Files
SessionGoldTracker/STATUS.md
T
2026-10-15 14:27:00 +11:00

2.1 KiB

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SessionGoldTracker — STATUS.md

Completed Steps

  • 1. Skeleton
  • 2. DB init
  • 3. Money tracking
  • 4. Frame

In Progress

  • 5. Drag and save position

Pending

  • 6. Reset button
  • 7. Slash command
  • 8. Lifetime total
  • 9. Polish

API Verification Status

API Source Verified?
GetMoney() PlayerScriptDocumentation.lua ✅ VERIFIED
GetTime() SystemTimeDocumentation.lua ✅ VERIFIED
MONEY_DISPLAY_UPDATING — ❌ NOT FOUND (unverified)
PLAYER_LOGIN SystemDocumentation.lua ✅ VERIFIED
PLAYER_MONEY CurrencyInfoDocumentation.lua ✅ VERIFIED
PLAYER_LOGOUT SystemDocumentation.lua ✅ VERIFIED
CreateFrame FrameAPI docs ✅ VERIFIED
frame:SetMovable(true) SimpleFrameAPIDocumentation.lua ✅ VERIFIED
frame:EnableMouse(true) SimpleScriptRegionAPIDocumentation.lua ✅ VERIFIED
frame:RegisterForDrag("LeftButton") SimpleFrameAPIDocumentation.lua ✅ VERIFIED
frame:SetScript("OnDragStart", ...) Frame scripts ✅ VERIFIED
frame:SetScript("OnDragStop", ...) Frame scripts ✅ VERIFIED
frame:GetPoint() SimpleScriptRegionResizingAPIDocumentation.lua ✅ VERIFIED
frame:SetPoint() SimpleScriptRegionResizingAPIDocumentation.lua ✅ VERIFIED
frame:SetClampedToScreen(true) SimpleFrameAPIDocumentation.lua ✅ VERIFIED
SlashCmdList / SLASH_GT1 SlashCommandsRegistry.lua.annotated.lua ✅ VERIFIED
GetMoneyString() QuestInfo.lua, MerchantFrame.lua, etc. ✅ VERIFIED
SecondsToTime() SharedBasicControls.lua, Blizzard_TimeManager.lua ✅ VERIFIED

Design Decisions

  • Gold per hour: Shows "---" until 60 seconds have elapsed
  • Frame visible on login: No — hidden by default, toggled with /gt
  • Session survives /reload: Yes — restored from lastSession in SavedVariables
  • Lifetime total: Accumulated on every positive money change (not only at logout), so Reset doesn't lose gold earned before reset

Known Issues

(None yet)