates =
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{
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},
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};
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APIDocumentation:AddDocumentationTable(CharacterSelectionConstants); |