495 lines
11 KiB
Lua
495 lines
11 KiB
Lua
local UnitHealPredictionCalculatorAPI =
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{
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Name = "UnitHealPredictionCalculatorAPI",
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Type = "ScriptObject",
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ObjectType = "Userdata",
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Environment = "All",
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Functions =
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{
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{
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Name = "EvaluateCurrentHealthPercent",
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Type = "Function",
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SecretArguments = "AllowedWhenUntainted",
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Documentation = { "Calculates the percentage of current unit health and evaluates it against the supplied curve." },
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Arguments =
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{
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{ Name = "curve", Type = "LuaCurveObjectBase", Nilable = false },
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},
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Returns =
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{
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{ Name = "result", Type = "LuaCurveEvaluatedResult", Nilable = false },
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},
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},
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{
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Name = "EvaluateMissingHealthPercent",
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Type = "Function",
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SecretArguments = "AllowedWhenUntainted",
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Documentation = { "Calculates the percentage of missing unit health and evaluates it against the supplied curve." },
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Arguments =
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{
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{ Name = "curve", Type = "LuaCurveObjectBase", Nilable = false },
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},
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Returns =
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{
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{ Name = "result", Type = "LuaCurveEvaluatedResult", Nilable = false },
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},
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},
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{
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Name = "GetCurrentHealth",
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Type = "Function",
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Documentation = { "Returns the base amount of unit health." },
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Arguments =
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{
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},
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Returns =
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{
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{ Name = "currentHealth", Type = "number", Nilable = false },
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},
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},
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{
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Name = "GetCurrentHealthPercent",
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Type = "Function",
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Documentation = { "Returns the percentage of current unit health." },
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Arguments =
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{
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},
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Returns =
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{
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{ Name = "currentHealthPercent", Type = "number", Nilable = false },
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},
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},
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{
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Name = "GetDamageAbsorbClampMode",
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Type = "Function",
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ReturnsNeverSecret = true,
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Documentation = { "Returns the configured damage absorb clamping mode." },
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Arguments =
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{
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},
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Returns =
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{
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{ Name = "damageAbsorbClampMode", Type = "UnitDamageAbsorbClampMode", Nilable = false },
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},
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},
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{
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Name = "GetDamageAbsorbs",
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Type = "Function",
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Documentation = { "Calculates damage absorb values and clamping according to the configured options." },
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Arguments =
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{
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},
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Returns =
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{
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{ Name = "amount", Type = "number", Nilable = false, Documentation = { "Amount of applied damage absorb affects with potential reductions from clamping included." } },
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{ Name = "clamped", Type = "bool", Nilable = false, Documentation = { "If true, the value is in excess of the clamp boundary." } },
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},
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},
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{
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Name = "GetHealAbsorbClampMode",
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Type = "Function",
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ReturnsNeverSecret = true,
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Documentation = { "Returns the configured heal absorb clamping mode." },
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Arguments =
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{
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},
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Returns =
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{
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{ Name = "healAbsorbClampMode", Type = "UnitHealAbsorbClampMode", Nilable = false },
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},
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},
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{
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Name = "GetHealAbsorbMode",
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Type = "Function",
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ReturnsNeverSecret = true,
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Documentation = { "Returns the configured heal absorb processing mode." },
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Arguments =
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{
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},
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Returns =
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{
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{ Name = "healAbsorbMode", Type = "UnitHealAbsorbMode", Nilable = false },
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},
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},
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{
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Name = "GetHealAbsorbs",
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Type = "Function",
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Documentation = { "Calculates heal absorb values and clamping according to the configured options." },
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Arguments =
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{
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},
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Returns =
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{
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{ Name = "amount", Type = "number", Nilable = false, Documentation = { "Amount of applied heal absorb affects with potential reductions from incoming heals and clamping included." } },
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{ Name = "clamped", Type = "bool", Nilable = false, Documentation = { "If true, the value is in excess of the clamp boundary." } },
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},
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},
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{
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Name = "GetIncomingHealClampMode",
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Type = "Function",
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ReturnsNeverSecret = true,
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Documentation = { "Returns the configured incoming heal clamping mode." },
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Arguments =
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{
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},
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Returns =
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{
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{ Name = "incomingHealClampMode", Type = "UnitIncomingHealClampMode", Nilable = false },
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},
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},
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{
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Name = "GetIncomingHealOverflowPercent",
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Type = "Function",
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ReturnsNeverSecret = true,
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Documentation = { "Returns the configured incoming heal maximum overflow percentage." },
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Arguments =
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{
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},
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Returns =
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{
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{ Name = "incomingHealOverflowPercent", Type = "number", Nilable = false },
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},
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},
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{
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Name = "GetIncomingHeals",
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Type = "Function",
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Documentation = { "Calculates incoming heal values and clamping according to the configured options." },
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Arguments =
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{
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},
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Returns =
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{
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{ Name = "amount", Type = "number", Nilable = false, Documentation = { "Amount of incoming heals across all units with potential reductions from heal absorb effects included." } },
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{ Name = "amountFromHealer", Type = "number", Nilable = false, Documentation = { "Amount of incoming heals from the healer unit. Will never exceed the all-units value." } },
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{ Name = "amountFromOthers", Type = "number", Nilable = false, Documentation = { "Amount of incoming heals from units other than theh healer. Calculated as the difference between amount and amount-from-healer." } },
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{ Name = "clamped", Type = "bool", Nilable = false, Documentation = { "If true, the value is in excess of the clamp boundary." } },
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},
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},
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{
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Name = "GetMaximumDamageAbsorbs",
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Type = "Function",
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Documentation = { "Returns the maximum clamping amount for damage absorbs." },
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Arguments =
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{
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},
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Returns =
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{
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{ Name = "maximumDamageAbsorbs", Type = "number", Nilable = false },
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},
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},
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{
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Name = "GetMaximumHealAbsorbs",
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Type = "Function",
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Documentation = { "Returns the maximum clamping amount for heal absorbs." },
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Arguments =
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{
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},
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Returns =
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{
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{ Name = "maximumHealAbsorbs", Type = "number", Nilable = false },
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},
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},
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{
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Name = "GetMaximumHealth",
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Type = "Function",
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Documentation = { "Returns the base amount of maximum unit health." },
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Arguments =
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{
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},
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Returns =
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{
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{ Name = "maximumHealth", Type = "number", Nilable = false },
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},
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},
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{
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Name = "GetMaximumHealthMode",
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Type = "Function",
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ReturnsNeverSecret = true,
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Documentation = { "Returns the configured maximum health mode." },
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Arguments =
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{
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},
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Returns =
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{
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{ Name = "maximumHealthMode", Type = "UnitMaximumHealthMode", Nilable = false },
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},
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},
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{
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Name = "GetMaximumIncomingHeals",
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Type = "Function",
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Documentation = { "Returns the maximum clamping amount for incoming heals." },
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Arguments =
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{
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},
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Returns =
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{
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{ Name = "maximumIncomingHeals", Type = "number", Nilable = false },
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},
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},
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{
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Name = "GetMissingHealth",
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Type = "Function",
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Documentation = { "Returns the base amount of missing unit health." },
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Arguments =
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{
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},
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Returns =
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{
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{ Name = "missingHealth", Type = "number", Nilable = false },
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},
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},
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{
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Name = "GetMissingHealthPercent",
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Type = "Function",
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Documentation = { "Returns the percentage of missing unit health." },
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Arguments =
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{
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},
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Returns =
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{
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{ Name = "missingHealthPercent", Type = "number", Nilable = false },
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},
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},
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{
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Name = "GetPredictedValues",
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Type = "Function",
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Documentation = { "Returns the raw total figures used for data calculations." },
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Arguments =
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{
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},
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Returns =
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{
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{ Name = "predictedValues", Type = "UnitHealPredictionValues", Nilable = false },
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},
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},
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{
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Name = "GetTotalDamageAbsorbs",
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Type = "Function",
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Documentation = { "Returns the base total amount of all applied damage absorb shields." },
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Arguments =
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{
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},
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Returns =
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{
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{ Name = "totalDamageAbsorbs", Type = "number", Nilable = false },
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},
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},
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{
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Name = "GetTotalHealAbsorbs",
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Type = "Function",
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Documentation = { "Returns the base total amount of all applied heal absorption effects." },
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Arguments =
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{
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},
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Returns =
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{
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{ Name = "totalHealAbsorbs", Type = "number", Nilable = false },
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},
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},
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{
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Name = "GetTotalIncomingHeals",
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Type = "Function",
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Documentation = { "Returns the base total amount of all incoming heals." },
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Arguments =
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{
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},
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Returns =
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{
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{ Name = "totalIncomingHeals", Type = "number", Nilable = false },
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},
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},
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{
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Name = "GetTotalIncomingHealsFromHealer",
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Type = "Function",
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Documentation = { "Returns the base total amount of all incoming heals from the healer unit, if any." },
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Arguments =
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{
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},
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Returns =
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{
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{ Name = "totalIncomingHealsFromHealer", Type = "number", Nilable = false },
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},
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},
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{
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Name = "HasSecretValues",
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Type = "Function",
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ReturnsNeverSecret = true,
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Documentation = { "Returns true if the object has been configured with any secret values." },
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Arguments =
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{
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},
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Returns =
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{
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{ Name = "hasSecretValues", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "Reset",
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Type = "Function",
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Documentation = { "Resets all stored state on the object." },
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Arguments =
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{
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},
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},
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{
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Name = "ResetPredictedValues",
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Type = "Function",
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Documentation = { "Resets all stored healing values used for calculations." },
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Arguments =
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{
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},
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},
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{
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Name = "SetDamageAbsorbClampMode",
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Type = "Function",
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SecretArguments = "NotAllowed",
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Documentation = { "Changes the clamping mode used when calculating damage absorb amounts." },
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Arguments =
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{
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{ Name = "damageAbsorbClampMode", Type = "UnitDamageAbsorbClampMode", Nilable = false },
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},
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},
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{
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Name = "SetHealAbsorbClampMode",
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Type = "Function",
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SecretArguments = "NotAllowed",
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Documentation = { "Changes the clamping mode used when calculating heal absorb amounts." },
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Arguments =
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{
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{ Name = "healAbsorbClampMode", Type = "UnitHealAbsorbClampMode", Nilable = false },
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},
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},
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{
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Name = "SetHealAbsorbMode",
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Type = "Function",
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SecretArguments = "NotAllowed",
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Documentation = { "Changes the processing mode used when calculating both heal absorb and incoming heal amounts." },
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Arguments =
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{
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{ Name = "healAbsorbMode", Type = "UnitHealAbsorbMode", Nilable = false },
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},
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},
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{
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Name = "SetIncomingHealClampMode",
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Type = "Function",
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SecretArguments = "NotAllowed",
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Documentation = { "Changes the clamping mode used when calculating incoming heal amounts." },
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Arguments =
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{
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{ Name = "incomingHealClampMode", Type = "UnitIncomingHealClampMode", Nilable = false },
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},
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},
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{
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Name = "SetIncomingHealOverflowPercent",
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Type = "Function",
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SecretArguments = "NotAllowed",
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Documentation = { "Changes the maximum overflow percentage for incoming heals. Increasing this to a value over 1.0 will mean that incoming heals can extend beyond maximum health." },
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Arguments =
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{
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{ Name = "incomingHealOverflowPercent", Type = "number", Nilable = false },
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},
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},
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{
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Name = "SetMaximumHealthMode",
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Type = "Function",
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SecretArguments = "NotAllowed",
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Documentation = { "Changes the calculation mode for maximum health values used for clamping." },
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Arguments =
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{
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{ Name = "maximumHealthMode", Type = "UnitMaximumHealthMode", Nilable = false },
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},
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},
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{
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Name = "SetPredictedValues",
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Type = "Function",
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SecretArguments = "AllowedWhenUntainted",
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Documentation = { "Sets the healing values used for all calculations." },
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Arguments =
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{
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{ Name = "predictedValues", Type = "UnitHealPredictionValues", Nilable = false },
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},
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},
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{
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Name = "SetToDefaults",
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Type = "Function",
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Documentation = { "Resets all state on the object, and clears the secret values flag." },
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Arguments =
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{
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},
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},
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},
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Events =
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{
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},
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Tables =
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{
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},
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Predicates =
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{
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},
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};
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APIDocumentation:AddDocumentationTable(UnitHealPredictionCalculatorAPI); |