6.2 KiB
6.2 KiB
HANDOFF.md — Session Handoff (OVERWRITE at the end of every phase or when context is getting long)
Read order for a new session:
NOTES.md→STATUS.md→ this file → then work. If this file disagrees with the code, trust the code and fix this file.
1. Where we are
- Last completed step: 9.5 (Final full run of "Definition of playable") — TICKED in STATUS.md
- Next step: Phase 9 — 9.6 (Update README with real run instructions)
- Updated: 2026-10-21
- Was the last session cut off mid-task? No
2. Verified state (run these first)
| Command | Expected |
|---|---|
npm install |
succeeds |
npm run migrate |
applies 001–006 / "nothing to do" |
npm test |
176 passing, 0 failing (85 unit + 91 integration incl. 1 e2e) |
npm run seed:dev |
creates demo user "demo"/"demo123", hero "Aldric" (warrior), starter gear |
3. What exists now (files that matter)
public/game.html— Dashboard with 3-col grid (stats | action | combat), mobile bottom nav (⚔️ Hunt / 🏕️ Trip / 🎒 Items), tabbed action area.public/js/game.js— hunt UI + inventory UI + expedition UI + mobile nav init (DOMContentLoaded); uses shared toast.js.public/css/main.css— All styles including 3-col desktop grid, mobile bottom nav (< 700px), stacked panels on mobile, spinner, toast, button loading states.public/404.html— Custom 404 error page.public/500.html— Custom 500 error page.public/js/toast.js— Shared toast notification system.public/shop.html/public/js/shop.js— Shop page (buy/sell).public/login.html,public/register.html,public/create-hero.html— Auth & hero creation.public/profile.html/public/js/profile.js— Public hero profile page.public/js/auth.js— Shared API wrapper + showError.scripts/seed-dev.js— Creates demo account + hero + starter gear.src/app.js— Express app with helmet, rate limiters, catch-all 404, 500 HTML serving.src/services/*— All game services.src/routes/*— All route handlers.src/game/*— Pure game logic.tests/integration/*.test.js— 91 integration tests (incl. e2e-playable.test.js).tests/unit/*.test.js— 85 unit tests.
4. Half-finished / fragile things
- No leaderboard UI yet (Phase 8 API done but no UI).
- HP never regenerates naturally; only level-up restores it.
- No restart-persistence test for sessions.
npm run seedscript in package.json points to nonexistentscripts/seed.js.- Equipment bonuses not yet passed into combat (Issue #5 in STATUS.md).
- Starter gear documented but not auto-created on character creation.
GET /api/zonesdocumented in API.md but not implemented (Issue #2).- Mobile nav uses emoji icons (⚔️ 🏕️ 🎒) — verify they render acceptably on all platforms.
5. Decisions & deviations from the docs
- D-004..D-007 in
docs/DECISIONS.md(combat rounds, equipment counted once, session store, clock). - D-014: Mobile bottom nav uses emoji icons (⚔️ Hunt / 🏕️ Trip / 🎒 Items) instead of full text labels to save horizontal space on narrow screens.
- D-015: Desktop tabs hidden via CSS (
display: none) below 700px; mobile nav shown via CSS; JSsyncMobileNav()keeps active state in sync. - Zod query param parsing uses
zod.coerce.number()because Express query params are strings. - Inventory response uses
itemId(item.id) andinventoryId(inventory row id) to avoid confusion. - Consumable effect parsing: regex
^(heal|energy):(\d+)$on items.effect field. - Qty decrement avoids CHECK constraint violation: delete directly when qty==1, decrement when qty>1.
- D-008..D-013 from previous steps.
6. Gotchas learned
npm testmust benode --testwith NO path/glob; files must be named*.test.js.- better-sqlite3-session-store ignores
expired.clear: false; that's why the timer is unref'd. - Statement caches are per-DB-handle (WeakMap) in huntService; copy that pattern for new services.
- Verify test COUNT, not just "all passing".
- Node.js
fetchdoesn't persist cookies across calls — extractSet-Cookieheader and pass manually in integration tests. - SQL
SELECT idfrom inventory returns the auto-increment row id; rename withAS inventory_idwhen you also needitem_id. - Transaction callback args must match the call order exactly.
- Error responses from route-level
AppErrors do NOT includedatafield. setNowaffects ALLnow()calls including those in service logic.- Shop API returns
{ ok: true, data: { stock: [...], character: {...} } }— field isstock, notstocks. - Shop stock items have flat fields (
itemId,buyPrice), not nested (item.id). - New characters have NO inventory items (starter gear not auto-created yet).
- Hero profile endpoint is PUBLIC — no
requireAuthmiddleware. - Profile page is public: no auth.js guard needed; uses ?name= query param for lookup.
- Rate limiters in tests: set
NODE_ENV=testto get 1000 req/window limit; otherwise tests fail with 429. seed-dev.jsmust checkNODE_ENV=productionbefore anyrequire()that loads config (config throws on placeholder SECRET).- Express
sendFilerejects../path segments — usepath.resolve()+path.join()for absolute paths. express.staticsends its own 404 responses; catch-all must be placed BEFORE static middleware.- Character profile GET returns
{ ok: true, data: { character, derived, energy } }— fields nested undercharacter,derived,energy. - Register returns 201 (Created), not 200.
- Character creation returns 201 (Created), not 200.
- Expedition start uses
defIdin request body (notexpeditionId). - Expedition claim uses
expeditionIdin request body. - Expedition start response returns
data.expedition.id— capture this for claim. src/utils/timeexports{ now, setNow, resetNow }directly —const time = require(...), notconst { time }.- Inventory sell endpoint (
POST /api/shop/sell) only acceptsmaterial-type items. handleListInventoryinsrc/routes/inventory.js— parameter name must beres, not_res.
7. Next-step briefing (9.6)
- Goal: Update README with real run instructions.
- Include: how to install, configure (.env), run migrations, seed dev data, start server, run tests, and basic play-through steps.