Files
SessionGoldTracker/docs/blizzard-api/Blizzard_APIDocumentationGenerated/GameRulesDocumentation.lua
T
2026-10-15 14:27:00 +11:00

422 lines
8.4 KiB
Lua

local GameRules =
{
Name = "GameRules",
Type = "System",
Namespace = "C_GameRules",
Environment = "All",
Functions =
{
{
Name = "AccountHasSDEnabled",
Type = "Function",
Returns =
{
{ Name = "isSDEnabled", Type = "bool", Nilable = false },
},
},
{
Name = "AutoConnectToGameModeRealm",
Type = "Function",
SecretArguments = "AllowedWhenUntainted",
Arguments =
{
{ Name = "gameModeRecordID", Type = "number", Nilable = false },
},
},
{
Name = "DoesGameModeHavePromo",
Type = "Function",
SecretArguments = "AllowedWhenUntainted",
Arguments =
{
{ Name = "gameModeRecordID", Type = "number", Nilable = false },
},
Returns =
{
{ Name = "hasPromo", Type = "bool", Nilable = false },
},
},
{
Name = "GetActiveGameMode",
Type = "Function",
Returns =
{
{ Name = "gameMode", Type = "GameMode", Nilable = false },
},
},
{
Name = "GetCurrentEventRealmQueues",
Type = "Function",
Returns =
{
{ Name = "eventRealmQueues", Type = "EventRealmQueues", Nilable = false },
},
},
{
Name = "GetCurrentGameModeDisplayInfo",
Type = "Function",
Returns =
{
{ Name = "info", Type = "GameModeDisplayInfo", Nilable = true },
},
},
{
Name = "GetCurrentGameModeRecordID",
Type = "Function",
Returns =
{
{ Name = "gameModeRecordID", Type = "number", Nilable = false },
},
},
{
Name = "GetDisplayedGameModeRecordIDAtIndex",
Type = "Function",
SecretArguments = "AllowedWhenUntainted",
Arguments =
{
{ Name = "displayIndex", Type = "luaIndex", Nilable = false },
},
Returns =
{
{ Name = "gameModeRecordID", Type = "number", Nilable = false },
},
},
{
Name = "GetForeverExperiencePreset",
Type = "Function",
Returns =
{
{ Name = "preset", Type = "ForeverExperiencePreset", Nilable = true },
},
},
{
Name = "GetGameModeDisplayInfoByRecordID",
Type = "Function",
SecretArguments = "AllowedWhenUntainted",
Arguments =
{
{ Name = "gameModeRecordID", Type = "number", Nilable = false },
},
Returns =
{
{ Name = "info", Type = "GameModeDisplayInfo", Nilable = true },
},
},
{
Name = "GetGameModeGlueScreenName",
Type = "Function",
Returns =
{
{ Name = "screenName", Type = "cstring", Nilable = false },
},
},
{
Name = "GetGameModePromoGlobalString",
Type = "Function",
SecretArguments = "AllowedWhenUntainted",
Arguments =
{
{ Name = "gameModeRecordID", Type = "number", Nilable = false },
},
Returns =
{
{ Name = "promoGlobalString", Type = "cstring", Nilable = false },
},
},
{
Name = "GetGameRuleAsFloat",
Type = "Function",
SecretArguments = "AllowedWhenUntainted",
Documentation = { "Returns the numeric value specified in the Game Rule, multiplied by 0.1 for every decimal place requested" },
Arguments =
{
{ Name = "gameRule", Type = "GameRule", Nilable = false },
{ Name = "decimalPlaces", Type = "number", Nilable = false, Default = 0 },
},
Returns =
{
{ Name = "value", Type = "number", Nilable = false },
},
},
{
Name = "GetGameRuleAsFrameStrata",
Type = "Function",
SecretArguments = "AllowedWhenUntainted",
Documentation = { "Returns the value specified in the Game Rule converted to a frame strata" },
Arguments =
{
{ Name = "gameRule", Type = "GameRule", Nilable = false },
},
Returns =
{
{ Name = "frameStrata", Type = "cstring", Nilable = false },
},
},
{
Name = "GetNumDisplayedGameModes",
Type = "Function",
Returns =
{
{ Name = "numDisplayedGameModes", Type = "number", Nilable = false },
},
},
{
Name = "IsCharacterlessLoginActive",
Type = "Function",
Returns =
{
{ Name = "active", Type = "bool", Nilable = false },
},
},
{
Name = "IsClassAllowedForGameMode",
Type = "Function",
SecretArguments = "AllowedWhenUntainted",
Arguments =
{
{ Name = "classID", Type = "number", Nilable = false },
},
Returns =
{
{ Name = "valid", Type = "bool", Nilable = false },
},
},
{
Name = "IsGameModeEnabled",
Type = "Function",
SecretArguments = "AllowedWhenUntainted",
Arguments =
{
{ Name = "gameModeRecordID", Type = "number", Nilable = false },
},
Returns =
{
{ Name = "enabled", Type = "bool", Nilable = false },
},
},
{
Name = "IsGameRuleActive",
Type = "Function",
SecretArguments = "AllowedWhenUntainted",
Arguments =
{
{ Name = "gameRule", Type = "GameRule", Nilable = false },
},
Returns =
{
{ Name = "isActive", Type = "bool", Nilable = false },
},
},
{
Name = "IsHardcoreActive",
Type = "Function",
Returns =
{
{ Name = "active", Type = "bool", Nilable = false },
},
},
{
Name = "IsMultiActionBarVisibilityForced",
Type = "Function",
Returns =
{
{ Name = "valid", Type = "bool", Nilable = false },
},
},
{
Name = "IsPersonalResourceDisplayEnabled",
Type = "Function",
Documentation = { "Checks the game rule as well as nameplateShowSelf" },
Returns =
{
{ Name = "isPersonalResourceDisplayEnabled", Type = "bool", Nilable = false },
},
},
{
Name = "IsPlunderstorm",
Type = "Function",
Returns =
{
{ Name = "active", Type = "bool", Nilable = false },
},
},
{
Name = "IsSDHDToggleEnabled",
Type = "Function",
Returns =
{
{ Name = "isEnabled", Type = "bool", Nilable = false },
},
},
{
Name = "IsSelfFoundAllowed",
Type = "Function",
Returns =
{
{ Name = "active", Type = "bool", Nilable = false },
},
},
{
Name = "IsStandard",
Type = "Function",
Returns =
{
{ Name = "active", Type = "bool", Nilable = false },
},
},
{
Name = "IsWoWHack",
Type = "Function",
Returns =
{
{ Name = "active", Type = "bool", Nilable = false },
},
},
{
Name = "SetForeverExperiencePreset",
Type = "Function",
SecretArguments = "AllowedWhenUntainted",
Arguments =
{
{ Name = "preset", Type = "ForeverExperiencePreset", Nilable = false },
},
},
{
Name = "SetSDHDToggleValue",
Type = "Function",
SecretArguments = "AllowedWhenUntainted",
Arguments =
{
{ Name = "setToSD", Type = "bool", Nilable = false },
},
},
},
Events =
{
{
Name = "ActiveGameModeUpdated",
Type = "Event",
LiteralName = "ACTIVE_GAME_MODE_UPDATED",
SynchronousEvent = true,
Payload =
{
{ Name = "gameMode", Type = "GameMode", Nilable = false },
},
},
{
Name = "AvailableGameModesUpdated",
Type = "Event",
LiteralName = "AVAILABLE_GAME_MODES_UPDATED",
SynchronousEvent = true,
},
{
Name = "EventRealmQueuesUpdated",
Type = "Event",
LiteralName = "EVENT_REALM_QUEUES_UPDATED",
SynchronousEvent = true,
Payload =
{
{ Name = "eventRealmQueues", Type = "EventRealmQueues", Nilable = false },
},
},
{
Name = "GameModeDisplayInfoUpdated",
Type = "Event",
LiteralName = "GAME_MODE_DISPLAY_INFO_UPDATED",
SynchronousEvent = true,
},
{
Name = "GameModeDisplayModeToggleDisabled",
Type = "Event",
LiteralName = "GAME_MODE_DISPLAY_MODE_TOGGLE_DISABLED",
SynchronousEvent = true,
Payload =
{
{ Name = "gameModeRecordID", Type = "number", Nilable = false },
{ Name = "disabled", Type = "bool", Nilable = false },
},
},
{
Name = "GameRulesChanged",
Type = "Event",
LiteralName = "GAME_RULES_CHANGED",
SynchronousEvent = true,
},
},
Tables =
{
{
Name = "ForeverExperiencePreset",
Type = "Enumeration",
NumValues = 2,
MinValue = 0,
MaxValue = 1,
Fields =
{
{ Name = "Classic", Type = "ForeverExperiencePreset", EnumValue = 0 },
{ Name = "Modern", Type = "ForeverExperiencePreset", EnumValue = 1 },
},
},
{
Name = "GameModeDisplayInfo",
Type = "Structure",
Fields =
{
{ Name = "logo", Type = "fileID", Nilable = false },
{ Name = "logoHeight", Type = "number", Nilable = false },
{ Name = "logoVerticalOffset", Type = "number", Nilable = false },
{ Name = "logoShrunkenHeight", Type = "number", Nilable = false },
{ Name = "logoUsesDarkBackdrop", Type = "bool", Nilable = false },
{ Name = "characterCreateExtraHeight", Type = "number", Nilable = false },
{ Name = "characterCreateOuterBorder", Type = "fileID", Nilable = false },
},
},
},
Predicates =
{
},
};
APIDocumentation:AddDocumentationTable(GameRules);