181 lines
3.0 KiB
Lua
181 lines
3.0 KiB
Lua
local GameCursor =
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{
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Name = "GameCursor",
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Type = "System",
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Environment = "All",
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Functions =
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{
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{
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Name = "ClearCursor",
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Type = "Function",
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},
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{
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Name = "ClearCursorHoveredItem",
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Type = "Function",
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},
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{
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Name = "CursorHasItem",
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Type = "Function",
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Returns =
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{
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{ Name = "result", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "CursorHasMacro",
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Type = "Function",
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Returns =
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{
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{ Name = "result", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "CursorHasMoney",
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Type = "Function",
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Returns =
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{
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{ Name = "result", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "CursorHasSpell",
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Type = "Function",
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Returns =
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{
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{ Name = "result", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "DeleteCursorItem",
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Type = "Function",
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HasRestrictions = true,
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},
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{
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Name = "DropCursorMoney",
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Type = "Function",
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HasRestrictions = true,
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},
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{
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Name = "EquipCursorItem",
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Type = "Function",
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SecretArguments = "AllowedWhenUntainted",
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Arguments =
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{
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{ Name = "slot", Type = "luaIndex", Nilable = false },
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},
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},
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{
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Name = "GetCursorInfo",
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Type = "Function",
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},
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{
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Name = "GetCursorMoney",
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Type = "Function",
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Returns =
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{
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{ Name = "amount", Type = "number", Nilable = false },
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},
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},
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{
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Name = "PickupPlayerMoney",
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Type = "Function",
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HasRestrictions = true,
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SecretArguments = "AllowedWhenUntainted",
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Arguments =
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{
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{ Name = "amount", Type = "WOWMONEY", Nilable = false },
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},
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},
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{
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Name = "ResetCursor",
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Type = "Function",
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},
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{
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Name = "SellCursorItem",
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Type = "Function",
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},
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{
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Name = "SetCursor",
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Type = "Function",
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SecretArguments = "AllowedWhenUntainted",
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Arguments =
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{
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{ Name = "name", Type = "cstring", Nilable = true },
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},
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Returns =
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{
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{ Name = "result", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "SetCursorByMode",
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Type = "Function",
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SecretArguments = "AllowedWhenUntainted",
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Arguments =
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{
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{ Name = "mode", Type = "Cursormode", Nilable = false },
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},
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Returns =
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{
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{ Name = "result", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "SetCursorHoveredItem",
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Type = "Function",
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SecretArguments = "AllowedWhenUntainted",
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Arguments =
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{
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{ Name = "item", Type = "ItemLocation", Mixin = "ItemLocationMixin", Nilable = false },
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},
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},
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{
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Name = "SetCursorHoveredItemTradeItem",
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Type = "Function",
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SecretArguments = "AllowedWhenUntainted",
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Arguments =
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{
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{ Name = "enabled", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "SetCursorVirtualItem",
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Type = "Function",
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SecretArguments = "AllowedWhenUntainted",
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Arguments =
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{
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{ Name = "itemInfo", Type = "ItemInfo", Nilable = false },
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{ Name = "cursorType", Type = "UICursorType", Nilable = false },
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},
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},
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},
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Events =
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{
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},
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Tables =
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{
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},
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Predicates =
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{
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},
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};
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APIDocumentation:AddDocumentationTable(GameCursor); |