140 lines
4.8 KiB
JavaScript
140 lines
4.8 KiB
JavaScript
// Game dashboard: load character profile and populate stats.
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let energyInterval = null;
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let energyData = null; // store latest server energy data for sync
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/**
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* Refresh energy state from the server at a fixed interval.
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* Keeps client-side countdown in sync with the authoritative server.
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*/
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function startEnergySync() {
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if (energyInterval) clearInterval(energyInterval);
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// Sync every 60s (2/3 of a regen tick) to stay in sync with server
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energyInterval = setInterval(() => {
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loadCharacter();
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}, 60000);
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}
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/**
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* Update the energy bar and countdown display.
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* @param {number} current - current energy value
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* @param {number} max - max energy
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* @param {number} nextTickSec - seconds until next +1 energy tick (server-derived)
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*/
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function updateEnergyBar(current, max, nextTickSec) {
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energyData = { current, max, nextTickSec };
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// Update text
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const energyEl = document.getElementById('char-energy');
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if (energyEl) energyEl.textContent = `${current} / ${max}`;
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// Update bar fill
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const barEl = document.getElementById('energy-bar');
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if (barEl) {
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const pct = Math.round((current / max) * 100);
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barEl.style.width = `${pct}%`;
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barEl.title = `${current}/${max} energy`;
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}
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// Update countdown
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const timerEl = document.getElementById('energy-timer');
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if (timerEl) {
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if (current >= max) {
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timerEl.textContent = 'Energy full';
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} else {
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const mins = Math.floor(nextTickSec / 60);
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const secs = nextTickSec % 60;
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timerEl.textContent = `Next +1 in ${mins}:${secs.toString().padStart(2, '0')}`;
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}
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}
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}
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/**
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* Start a client-side countdown that decrements until the next energy tick.
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* When it reaches zero, refetch from server to get authoritative state.
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*/
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function startCountdown() {
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if (!energyData || energyData.current >= energyData.max || energyData.nextTickSec <= 0) {
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return;
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}
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let remaining = energyData.nextTickSec;
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if (energyInterval) clearInterval(energyInterval);
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energyInterval = setInterval(() => {
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remaining--;
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if (remaining <= 0) {
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clearInterval(energyInterval);
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energyInterval = null;
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loadCharacter();
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return;
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}
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const mins = Math.floor(remaining / 60);
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const secs = remaining % 60;
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const timerEl = document.getElementById('energy-timer');
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if (timerEl) {
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timerEl.textContent = `Next +1 in ${mins}:${secs.toString().padStart(2, '0')}`;
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}
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}, 1000);
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}
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async function loadCharacter() {
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try {
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const data = await api.get('/character');
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if (!data) {
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// No character yet — redirect to create-hero
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window.location.href = '/create-hero.html';
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return;
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}
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const { character, derived, energy } = data;
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// Show stats, hide loading
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document.getElementById('hero-loading').style.display = 'none';
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document.getElementById('hero-stats').style.display = 'block';
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// Basic info
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document.getElementById('player-name').textContent = character.name;
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document.getElementById('char-name').textContent = character.name;
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document.getElementById('char-class').textContent = character.class.charAt(0).toUpperCase() + character.class.slice(1);
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document.getElementById('char-level').textContent = character.level;
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document.getElementById('char-hp').textContent = `${character.hp_current} / ${derived.maxHp}`;
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document.getElementById('char-energy').textContent = `${energy.current} / ${energy.max}`;
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document.getElementById('char-gold').textContent = character.gold;
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document.getElementById('char-xp').textContent = `${character.xp} / ${xpToNext(character.level)}`;
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document.getElementById('char-str').textContent = character.str;
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document.getElementById('char-agi').textContent = character.agi;
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document.getElementById('char-int').textContent = character.int;
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document.getElementById('char-vit').textContent = character.vit;
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document.getElementById('derived-atk').textContent = derived.attack;
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document.getElementById('derived-def').textContent = derived.defense;
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document.getElementById('derived-spd').textContent = derived.speed;
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document.getElementById('derived-crit').textContent = derived.critChance;
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// Update energy bar and start countdown
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updateEnergyBar(energy.current, energy.max, energy.nextTickInSec);
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startCountdown();
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} catch (err) {
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// Not authenticated — redirect to login
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window.location.href = '/login.html';
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}
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}
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function xpToNext(level) {
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return Math.floor(100 * Math.pow(level, 1.5));
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}
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// Start periodic energy sync from server (every 60s)
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startEnergySync();
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// Logout handler
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document.getElementById('logout-btn')?.addEventListener('click', async (e) => {
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e.preventDefault();
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try {
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await api.post('/auth/logout', {});
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} catch (_) {}
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window.location.href = '/login.html';
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});
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document.addEventListener('DOMContentLoaded', loadCharacter);
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